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Create a Player object to store character's methods and properties

A Player object has the following properties:
-name
-health
-strength
-agility

A Player object has the following methods:
-getStats()
-getInventory()
-getHealth()
-getAttackValue()
-isAlive()
-addPotion()
-usePotion()
-reduceHealth()

Write appropriate tests for the Player() constructor and methods.

Create Game object to track turns, prompt input, and check status

All game logic is encompassed by a Game() constructor function.

A Game object has the following properties:
-roundNumber
-isPlayerTurn
-enemies
-currentEnemy
-player

A Game object has the following methods:
-initializeGame()
-battle()
-checkEndOfBattle()
-startNewBattle()

Create a Potion object

-Create tests for the Potion object.

-The Potion object will be used to give the player stat boosts.

-If no stat is provided, the stat should be randomly selected.

Create Enemy object to store methods and properties

An Enemy object has the following properties:
-name
-weapon
-health
-strength
-agility
-potion

An Enemy object has the following methods:
-getDescription()
-getHealth()
-getAttackValue()
-isAlive()
-reduceHealth()

Write appropriate tests for the Enemy() constructor and methods.

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