Giter Club home page Giter Club logo

raze's People

Contributors

alexey-lysiuk avatar arrowgent avatar bkoropoff avatar bszili avatar cacodemon345 avatar calinou avatar candicejoy avatar coelckers avatar commonloon102 avatar dibollinger avatar dpjudas avatar dwhinham avatar emileb avatar fang64 avatar hendricks266 avatar jonathangray avatar madame-rachelle avatar mexmercury avatar mjr4077au avatar mykola-ambar avatar nooneblood avatar nukeykt avatar ny00123 avatar sinisterseed avatar sirlemonhead avatar strikerman780 avatar talon1024 avatar terminx avatar tmyqlfpir avatar vanfanel avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

raze's Issues

[BUG] [Duke 3D] DukeHard map pack doesn't work anymore

The DukeHard map pack doesn't work anymore since the code base for Duke3D moved away from EDuke32.

Compiling: 'eduke.con'.
  * WARNING.(GAME.CON, line 3330) Expected an identifier, got a numeric literal 1.
  * ERROR!(bin/dukehard2.con, line 63) Keyword expected, got 'mearray'.
  * ERROR!(bin/dukehard2.con, line 63) Keyword expected, got 'p'.
  * ERROR!(bin/dukehard2.con, line 63) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 75) Symbol 'xdim' is not a Game Definition.
  * ERROR!(bin/dukehard2.con, line 77) Symbol 'ydim' is not a Game Definition.
  * ERROR!(bin/dukehard2.con, line 92) Parameter 'EVENT_INIT' is undefined.
  * ERROR!(bin/dukehard2.con, line 93) Keyword expected, got 'adgamevar'.
  * ERROR!(bin/dukehard2.con, line 93) Keyword expected, got 'ervalue'.
  * ERROR!(bin/dukehard2.con, line 98) Parameter 'EVENT_NEWGAME' is undefined.
  * ERROR!(bin/dukehard2.con, line 98) Invalid Event ID.
  * ERROR!(bin/dukehard2.con, line 112) Keyword expected, got 'sizearray'.
  * ERROR!(bin/dukehard2.con, line 112) Keyword expected, got 'p'.
  * ERROR!(bin/dukehard2.con, line 112) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 112) Keyword expected, got 'sizearray'.
  * ERROR!(bin/dukehard2.con, line 112) Keyword expected, got 'p'.
  * ERROR!(bin/dukehard2.con, line 112) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 117) Keyword expected, got 'tarraysize'.
  * ERROR!(bin/dukehard2.con, line 117) Keyword expected, got 'p'.
  * ERROR!(bin/dukehard2.con, line 117) Keyword expected, got 'lumesize'.
  * ERROR!(bin/dukehard2.con, line 122) Keyword expected, got 'ilevarvarn'.
  * ERROR!(bin/dukehard2.con, line 122) Keyword expected, got 'r1'.
  * ERROR!(bin/dukehard2.con, line 122) Keyword expected, got 'lumesize'.
  * ERROR!(bin/dukehard2.con, line 129) Keyword expected, got 'ilevarn'.
  * ERROR!(bin/dukehard2.con, line 129) Keyword expected, got 'lueokay'.
  * ERROR!(bin/dukehard2.con, line 129) Keyword expected, got 'lueokay'.
  * ERROR!(bin/dukehard2.con, line 135) Keyword expected, got 'ilevarvarn'.
  * ERROR!(bin/dukehard2.con, line 135) Keyword expected, got 'r2'.
  * ERROR!(bin/dukehard2.con, line 135) Keyword expected, got 'r1'.
  * ERROR!(bin/dukehard2.con, line 137) Symbol 'map[for2' is not a Game Definition.
  * ERROR!(bin/dukehard2.con, line 137) Keyword expected, got 'ndom'.
  * ERROR!(bin/dukehard2.con, line 150) Keyword expected, got 'tarray'.
  * ERROR!(bin/dukehard2.con, line 150) Keyword expected, got 'p'.
  * ERROR!(bin/dukehard2.con, line 150) Keyword expected, got 'r1'.
  * ERROR!(bin/dukehard2.con, line 150) Keyword expected, got 'ndom'.
  * ERROR!(bin/dukehard2.con, line 158) Symbol 'map[0' is not a Game Definition.
  * ERROR!(bin/dukehard2.con, line 165) Symbol '0' is not a Game Definition.
  * ERROR!(bin/dukehard2.con, line 170) Parameter 'EVENT_ENTERLEVEL' is undefined.
  * ERROR!(bin/dukehard2.con, line 170) Invalid Event ID.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got 'tatesprite'.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got '0'.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got '0'.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got '536'.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got '536'.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got '04'.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got 'imminus'.
  * ERROR!(bin/dukehard2.con, line 179) Keyword expected, got 'imminus'.
  * ERROR!(bin/dukehard2.con, line 181) Keyword expected, got 'definequote'.
  * ERROR!(bin/dukehard2.con, line 181) Keyword expected, got '7'.
  * ERROR!(bin/dukehard2.con, line 181) Keyword expected, got 'ngratulations'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got 'reentext'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got 'ARTALPHANUM'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got '0'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got '536'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got '536'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got '536'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got '7'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got '7'.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got ''.
  * ERROR!(bin/dukehard2.con, line 182) Keyword expected, got ''.
  * ERROR! Too many errors.

Execution could not continue.

Failed to compile eduke.con

mjr4077au suggested on Discord that I make a report on this and the developers would look into what features the scripts need.

The mod can be downloaded from here: https://www.moddb.com/mods/duke-hard/downloads/duke-hard-episode
It's one of the more enjoyable map packs for me.

- Dark-Assassin

[Feature] High quality lookup tables

I have created some great looking lookup tables to be used in lieu of palette emulation. Wait til you'll see them!

As I'm currently only loading these with ReShade my desire is to generate these in a format that Raze can read, and provide them in a pk3 format to share with users.

I need to know what format Raze expects to see. I assume some kind of HALD?

I took a look at Pixel Eaters project https://forum.zdoom.org/viewtopic.php?f=103&t=58762 and this syntax is totally new for me, I would appreciate if I can be pointed to how I can learn quickly about it.

[BUG] [General] Weapon Switch not recognizing MouseWheelUp/MouseWheelDown

Every game I've tried to use the mouse wheel to switch weapons hasn't worked. The number hotkeys still work and when I set the weapon switch to the mousewheel bindings it reads them, but when I try to use it in game nothing happens. The keyboard binding set to apostrophe still works though.

[BUG] [RR] Raze 0.7.1 - Enemies Missing After Death

I was testing Redneck Rampage last night and it seems when you die and restart the level that all of the enemies are gone from the level. You can reproduce it just by starting a new game and dying immediately and when you respawn everything on the map is gone.

[gdd5c3eee9] [Exhumed] Various sounds have wrong pitch

Might be related to the recent change to the code.

Now most item sounds in particular have the wrong pitch, and act as if it's randomized. Sometimes it's weirdly high pitched, other times very low, it's quite a broken mess now.

[BUG] [RRRA] Motorcycle and boat control broken

When starting to drive the view pitches fully upward and won't recenter again.

I'm also not sure what to think about mouse sensitivity for vehicle control. It's far too responsive for something fast moving.
Raze 0.6 is unfortunately not useful for comparison here because the mouse barely turns the vehivcles. In any case, I think the maximum response should be capped a bit.

[BUG] [Blood] Issues with recent changes

At least under Linux, I get a crash to the shell due to an assertion fail:

player 1 of 1 (1 nodes)
logo.smk: Unable to open video
gti.smk: Unable to open video
movie/cs1.smk: Unable to open video
raze: /home/mrichters/Repos/Raze/source/blood/src/db.cpp:70: void Blood::InsertSpriteSect(int, int): Assertion `nSector >= 0 && nSector < 4096' failed.
Aborted (core dumped)

[Tech Issue] [Duke 3D] Total freeze of PC

Bumped into an issue with the late Raze version.
Used to it to play Duke3D Atomic Edition. Game usually works smoothly without any problems, but twice I got PC totally frozen (absolutely not responding to any keypresses with buzz from PC speakers).

I've attached an archive with log and settings.
Raze.zip

My PC specs: Windows 10 Home v.2004, Core i3-3220, integrated Intel video, 8G RAM

[Since forever?] [Exhumed] Permadeath screen does not render correctly

I've only recently become aware of the existence of such a screen.

And it does not render correctly at all, palette or not. To trigger it, simply die for good. When you do, this shows up, but displays incorrectly:

gfgfgfgf

According to GDX this is not meant to bring up any sound effects either - currently, for us, it plays the laughter that can be heard in the intro or the pharaoh, which it should not.

Likewise, it also plays the rest of the intro videos all over again, which it supposedly shouldn't. After that screen shows up, the player needs to skip it manually and they're simply returned to the main menu.

[BUG] [Duke 3D] Vertical auto-aim issues when not looking with the mouse

Raising this from Discord as I might not get a chance to look at it before someone else can.

Auto-aim is working for all weapons if you're aiming in close proximity to an enemy, but verticality is only working for the pistol and RPG according to an end user. I haven't fully tested this and probably won't be able to for another 24 hours or so.

Hopefully these hyperlinks work here as some kind of permalink:

Raze:
https://cdn.discordapp.com/attachments/674163641934807050/760525898066690098/2020-09-29_11-33-40-1.mp4
https://cdn.discordapp.com/attachments/674163641934807050/760526011522875492/2020-09-29_11-36-19-1.mp4

EDuke32:
https://cdn.discordapp.com/attachments/674163641934807050/760528971036753940/2020-09-29_11-49-14-1.mp4

[New base] [General] Upscale packs do not scale properly

[gb57e13ff6] [General] Weapons continue firing after closing and opening the menu

Found this while screwing around in Duke, it seems opening and closing the menu when firing a weapon causes it to keep firing afterwards, like some sort of residual input.

To reproduce: Load up a game (Duke in this case), hold down fire on a weapon - I find the pistol the most convenient for the purpose - then open the menu. Now lift your hand off the mouse and start spamming Escape. Eventually the pistol will start firing despite not receiving any more direct input from the mouse.

[g86ad57667] [General] Restarting after death when saves are present breaks the games

The player ends up in some sort of broken state looking up when this happens, stuck in place, with the timer still going, and the teleport effect plus gibblets start flying around when they spam Use.

To reproduce: Start a game, warp to a map, die, press Use and let the game auto reload.

Now the game is broken. It fixes itself after reloading a save, restarting the game, or warping to another map.

[BUG] [General] Menu misalignments

The spinning selectors in Duke are slightly shifted to the right, overlapping with "Alien World Order" on the left side. They should also adjust to wider texts,

In RR the caption is not properly stretched.

[BUG] [Duke 3D] Raze 0.7.1 - Freezer issue

Using the latest devbuild raze-x64-0.7.1_alpha-288-g300418564.7z (20/10/2020) I get weird behaviour with the Freezer. It fires, but the freeze bolts just stay at the same place. See screenshot.
Duke_0000

[New base] [SW] Clear input before intermissions and cutscenes

The intention here was to easily skip them when requested without playing in full, but it's just way too easy to skip them accidentally as it currently is.

I was checking them out today and skipped them multiple times accidentally because I was still moving and the game ate my input ;(.

This is especially obnoxious on the first episode on Darkwoods of the Serpent since the boss cannot be killed the first time around, and the cutscene starts playing when its health drops to a certain level...

[BUG] [Duke WT] Strange performance issues in WT levels

This was reported on Discord and I've been able to corroborate. Below are screenshots from WT on my Core i7 4770k and NVIDIA GTX 970 with no frame-rate cap and vsync disabled.

Output of stat fps in bottom left corner, with FPS in top left.

Bad perf:
Duke_0007

Good perf (just turned to look behind me):
Duke_0008

There's something that's taking a lot of time to draw, I wouldn't expect such an FPS hit and draw time on my system.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.