Comments (3)
I believe so - I had it working on an Android tablet for Unite 2014.
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Ok that's awesome. I thought that was the case.
I'm not too far from having a playable demo. I can't express how awesome the use of reflection has made GILES. There is an asset in the store which exposes hard coded properties which (although not completely useless) would be so limiting.
from giles.
Rad, that's good to hear. Be sure to let me know when you get a demo out!
I'll close this thread, but please open new issues for any touch-specific bugs you encounter.
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Related Issues (20)
- [Feature] allow overriding engine class names in the inspector
- Huge File Sizes HOT 8
- Unity 5.4.0 beta API update causing error
- OutOfMemory error while saving HOT 6
- ObjectRaycast distance algorithm does not scale back
- Dynamic keyword requires `System.Runtime.CompilerServices.DynamicAttribute' to be defined HOT 13
- preview prefabs in the Resource Browser window
- InvalidOperationException: Current error context error is different to requested error. HOT 4
- UnassignedReferenceException when Child objects have components with unassigned Transform HOT 1
- Some shaders are missing.
- Non-uniform scale should be the exception rather than the rule
- Textures missing
- What about AssetBundle?
- [Features]What I wont to add until the end of 2020. HOT 9
- I want to use timeline in giles
- Is GILES still there on Asset store?
- Unsupported code HOT 3
- Use Giles in my project HOT 1
- Really cool project, only one question
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