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dynamicresolutionsample's Issues

Doesn't seem to work on Unity 2021.3 13f1 (Help Needed)

Dynamic Resolution Enabled from HDRP quality settings.
Camera has Dynamic resolution ticked.
dynamic resolution type set to hardware, upscale filter set to fidelity FX
Script untouched and dropped in the main camera.
Uncommented #define ENABLE_DYNAMIC_RESOLUTION_DEBUG,
Shows: Enabled: false

Enabled: False in the debug window (HDRP)

I'm new to the HDRP so it might be me just messing something up, but I have done everything mentioned in the README and documentation.

            // If either of these report zero it means the platform doesn't support dynamic resolution.
            if (FrameTimingManager.GetCpuTimerFrequency() == 0 || FrameTimingManager.GetGpuTimerFrequency() == 0)
            {
                PlatformSupported = false;
                SystemEnabled = false;
            }

I figured out that both of the checks return 0 here, but I'm using Windows build, and I believe it's supported.
However, the script is still working to at least some extent. The target frame rate succesfully scales down on slower computers.

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