Comments (8)
download_to
needs to implement a global chunk download task pool to ensure io is saturated
from steamctl.
um speaking of which my download performance is very slow
i would think its because single thread
or would it be because of this #44
@rossengeorgiev
from steamctl.
um steam is also now being slow using download_depot don't know why tho
from steamctl.
Downloading is IO intensive task, which is fine on single thread for downloading. The single thread bottleneck mentioned here is due to the decryption of the chunks, which a CPU heavy task. To improve performance, the decryption needs to be parallelized across the available cores.
Regardless, the speed will never be that low. There isn't enough information to determine why you are experiencing slow download. Could be slow storage, network connectivity, bad cache servers, etc
from steamctl.
nope its not slow storage, or my network, maybe lancache is being slower lately when getting chunks upstream
but then again it isn't this slow if i just install a game normally in steam client.
it only seems to do it if i use steamctl or download_depot
i mean if the chunks are already in my lancache it works fine using download_depot or steamctl but using those without the chunks already in lancache its slow i mean i don't know if its slow without lancache at all
from steamctl.
also if i download the chunks or whatever using aria2 is seems to work fine like installing a game normally
from steamctl.
Is it not ready yet? I have only half or less of my normal speed
from steamctl.
it seems the dev has gone missing or something
from steamctl.
Related Issues (20)
- [BUG] Steam broke the workshop download functionality HOT 1
- [BUG] In the event of a Depot not having a valid manifest GID, program errors out HOT 2
- Demo for idle-games HOT 1
- [BUG] steamctl not able to download older manifests HOT 9
- [BUG] SetAppBuildLive is producing 405 GET errors. HOT 3
- [FEATURE REQUEST] Password argument HOT 6
- [BUG] (EResult.Fail) Failed to login: <EResult.Fail: 2> HOT 2
- [BUG] `No access token available` for some depot HOT 8
- [BUG] Program stops with `(EResult.AccessDenied) Failed to acquire manifest code` error HOT 6
- [BUG] UnicodeEncodeError: 'charmap' codec can't encode character HOT 4
- Steamctl does not like to run in the background/process HOT 2
- [BUG] Password is not saved correctly after some time HOT 4
- Add a command to request concurrent online users in an appid
- [BUG] Cannot add authenticator to account HOT 1
- [FEATURE REQUEST] do not use the same exit code for different events
- [FEATURE REQUEST] option to override timeouts
- [BUG] Password environment variables do not work within depot download command due to subparser HOT 1
- [BUG] steamctl depot list -a 570 raising TypeError: int() argument must be a string, a bytes-like object or a real number, not 'dict' HOT 2
- [BUG] steamctl not saving depot_keys HOT 1
- [BUG] ModuleNotFoundError: No module named 'pkg_resources HOT 4
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from steamctl.