jest-another-rpg's Issues
Create Game object to track turns, prompt input, and check status
All game logic is encompassed by a Game() constructor function.
A Game object has the following properties:
-roundNumber
-isPlayerTurn
-enemies
-currentEnemy
-player
A Game object has the following methods:
-initializeGame()
-battle()
-checkEndOfBattle()
-startNewBattle()
Consolidate the code
-Refactor our code after the tests pass
Create a Player object to store character's methods and properties
A Player object has the following properties:
-name
-health
-strength
-agility
A Player object has the following methods:
-getStats()
-getInventory()
-getHealth()
-getAttackValue()
-isAlive()
-addPotion()
-usePotion()
-reduceHealth()
Write appropriate tests for the Player() constructor and methods.
Create Enemy object to store methods and properties
An Enemy object has the following properties:
-name
-weapon
-health
-strength
-agility
-potion
An Enemy object has the following methods:
-getDescription()
-getHealth()
-getAttackValue()
-isAlive()
-reduceHealth()
Write appropriate tests for the Enemy() constructor and methods.
Create a Potion object
-Create tests for the Potion object.
-The Potion object will be used to give the player stat boosts.
-If no stat is provided, the stat should be randomly selected.
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