Comments (4)
Hey Pippin hope you are well,
Just to clarify, this is to display a warning icon of some form when a script that has no reference or doesn't exist anymore is on an object?
Hi,
The 2nd of the two, when you remove a script from project files, while it is still being used on a gameobject.
Thanks
from hierarchydecorator.
Hey Pippin hope you are well,
Just to clarify, this is to display a warning icon of some form when a script that has no reference or doesn't exist anymore is on an object?
from hierarchydecorator.
I've added it to the backlog on the project board here:
https://github.com/WooshiiDev/HierarchyDecorator/projects/1 (linking the card/column isn't working for some reason)
This shouldn't be anything too difficult and I can get this began after the next version push.
Really nice idea, and actually sounds like something Unity could benefit from if they added it by default
from hierarchydecorator.
Hi Pippin, it's been a while but I've added the warning to indicate if there is a missing script. It can be toggled in the icons section of the settings:
I've went ahead with the standard yellow warning indicator because that's what Unity uses, and the error icon will conflict with some future features coming:
If there's any issue with this please feel free to reply to this and I'll happily reopen or update the feature.
Cheers,
Wooshii
from hierarchydecorator.
Related Issues (20)
- Feature Request - Activation Swiping HOT 6
- Bug - Game Object name gets obstructed when it has a lot of components HOT 5
- Bug - Settings get reset using version control HOT 3
- Bug - Latest OpenUPM version is 1.0.2 HOT 2
- Bug - GameObject activation checkboxes are getting hidden by the overflow HOT 4
- Feature Request - Stacked script icon for multiple MonoBehaviours on one instance HOT 1
- Update - New Settings Design (v0.9.0) HOT 1
- Bug - Selection colours and highlighting incorrect when two tone is enabled HOT 2
- Update - Component Icons V2 HOT 3
- Bug - Extra metadata file package-lock.json.meta HOT 2
- Bug - Active Swiping maintains click when dragging objects out of hierarchy HOT 3
- Bug - 0.8.5 doesn't show up in OpenUPM HOT 2
- Bug - PrefabStageUtility class is no longer Experimental HOT 2
- Contribution section of README required. HOT 1
- GUIHelper.cs Collides with OdinInspector GUIHelper class. HOT 2
- Bug - Custom icons do not show immediately HOT 3
- Bug - Performance degradation in play mode with many objects being activated/deactivated HOT 1
- Bug - Prefab children not blue HOT 2
- Feature Request - Show MonoBehaviour script icon for objects that contain scripts HOT 5
- Improved API - Pluggable hierarchy features & settings HOT 1
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