Related Issues (20)
- Specification Query: Can top level outputs be connected to upstream nodegraph?
- Clarify ABI compatibility rules in MaterialX HOT 5
- Suggestion: Add more Global Nodes HOT 3
- Proposal: Apply convert node rules to image edge cases
- Not all math functions are documented in the specification. HOT 4
- 1.39 "channels" upgrade in creating incorrect connections on some nodegraph configurations HOT 2
- Allow users to input values in Web Viewer outside of soft min and max values
- Bump node not working with genglsl
- 1.39 "channels" upgrade issue due to value vs. connection priority logic HOT 1
- 1.39 channels upgrade attempts to create invalid swizzle / extract for float -> float extraction HOT 1
- Validation incorrectly categorizes top level inputs connected to graphs as invalid
- Query: What is supposed to happen with multiple <materialx> tags in a document ? HOT 1
- Cloverleaf placement appears incorrect HOT 7
- Support updating references when renaming a node or nodegraph HOT 1
- ShaderGeneration common initialization
- Shader Generation Regression: Real world units on filenames + target unit not working
- Proposal: Add `thinfilm_weight` input to supporting BSDF nodes HOT 2
- Graph fails on name conflicts across namespaces HOT 4
- HwTimeNode hardcodes frame rate in generated code instead of using the fps uniform
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