Comments (7)
The code in the iOS sample app was not properly updated during recent changes to SceneKit animation import. I've updated it.
If you just want to indefinitely loop the first animation in the asset, this updated code might be useful.
Thanks for bringing this to my awareness.
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Both of these assets seem to render and animate correctly in the sample viewer app on macOS. Can you provide more information about how you're trying to play animations?
from gltfkit2.
Sorry for not mentioning this but I was trying out the iOS App. macOS version does seem to have additional code tho. I'll definitely try to use that code on iOS and will see if it works.
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This issue will be automatically closed in seven days if no further response is received.
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I appreciate the last response and am able to run animations now. The only change I had to make on top of the updated code is instead of playing the first animation I ended up playing all of them and am able to see skeletal animations as well.
from gltfkit2.
Thanks for the follow-up. It's always been somewhat ambiguous which, if any, animations should be played automatically in cases like this, since it's easy to get into situations where incompatible animations are playing simultaneously with the all-or-nothing approach. I'm glad you found a solution that works for you.
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Please don't comment on closed issues. It's highly unlikely that you're experiencing the exact same issue as the original issue author. If you need help, please open your own issue describing (1) your platform and version; (2) exactly what you have done to diagnose the issue; and (3) a sample project demonstrating the issue, or at least a link to an asset that demonstrates the issue when loading with the sample viewers.
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Related Issues (20)
- The problem with transparency of the model HOT 6
- Display of KHR_materials_transmission HOT 17
- Model broke app HOT 13
- Support for SPM HOT 7
- Texture coordinate sets are not mapped deterministically to SceneKit geometry sources HOT 5
- Skinned, morphed, normal-mapped models have incorrect lighting in SceneKit HOT 15
- Add Mac Catalyst Xcode Destination HOT 3
- Building for 'macCatalyst', but linking in dylib (Cocoa.tbd) built for 'macOS' HOT 1
- Crash when loading animation HOT 4
- GLTFAssetReader convertBuffers crashes during asset loading HOT 8
- GLTFRealityKitLoader bad material rendering on some GLB Files HOT 19
- Crash when converting model containing 8-bit sparse accessor indices HOT 3
- How to use GLTFDracoMeshDecompressor need example HOT 5
- GPU instancing extension support? HOT 5
- Temperance bone direction HOT 4
- Inquiry Regarding Privacy Compliance HOT 1
- Add support for anisotropy in RealityKit converter
- Apple new Privacy manifest files In May HOT 4
- Broken surfaces in RealityKit HOT 3
- App crashes on iOS 15.x device stating dyld[7200]: Symbol not found: HOT 4
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