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mrharris lucienfostier mottosso tws0002 lichiman anticg lsysyem wildparky miaoyuanxi timlehr cedrickode xtvjxk123456 akramparvez joss13aws heylenz mityas prefrontalcortex alamoureux grische mtw75 philipluk dearyangyu anuos123 kitylam9 okume-limbasaturn's Issues
How to reduce build size? (Help plz)
Hey.
I have built usd on ubuntu using the build-script included in the official repository but the build size is very huge. How can I reduce it?
I see, you have 17 Mb tar ball.. min is about 300 Mb zip
Appreciate any help.. : )
USD Animations sequences in Maya
Hello, how I can export/import animations from maya to USD file?
And any plan to update plugin for maya 2019 and arnold 3.1?
thanks
Can't find module _usd
from pxr import Usd, UsdGeom, Sdf, UsdShade, Gf, UsdSkel, Vt, Ar, UsdUtils
File "C:\All Apps\usd-v18.11\usd\lib\python\pxr\Usd\__init__.py", line 24, in <module>
import _usd
ModuleNotFoundError: No module named '_usd'
It seems like .pyd file should be built with the same python version. I tried with 2.7.10/15 and 3
Please also provide a 19.07 release
More DevKits
Hi @VictorYudin, I noticed in your README you were looking for devkits.
These are direct links that should work well in your automatic builds. I got them from here.
basic setup instructions
First, thank you so much for getting the build of USD working on Windows.
Apologies for the simple questions. Would you please provide basic instructions on what I need to do to get it working on Windows? What version of Python should I install?
I tried running usdview.cmd
Also, I tried to load the Maya plug-in pxrUsd.mll but get the following error:
// Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 905: Unable to dynamically load : C:/usd/third_party/maya/plugin/pxrUsd.mll
\usd\third_party\maya\plugin
Any guidance would be greatly appreciated.
18.11 build?
I've been pointing people here for Windows USD builds, but I noticed there is no 18.11 build -- any chance of an update?
Error on Release - 1.0.183 [USD v19.07] - Attached console output image
Error when opening USD files
When i run the following command
c:\usd\usd.cmd usdview c:\kitchen_set\Kitchen_set.usd
I get the following errors
Warning: in Link at line 203 of C:\projects\saturn\build\USD\pxr\imaging\lib\hdSt\glslProgram.cpp -- Failed to link shader: Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
I don't have a folder named C:\projects\saturn\build....
The scene opens in usdview but when i import usd files in maya i get many lines of errors with errors pointing to that path above.
Scene also opens in maya, so should i ignore those errors.
What am i doing wrong?
HdPrman Plugin for USD
Any chance you can include the Renderman plugin with your USD builds?
The link to the page on the USD website is below
https://graphics.pixar.com/usd/docs/RenderMan-USD-Imaging-Plugin.html
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