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jstone-lucasfilm avatar jstone-lucasfilm commented on August 27, 2024

@adro79 This is one of our main focuses going forward, reviewing and merging proposals for new MaterialX nodes from the community, and we'd appreciate any proposals that you have the bandwidth to write up.

Curvature is a feature we're very interested in, and I believe the main work will be coming up with a standard definition of this idea that holds its meaning across renderers. Often curvature is implemented in terms of the "partial derivatives" of the normal and position vectors, so one path forward would be for a team to propose definitions of partial derivative nodes in MaterialX, which could then be used to robustly define a curvature node.

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adro79 avatar adro79 commented on August 27, 2024

Thanks for the response, I'm glad to see this is something you're looking for.

Unfortunately I have no experience with these types of formulas, but I'm sure I would lend a hand if I could. Let's hope someone comes with a proposal to implement these features soon.

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jstone-lucasfilm avatar jstone-lucasfilm commented on August 27, 2024

No problem, @adro79, and we'll continue reviewing and merging new proposals for nodes as they're contributed by the community.

You can get a sense of the most recent contributions to MaterialX by looking at our release notes, with the contributions in 1.38.8 and 1.38.9 including shape nodes from SideFX and Autodesk, and the beginnings of a non-photorealistic rendering (NPR) node library.

https://github.com/AcademySoftwareFoundation/MaterialX/releases

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