Comments (3)
This might be at least partially addressed by 7f64669. Please give it a try and let me know if it helps.
from gltfkit2.
Thank you so much. Perfect solution to my problem;
from gltfkit2.
Glad to hear it worked. Thanks for the confirmation
from gltfkit2.
Related Issues (20)
- The problem with transparency of the model HOT 6
- Display of KHR_materials_transmission HOT 17
- Model broke app HOT 13
- Support for SPM HOT 7
- Texture coordinate sets are not mapped deterministically to SceneKit geometry sources HOT 5
- Skinned, morphed, normal-mapped models have incorrect lighting in SceneKit HOT 15
- Add Mac Catalyst Xcode Destination HOT 3
- Building for 'macCatalyst', but linking in dylib (Cocoa.tbd) built for 'macOS' HOT 1
- Crash when loading animation HOT 4
- GLTFAssetReader convertBuffers crashes during asset loading HOT 8
- GLTFRealityKitLoader bad material rendering on some GLB Files HOT 19
- Crash when converting model containing 8-bit sparse accessor indices HOT 3
- How to use GLTFDracoMeshDecompressor need example HOT 5
- GPU instancing extension support? HOT 5
- Temperance bone direction HOT 4
- Inquiry Regarding Privacy Compliance HOT 1
- Add support for anisotropy in RealityKit converter
- Apple new Privacy manifest files In May HOT 4
- Broken surfaces in RealityKit HOT 3
- App crashes on iOS 15.x device stating dyld[7200]: Symbol not found: HOT 4
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from gltfkit2.