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Simon Brown's Projects

doom3quest icon doom3quest

Doom 3 based on a combination of the excellent dhewm3 and d3wasm projects, with multithreaded backend renderering from emileb, OpenGLES MultiView from DrBeef and lots of VR functionality ported by Baggyg from the excellent Fully Possessed PCVR mod

dxvk icon dxvk

Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

gzdoom icon gzdoom

GZDoom adds an OpenGL renderer to the ZDoom source port.

ioq3quest icon ioq3quest

This is a port of the quake 3 engine to Oculus Quest.

jkxr icon jkxr

Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)

jkxr_public icon jkxr_public

JK XR Public release and source code repository for the Jedi Knight games in VR

kwaak3 icon kwaak3

Automatically exported from code.google.com/p/kwaak3

lambda1vr icon lambda1vr

Port of the Xash3D-FWGS Half Life Engine to Oculus Quest

ovrservicepatcher icon ovrservicepatcher

Patcher of the OVRService from Oculus VR to support the 270 degree rotation of the RiftUp

quakegvr icon quakegvr

Updated QuakeGVR with ArCore *Positional Tracking* and Decoupled 3DOF controller support

quakequest icon quakequest

The first (and only I think!) 6DoF implementation of Quake, using the DarkPlaces Engine for the OpenXR Standalone VR HMDs

questzdoom icon questzdoom

Quest VR Port of the popular LZDoom/GZDoom Engine with full 6DoF

qvr icon qvr

Port of the DarkPlaces Quake for Google Cardboard VR

qvr-daydream icon qvr-daydream

QVR Daydream - Experience the Original Quake in Google Daydream VR (with decoupled aim and Daydream controller support!)

raze icon raze

Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.

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