Giter Club home page Giter Club logo

spellpower's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

spellpower's Issues

GPL-3.0 license

The GPL-3.0 license makes it impossible to add any kind of integration from a non GPL-3.0 mod. a short explanation here

You also link your mod with minecraft which is a non GPL-3.0 program. However, the GPL-3.0 license doesn't allow you to do that (making it impossible to apply to minecraft mods). see here

I would appreciate it, if you would change the license to something more usable for minecraft mods and libs (like MIT).

Suggestion to Add "Generalist" Spell School

Hello,

Would it be possible to add in a "General" spell school that can be assigned to weapons, so that spells from all schools can be bound to that weapon instead of only allowing for fire spells to attach to fire weapons for example?

If this is already possible, I apologize.

Thanks in advance. Love the work!

Fixing Ticking Entity

When I try to join my friends server I get kicked for ticking entity.

This is the error code

Neruina Caught Exception
java.lang.NullPointerException: Cannot read field "use_vanilla_magic_damage_type" because "net.spell_power.SpellPowerMod.attributesConfig.value" is null

When I go into the attributes file in the spell_power folder this is what I see

{
"use_vanilla_magic_damage_type": true,
"base_spell_critical_chance_percentage": 5.0,
"base_spell_critical_damage_percentage": 50.0
}

So I was wondering why Neruina was kicking me from the server?

[Help/Feature Request]

Hi sorry to be a bother but I'm at a loss here. I have been trying to change the players base attribute for spell powers to 1
(the base attribute is 0 by default) now the only way I've been able to change it is with the in game attribute command. I cant set it to a default for what I want to do with it. Short of going into the mod and coding in a hard value of one as the base attribute number, Is there anyway to change this number as the mod is? If no then I am asking to have a config option in the attributes config file to set the default spell power attribute to whatever number you want. If this makes no sense ill try to explain better.

[Bug] Conflicting mods override enchantment conditions

With your mod active i can get like sword enchantments on bow
boot enchants on chestplate etc..
also i disabling your mod works fine and i dont get them on wrong tools
i was using your (0.9.18+1.20.1-fabric) version
image

[Compatibility] Integration With PlayerEx?

I know that Spell Power Attributes is likely to change a lot as development continues, but I'd love to eventually see extra compatibility between PlayerEx and Spell Power, in the form of simply adding a new tab to PlayerEx's Attributes/Combat screen much like the Combat tab. The new third tab could be called "Magic" or "Wizardry" and would include each magic school's attribute laid out numerically, spell critical chance/damage, and spell haste via percentages, similar to how the default PlayerEx Combat tab is laid out. As long as this is added on your end, modpack makers can distribute the Spell Power attributes however they see fit through datapacks via PlayerEx, but Spell Power could also include a basic datapack that distributes attributes and can be changed by modpack makers/end users.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.