I’m Diego Garcia Huerta, a Software and Pipeline developer that works in the VFX / Animation industry. I’ve been designing workflows/pipelines and developing production tools for more than two decades, always trying to bridge the gap between artists and technology.
I work for small and mid size studios as a consultant, assessing and advising on how to optimize existing pipelines and production workflows and developing the required solutions. This allow studios to grow in size / quality / efficiency and enable artists to focus on what they know best.
I also specialize on starting pipelines from scratch, from nada, from zero, with already quite a few successful cases under my belt.
One of my tech hobbies involve the integration of new software with Shotgun Toolkit. I find it is a good way to familiarize myself with APIs from different DCCs. My goal is to integrate it with as many open source tools as possible. 💡 You can normally guess what I'm working on by checking my github status
Here are some of my integrations:
👀 Which one should be next ?
🚀 Do you want to boost the development ?
If you or your studio find that what I do is useful or it turns out to be a shortcut to what you really need to do, and you want to contribute, consider buying me a coffee: