I am a little mod that wants to fix your game! Need a preview version of upcoming changes? Get it there: https://github.com/AndroidModLoader/JPatch/actions
Currently i can fix those things:
Since v1.5
- Animated textures (UVAnim)
- Vertex Weights
- Swimming speed
- Fixed primary color resetting to the white after doing paintjob
- Fixed sky multitude (a glitch on high speeds)
- Fixed vehicles backlight light state (should do vehicle tail light effect when ANY of the lights are broken)
Planned/TODO (not ready or broken now)
- Damaged components should not be colored by the previously damaged vehicle of that type
- Fix camera zoom is not that far
- FoodEatingFix by JuniorDjjr
- Moon phases (probably far away...)
- Michelle dating fix
Since v1.5
- BengbuGuards: Second siren is now working
- BengbuGuards: An animation fix for boats
- CJ is no longer breathing with his ass underwater
Since v1.4.3
- Fixed coronas stretching while the weather is foggy
- SCM fix by JuniorDjrr for "IsPedDead" (broken sometimes?)
- Fixed water physics (includes swimming speed fix)
- Sprint button after aiming and dropping to the water is always visible
- Parachute landing animation fix
- FX particles draw distance scaler (default is x2.5)
- Boat radio antenna animation
- MixSets: Crouch with any weapons
Since v1.4.2.2
- Fixed wall behind the fog (use default shaders!)
Since v1.4.2.1
- Fixed broken CrosshairFix after v1.4.2, fix for Country Rifle
- Changed the values of CrosshairFix so it's more correct
- Fixed the Country Rifle camera in 3rd person
Since v1.4.2
- Removed "Please rate the game" message
- Removed IDE flag "ExtraAirResistance"
- Implement NoRadioCuts
- Smaller grenades collision
- MTA: Fixed a glitch with projectiles (see multitheftauto/mtasa-blue#1123)
- MTA: Fix slippery floor (improved in v1.4.3)
- Allow license plates to render on all vehicles
- Fix a little mistake that doesnt let player to crouch if he's ~1 HP
- Show muzzle flash for the last bullet
- Disable a flag to allow shadows to be drawed on all surfaces
- Weapon spread fix
Since v1.4.1
- Better ForceDXT
- Vehicle sun glare
- Wet roads reflections
Since v1.4
- Finally fixed BuffDistForLightCoronas!
- Fixed peds are not speaking closer to the game end
- Always draw wanted stars (disabled by default)
- Rotor blur by Peepo
- Cloud saves can be disabled (NOT disabled by default)
- Always drawable wanted stars (disabled by default)
- Fixed PED preloading (for Improved Streaming, disabled by default)
- A count of max loading screens can be changed now (default is 7)
- Fixed ped counting overflow for gang members calculating
- Sprinting on any surface is allowed
- Camera/Sniper zooming is faster and can be adjusted to be even faster!
- Minimal FOV for Camera is adjustable (default is 70, set it to 90 or bigger if you need "fish eye" in a camera)
Since v1.3
- VitaPort: Fixed cheats hashtable
- Cheats can now be entered using keyboard
- Fix save loading crash (may work... no save with that glitch :( )
- Fix Adjustable.cfg sizes lowering on smartphones with an aspect ratio bigger than 16:9 (has a lil glitch with x position shifting)
- Taxi lights are activated
- No minimap in interiors
- PC-like money in HUD (disabled by default)
- Aiming with Country Rifle is now in 3rd person
- Force the game's inner check always return that we have only touch (disabled by default)
- Fixed ped animation after being attacked with parachute (inspired by Alexander Polyak)
- MixSets: Hostile gangs
- Adjustable detailed water draw distance (known as water quadrant fix)
- Peepo: Traffic lights fix
Since v1.2.4
- Corona sprites draw distance is 3 times bigger
- Static shadows are moved to the ground a bit
- Radar streaming should be fixed
- Climb-dying glitch SHOULD be fixed
- Do not use bias in shaders, probably makes the game faster
- Re-fixed emergency vehicles disappearing
- Fixed bikes generator at driving school (for new players)
- Crosshair should be placed at the correct place
Since v1.2.3
- Goddamn static light shadows from PC!
- Bumped a limit of static shadows!
- Fixed green textures (moved from SkyGfx Mobile)
- Static light shadows (from traffic lights, poles and more) draw distance is 3 times bigger
Since v1.2.1
- Remove stupid specular from peds
- Include objects in checks of FindGroundZ functions (may fix opcode 02CE after using 0107)
- Automatical streaming memory buff if not enough for the game
- Fixed (probably?) an annoying glitch with colorpicker in Tenderfender
- ImprovedStreaming: Preload LODs (causes the game to freeze for a few seconds)
- ImprovedStreaming: Preload animations (disabled by default)
- ImprovedStreaming: Unloading of unused entities
Since v1.2
- Give more space for opcodes 038D+038F
- Lower threads sleeping timer
- Dont kill peds when jacking their car, monster!
- Colored zone names are back
- Tell the game we allow it to create more peds
- Tell the game we allow it to create more cars
- re3: Fix R* optimization that prevents peds from spawn
- re3: Make cars and peds to not despawn when you look away
- re3: Do not remove locked cars
- re3: Correct clouds rotating speed
- re3: Multiple instances of semaphore fix (may be not working or useless)
- re3: Fix a little mistake by R* in AskForObjectToBeRenderedInGlass
- re3: Free the space for an object by deleting temporary objects from pool if not enough space
Since v1.1.5
- Hotfix of experimental fix of 034E opcode
- Classic CJ's shadow
- FramerateVigilante: CarSlowDownSpeedFix
- FramerateVigilante: HeliRotorIncreaseSpeed
Since v1.1.4
- Hotfix of Skimmer plane
Since v1.1.3
- Bring back a missing shoot button on S.W.A.T.
- Fuzzy seek (without a mod)
- Fixed water cannons (firetruck/S.W.A.T.) on high FPS
- An experimental fix of 034E opcode (move object) on high FPS
- FramerateVigilante: Fixed physical objects push force
- VitaPort: Fixed Heli/Plane camera
Since v1.1.2
- Skimmer Plane can be properly get out of water (XMDS)
- Streaming memory is buffed now
- Helis/Planes can now fly higher
- Jetpack can now fly higher
- 44100Hz audio support without a mod "OpenAL Update"
- MTA: Disable GTA vehicle detachment at rotation
Since v1.1.1
- Dont burn player that are driving burning bmx
- A fix for possible crash from GetCompositeMatrix (may be useless)
- Cinematic camera when double tapping the camera mode switch button
- MTA: Increase intensity of vehicle tail light corona
- MTA: Disable setting the occupied's vehicles health to 75.0f when a burning ped enters it
- MTA: Thrown projectiles throw more accurately
Since v1.1
- Fixed emergency vehicles
- Moved save pickup in Madd Dogg's Mansion
- Moved a bribe to the broken bridge from SF building
- Moved a rifle pickup outside of the SF Stadium wall
- Fixed cutscene FOV (disabled by default, incomplete)
- Fixed sky multitude (a glitch on high speeds)
- Fixed vehicles backlight light state (should do vehicle tail light effect when ANY of the lights are broken)
- Sand/Dust particles from bullets are limited because they are creating a lot of lag
- Fixed primary color resetting to the white after doing paintjob
- Fixed red marker cannot be placed on the right side of the screen
Since v1.0
- Animated textures (UVAnim)
- Vertex Weights
- Swimming speed
- CJ magnetting to stealable objects only when very close
- Madd Dogg's Basketball glitch fixed by replacing save file
- CJ can leave any vehicle at high speeds
- CJ no more can drop JetPack while he's in air
- Weapon penalty clean-up when CJ dies