Related Issues (20)
- Crash when loading / viewing an existing nodegraph into graph editor - related to swizzle node upgrade process HOT 8
- libMaterialXFormat exports pugixml symbols HOT 8
- Add reference thumbnail images for the spec docs
- isTransparentSurface() does not work for OpenPBR HOT 6
- MDL shader uniform block reflection inconsistency
- Instructions for running MaterialXGraphEditor on Mac HOT 4
- Proposal: Migrate comment documentation to nodedef doc attributes for std libraries HOT 2
- MaterialXGraphViewer: `time_float` and `frame_float` do not have any effect HOT 3
- GLSL ShaderGen: `time_float` and `frame_float` do not have any effect HOT 6
- Proposal: MaterialX Hair BSDF
- Angle units handling
- Input node resolution failure when same-named nodes exist inside and outside a nodegraph HOT 3
- Smoothstep breaks GLSL compilation when multiple type signature nodes are used HOT 13
- generateshader cannot validate shaders with lighting
- Equivalence operator fails to handle vector string differences HOT 12
- Multiple type signature possible problem
- Graph Editor: Mouse UI action orbits camera in render view HOT 2
- Suggestion: Add command line commands for Python package
- Proposal : Provide a Functionally equivalent operator HOT 8
- Proposal: Add a simple way to strip out library content on XML write
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