(War Thunder) D:\SteamLibrary\steamapps\common>steamctl -l debug --user %username% depot info --app 236390 --depot 236394
[DEBUG] steamctl: Parsed args: {'versions_report': None, 'log_level': 'debug', 'anonymous': False, 'user': '%username%', 'command': 'depot', '_cmd_func': 'steamctl.commands.depot.gcmds:cmd_depot_info', 'subcommand': 'info', 'cell_id': None, 'os': 'any', 'file': None, 'app': 236390, 'depot': 236394, 'manifest': None, 'branch': 'public', 'password': None, 'skip_depot': None, 'skip_login': False, 'skip_licenses': False}
[DEBUG] SteamClient: Reading CM servers from 'C:\\Users\\cyberofficial\\AppData\\Local\\steamctl\\steamctl\\client\\cm_servers.json'
[DEBUG] CMServerList: Added 80 new CM addresses.
[DEBUG] steamctl.utils.storage: Opening file (r): C:\Users\cyberofficial\AppData\Local\steamctl\steamctl\cs_servers.json
[DEBUG] CachingCDNClient: No steam licenses found on SteamClient instance
[DEBUG] steamctl.utils.storage: Opening file (r): C:\Users\cyberofficial\AppData\Local\steamctl\steamctl\client\lastuser
[INFO] SteamClient: Enter credentials for: %username%
Password:
[DEBUG] SteamClient: Attempting login
[DEBUG] SteamClient: Connect initiated.
[DEBUG] Connection: Attempting connection to ('155.133.230.50', 27018)
[DEBUG] Connection: Connected.
[DEBUG] SteamClient: Emit event: 'connected'
[DEBUG] SteamClient: Incoming: <Msg(<EMsg.ChannelEncryptRequest: 1303> | ChannelEncryptRequest)>
[DEBUG] SteamClient: Emit event: <EMsg.ChannelEncryptRequest: 1303>
[DEBUG] SteamClient: Securing channel
[DEBUG] SteamClient: Outgoing: <Msg(<EMsg.ChannelEncryptResponse: 1304> | ChannelEncryptResponse)>
[DEBUG] SteamClient: Incoming: <Msg(<EMsg.ChannelEncryptResult: 1305> | ChannelEncryptResult)>
[DEBUG] SteamClient: Emit event: <EMsg.ChannelEncryptResult: 1305>
[DEBUG] SteamClient: Channel secured
[DEBUG] SteamClient: Emit event: 'channel_secured'
[DEBUG] SteamClient: Outgoing: <MsgProto(<EMsg.ClientLogon: 5514> | CMsgClientLogon)>
[DEBUG] Connection: Connection error (reader).
[DEBUG] Connection: Disconnected.
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientLogOnResponse: 751> | CMsgClientLogonResponse)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientLogOnResponse: 751>
[DEBUG] SteamClient: Emit event: 'error'
[DEBUG] SteamClient: Emit event: 'disconnected'
[DEBUG] SteamClient: Emit event: 'auth_code_required'
Enter 2FA code: gq44k
[DEBUG] SteamClient: Attempting login
[DEBUG] SteamClient: Connect initiated.
[DEBUG] Connection: Attempting connection to ('155.133.248.38', 27018)
[DEBUG] Connection: Connected.
[DEBUG] SteamClient: Emit event: 'connected'
[DEBUG] SteamClient: Incoming: <Msg(<EMsg.ChannelEncryptRequest: 1303> | ChannelEncryptRequest)>
[DEBUG] SteamClient: Emit event: <EMsg.ChannelEncryptRequest: 1303>
[DEBUG] SteamClient: Securing channel
[DEBUG] SteamClient: Outgoing: <Msg(<EMsg.ChannelEncryptResponse: 1304> | ChannelEncryptResponse)>
[DEBUG] SteamClient: Incoming: <Msg(<EMsg.ChannelEncryptResult: 1305> | ChannelEncryptResult)>
[DEBUG] SteamClient: Emit event: <EMsg.ChannelEncryptResult: 1305>
[DEBUG] SteamClient: Channel secured
[DEBUG] SteamClient: Emit event: 'channel_secured'
[DEBUG] SteamClient: Outgoing: <MsgProto(<EMsg.ClientLogon: 5514> | CMsgClientLogon)>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (2452 -> 4977)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientServersAvailable: 5501> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientServersAvailable: 5501>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientServersAvailable: 5501> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientServersAvailable: 5501>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientLogOnResponse: 751> | CMsgClientLogonResponse)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientLogOnResponse: 751>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientAccountInfo: 768> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientAccountInfo: 768>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientAccountInfo: 768> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientAccountInfo: 768>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientEmailAddrInfo: 5456> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientEmailAddrInfo: 5456>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientFriendsList: 767> | CMsgClientFriendsList)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientFriendsList: 767>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPlayerNicknameList: 5587> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPlayerNicknameList: 5587>
[DEBUG] SteamClient: Logon completed
[DEBUG] SteamClient: Heartbeat started.
[DEBUG] SteamClient: Emit event: 'logged_on'
[DEBUG] SteamClient: Outgoing: <MsgProto(<EMsg.ClientRequestFriendData: 815> | CMsgClientRequestFriendData)>
[DEBUG] CachingSteamClient.friends: Emit event: 'ready'
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (18198 -> 53100)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientLicenseList: 780> | CMsgClientLicenseList)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientLicenseList: 780>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (969 -> 4326)
[DEBUG] SteamClient: Incoming: <Msg(<EMsg.ClientUpdateGuestPassesList: 798> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientUpdateGuestPassesList: 798>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientWalletInfoUpdate: 5528> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientWalletInfoUpdate: 5528>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientGameConnectTokens: 779> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientGameConnectTokens: 779>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientSessionToken: 850> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientSessionToken: 850>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientIsLimitedAccount: 5430> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientIsLimitedAccount: 5430>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientCMList: 783> | CMsgClientCMList)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientCMList: 783>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientRequestedClientStats: 5480> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientRequestedClientStats: 5480>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPlayingSessionState: 9600> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPlayingSessionState: 9600>
[DEBUG] SteamClient: Incoming: <Msg(<EMsg.ClientVACBanStatus: 782> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientVACBanStatus: 782>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (288 -> 394)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientFriendsGroupsList: 5553> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientFriendsGroupsList: 5553>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (11723 -> 22223)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPersonaState: 766> | CMsgClientPersonaState)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPersonaState: 766>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientNewLoginKey: 5463> | CMsgClientNewLoginKey)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientNewLoginKey: 5463>
[DEBUG] SteamClient: Outgoing: <MsgProto(<EMsg.ClientNewLoginKeyAccepted: 5464> | CMsgClientNewLoginKeyAccepted)>
[DEBUG] SteamClient: Emit event: 'new_login_key'
[DEBUG] steamctl.utils.storage: Opening file (w): C:\Users\cyberofficial\AppData\Local\steamctl\steamctl\client\%username%.key
[DEBUG] steamctl.utils.storage: Opening file (r): C:\Users\cyberofficial\AppData\Local\steamctl\steamctl\client\lastuser
[DEBUG] SteamClient: Login result is: <EResult.OK: 1>
[INFO] steamctl.commands.depot.gcmds: Login to Steam successful
[INFO] steamctl.commands.depot.gcmds: Checking licenses
[DEBUG] SteamClient: Fetching product info
[DEBUG] SteamClient: Outgoing: <MsgProto(<EMsg.ClientPICSAccessTokenRequest: 8905> | CMsgClientPICSAccessTokenRequest)>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientServersAvailable: 5501> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientServersAvailable: 5501>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (10757 -> 12870)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPICSAccessTokenResponse: 8906> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPICSAccessTokenResponse: 8906>
[DEBUG] SteamClient: Emit event: 'job_1'
[DEBUG] SteamClient: Outgoing: <MsgProto(<EMsg.ClientPICSProductInfoRequest: 8903> | CMsgClientPICSProductInfoRequest)>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (24352 -> 67881)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPICSProductInfoResponse: 8904> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPICSProductInfoResponse: 8904>
[DEBUG] SteamClient: Emit event: 'job_2'
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (22749 -> 67900)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPICSProductInfoResponse: 8904> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPICSProductInfoResponse: 8904>
[DEBUG] SteamClient: Emit event: 'job_2'
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (22988 -> 68077)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPICSProductInfoResponse: 8904> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPICSProductInfoResponse: 8904>
[DEBUG] SteamClient: Emit event: 'job_2'
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (5691 -> 12681)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPICSProductInfoResponse: 8904> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPICSProductInfoResponse: 8904>
[DEBUG] SteamClient: Emit event: 'job_2'
[INFO] steamctl.commands.depot.gcmds: Checking change list
[DEBUG] steamctl.utils.storage: Opening file (r): C:\Users\cyberofficial\AppData\Local\steamctl\steamctl\Cache\last_change_number
[DEBUG] SteamClient: Checking PICS for app changes
[DEBUG] SteamClient: Outgoing: <MsgProto(<EMsg.ClientPICSChangesSinceRequest: 8901> | CMsgClientPICSChangesSinceRequest)>
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.Multi: 1> | CMsgMulti)>
[DEBUG] SteamClient: Emit event: <EMsg.Multi: 1>
[DEBUG] SteamClient: Multi: Unpacking
[DEBUG] SteamClient: Multi: Decompressing payload (201 -> 225)
[DEBUG] SteamClient: Incoming: <MsgProto(<EMsg.ClientPICSChangesSinceResponse: 8902> | not parsed)>
[DEBUG] SteamClient: Emit event: <EMsg.ClientPICSChangesSinceResponse: 8902>
[DEBUG] SteamClient: Emit event: 'job_3'
[DEBUG] steamctl.utils.storage: Opening file (w): C:\Users\cyberofficial\AppData\Local\steamctl\steamctl\Cache\last_change_number
[DEBUG] SteamClient: Checking for outdated cached appinfo files
[INFO] steamctl.commands.depot.gcmds: Getting manifests for 'public' branch
[DEBUG] SteamClient: Serving appinfo from cache
[DEBUG] steamctl.utils.storage: Opening file (r): C:\Users\cyberofficial\AppData\Local\steamctl\steamctl\Cache\appinfo\236390.json
Traceback (most recent call last):
File "D:\SteamLibrary\steamapps\common\War Thunder\Scripts\steamctl-script.py", line 33, in <module>
sys.exit(load_entry_point('steamctl==0.9.2', 'console_scripts', 'steamctl')())
File "D:\SteamLibrary\steamapps\common\War Thunder\lib\site-packages\steamctl\__main__.py", line 59, in main
rcode = cmd_func(args=args)
File "D:\SteamLibrary\steamapps\common\War Thunder\lib\site-packages\steamctl\commands\depot\gcmds.py", line 257, in cmd_depot_info
with init_clients(args) as (_, cdn, manifests):
File "C:\Python310\lib\contextlib.py", line 135, in __enter__
return next(self.gen)
File "D:\SteamLibrary\steamapps\common\War Thunder\lib\site-packages\steamctl\commands\depot\gcmds.py", line 234, in init_clients
for manifest in cdn.get_manifests(args.app, branch=branch, password=password, filter_func=depot_filter, decrypt=False):
File "D:\SteamLibrary\steamapps\common\War Thunder\lib\site-packages\steam\client\cdn.py", line 809, in get_manifests
if filter_func and not filter_func(depot_id, depot_info):
File "D:\SteamLibrary\steamapps\common\War Thunder\lib\site-packages\steamctl\commands\depot\gcmds.py", line 202, in depot_filter
if depot_id in args.skip_depot:
TypeError: argument of type 'NoneType' is not iterable