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Kraken, is the free and open source metaversal creation suite.

Home Page: https://wabi.foundation

License: GNU General Public License v3.0

Python 0.01% PowerShell 0.10% Swift 1.09% Shell 0.01% Scheme 0.04% C 98.67% C++ 0.10%
animation augmented-reality linux macos metaverse networking swift usd virtual-reality visionos collaboration film game-engine apple nonprofit open-source pixar web3

kraken's Introduction

The free and open source metaversal creation suite.

Screenshot 2024-05-09 at 5 21 53 AM

and so it begins.

Experience the future of computer graphics development by first installing the bundler, then cloning this repository and running the following command in your terminal, ensure the -p switch matches your platform (ex. linux, visionOS):
swift bundler run -c release -p macOS Kraken

Home of the Kraken, the free and open source metaversal creation suite redefining animation composition, collaborative workflows, simulation engines, skeletal rigging systems, and look development from storyboard to final render.

Built on the underlying software architecture provided by Pixar, and extended to meet the ever-growing needs of both artists and production pipelines. It is with this strong core foundation, that we may begin to solve the most challenging issues the world of modern graphics demands, and push the framework for composition & design into the future.


Code Editor

Screenshot 2024-05-09 at 12 12 51 AM

Development

Tip

We recommend installing the bundler locally by running the following commands in your terminal:

git clone https://github.com/stackotter/swift-bundler
cd swift-bundler

swift build -c release
sudo cp .build/release/swift-bundler /usr/local/bin/

Finally, to run Kraken or any other app (such as your own!) with the bundler installed locally instead, run the following command:

swift bundler run

if you can mmap a pixel, you can mmap a metaverse.
Kraken uses the GNU General Public License, which describes the rights to distribute or change the code. Apart from the GNU GPL, Kraken is not available under other licenses.

kraken's People

Contributors

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Stargazers

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kraken's Issues

Resolve linker issues from most recent sprint.

In yet another episode of move fast and break things. The linker phase needs to be resolved to include the remaining missing symbols to restore the build and continue to ship an intermediary release until we officially hit the 1.50 launch version.

The 1.50 release is out of scope for this ticket and will be chopped up into single ticket issues throughout this board.

Update 10/4/2022 - Down to just some ui_xxx symbols now.

Incorporate the tools necessary to "bridge the gap".

Adding a shader build system into the Kraken build, tooling out cross platform (& cross language - Python & Swift & C/C++) support to build tools, shaders, and graphics APIs for Kraken's suite of software animation tools. With the ability to create language bindings in either direction.

Kraken is now officially agnostic of Python, Swift, and C/C++. Allowing all three languages to sit comfortably within the single DCC runtime, consuming or providing the build tool, graphics engine, or other graphics API in question.

Yes, this also means Pixar USD can be imported as a Swift package via:

import Pixar

let stage = Usd.Stage.CreateNew(title: "HelloWorld.usda")
let xformPrim = UsdGeom.Xform.Define(stage: stage, path: "/hello")
let spherePrim = UsdGeom.Sphere.Define(stage: stage, path: "/hello/world")

if let stagev1 = stage.Get(with: .rootLayer) {
  stagev1.Save()
}

...

/* also... */

let project = Usd.Stage.CreateNew(title: "KrakenProject.usd")
let window = UsdKraken.Window.Define(stage: project, path: "/DCC/UI/Window")

window.size.Set(x: 1920, y: 1080)

let 3dview = UsdKraken.SpaceView3D.Define(stage: project, path: "/DCC/UI/Window/Viewport")

3dview.engine.Set(renderer: "Arnold")


let default_cube = UsdGeom.Cube.Define(stage: project, path: "/DCC/UI/Window/Viewport/DefaultCube")
/* as you can see, it's quite powerful. */

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