Comments (2)
Good idea! Would be trivial to implement as we already store the base material type
.
However, custom materials almost never set the type
property to something accurate so this might only be possible to check for in first degree extensions which is completely okay
will add this to the next release
from three-customshadermaterial.
Wow so fast :D
from three-customshadermaterial.
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from three-customshadermaterial.