Comments (1)
Hello Tivec,
it's been many months and I've been working on the codebase a lot to stop a lot of the performance problems.
Firstly, the main problem is the constant creation of icons each editor frame. This was negligble of me to miss and not realize, but has been worked on.
In the branch feature/new-icons-support I've been reworking the caching of icons and component data.
This is almost done, with the GUI near completiton. This will be moved to develop.
If interested, you could test out the version on develop and tell me how it feels after I've merged it in.
Apologies that this has been a problem for many months now.
- Going to link this to the branch so it is known when it will be PR/Merged into develop.
from hierarchydecorator.
Related Issues (20)
- Feature Request - Activation Swiping HOT 6
- Bug - Game Object name gets obstructed when it has a lot of components HOT 5
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- Bug - GameObject activation checkboxes are getting hidden by the overflow HOT 4
- Feature Request - Stacked script icon for multiple MonoBehaviours on one instance HOT 1
- Update - New Settings Design (v0.9.0) HOT 1
- Bug - Selection colours and highlighting incorrect when two tone is enabled HOT 2
- Update - Component Icons V2 HOT 3
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from hierarchydecorator.