Comments (2)
That would be handy. It would be nice to implement that as metadata and have the Handle class recognize those restrictions.
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That would ideally be visually configurable via the Unity inspector rather than just in code. I'm sure you could come up with an excellent way of exposing those settings :P
from giles.
Related Issues (20)
- [Feature] allow overriding engine class names in the inspector
- Huge File Sizes HOT 8
- Touch input HOT 3
- Unity 5.4.0 beta API update causing error
- OutOfMemory error while saving HOT 6
- ObjectRaycast distance algorithm does not scale back
- Dynamic keyword requires `System.Runtime.CompilerServices.DynamicAttribute' to be defined HOT 13
- preview prefabs in the Resource Browser window
- InvalidOperationException: Current error context error is different to requested error. HOT 4
- UnassignedReferenceException when Child objects have components with unassigned Transform HOT 1
- Some shaders are missing.
- Non-uniform scale should be the exception rather than the rule
- Textures missing
- What about AssetBundle?
- [Features]What I wont to add until the end of 2020. HOT 9
- I want to use timeline in giles
- Is GILES still there on Asset store?
- Unsupported code HOT 3
- Use Giles in my project HOT 1
- Really cool project, only one question
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from giles.