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environment-project's Issues

Right-left eye rendered differently in VR

Imported from UE4-OceanProject/OceanProject#124

Hardware: Oculus Rift
Issue: Certain details don't appear in the right eye, seems VR misses some shaders for the right eye? Or can be a transparency problem.
Versions: (all recent from 4.22-4.24)
Reproduce: load the map with island and you will not see sand, foams in the right eye, only in left.

I don't know its an issue for other VR hardware, or only Oculus.

Fails to Load/Open on 4.26.2

image

Steps to reproduce:
Download Master Branch to new folder
Right click uproject, swap engine version (4.26.2)
Double click uproject, allow to rebuild
Errors upon opening

FFieldObjectCommands UE 5.3.2

The line FFieldSystemCommand FieldCommand = FFieldObjectCommands::CreateFieldCommand(EFieldPhysicsType::Field_LinearForce,
Doesnt allow me to compile the project for some oddly reason when I import the plugins to my own project

image

image

Rainbow ocean on Ubuntu 16.04

Imported from UE4-OceanProject/OceanProject#87

UE version: 4.18.3
OceanProject branch: 4.18
OS: Ubuntu 16.04

Hi guys,

This is an amazing project and would be perfect for my application. However, on Ubuntu 16.04, I am getting very strange, rainbow-like textures for the ocean:

screenshot from 2018-09-28 12-19-23

I realize related issues have been brought up before, but none of them seem to be exactly like my issue. I was wondering if there is any way I could fix this without having to wait for the OpenGL compatible version of the environment.

My OpenGL version should be 4.5.0, judging by the output of glxinfo:

$ glxinfo | grep 'OpenGL version'
OpenGL version string: 4.5.0 NVIDIA 384.130

Is a tornado system planned?

Great project! I was wondering if a fully-fledged tornado system is planned or out-of-scope. I'm talking physics influence that would drag debris unto the air, realistic vortex buildup including particle animations etc.

cheers!

Crash because of World not valid when using level streamings

I used the ocean project in a level and wanted to switch to another scene which doesn't have the ocean in it so I put both scenes in a level and switched the level visibility.
However when I switch from the level who has the ocean to the level who doesn't have the ocean it crashes because the world is not valid.

Here is the fix I made:
InifiniteSystemComponent.cpp
Added in line 109:

	//Prevents crash if world not existing (in streaming level transition)
	if (World == nullptr) return;

OceanManager.cpp
Added in line 40:
if (World == nullptr) return 0.1f;

WeatherDataPlugin.cpp
Added in line 29:

	// Check if World is valid first
	if (!World) return;

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