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velodynelidarviewer's Introduction

Velodyne Lidar Viewer

Velodyne Lidar Viewer For Unity. For viewing live data from the connected device, or playing pcap recordings.

You can use this github repository to report issues for the viewer and view documentation

Links

Documentation

Screenshot

unity-velodyne-viewer-opt

Video

pcap playback in editor : https://www.youtube.com/watch?v=nuz5y1o3hn8

Disclaimer

VELODYNE is a trademark of Velodyne LiDAR, Inc. (not affiliated with this plugin)

velodynelidarviewer's People

Contributors

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velodynelidarviewer's Issues

Latency

Assuming ideal network conditions, what sort of latency is there between a UDP message hitting the network and the points being drawn on the screen?

HDRP support (instructions)

Currently it requires you to do few modifications: These instructions are for 2020.3.21f1 + HDRP 10.6.0

  • Open VelodyneViewer.cs
  • Add line:
    public static VelodyneViewer instance;
  • Add line (inside Awake() method)
    instance = this;
  • Project window Create/Rendering/C# Custom Pass (can name it as Custom Pass Velo, or anything else)
  • Open that custom pass script, Add lines (inside Execute method)
if (Velodyne.VelodyneViewer.instance == null) return;
ctx.cmd.DrawProcedural(Matrix4x4.identity, Velodyne.VelodyneViewer.instance.cloudMaterial, 0, MeshTopology.Points, Velodyne.VelodyneViewer.instance.points.Length);
  • Select Main Camera from hierarchy
  • Add component: "Custom Pass Volume"
  • Press + button for Custom Passes, select "Custom Pass Velo"
  • Hit play to test.

Mac OS / Metal support

Its not working yet, so use PC/Windows only.

I will post here once mac version works.

velodyne hdl-32e support?

Hi, I'm looking for a solution to import projects recorded with velodyne hdl-32e into Unity.
Does this asset also support this model? If not, do you have an update plan?

What the plugin really is?

It is LiDAR Simulator using unity3D?
Or It is just a plugin for visualizing the point cloud data from the real Velodyne Lidar?

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