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Improve 32bit to 16bit conversion

In the builder, the current conversion uses simple threshold values.
Surprisingly good, but does result in "color drift". Try a simple diffusion
to try to maintain the color palette.

http://en.wikipedia.org/wiki/Floyd%E2%80%93Steinberg_dithering


Original issue reported on code.google.com by [email protected] on 12 Jan 2010 at 12:57

Move confirmation for drag

The updates are a welcomed improvements but however I still found that 
sometimes you can still (drag move) your units without confirmation?

Original issue reported on code.google.com by [email protected] on 12 Jul 2011 at 2:22

Crash under Vista

Xenowar.exe from Xenowar_1_0.zip crashes with the following information:

Problem signature:
  Problem Event Name:   BEX
  Application Name: Xenowar.exe
  Application Version:  0.0.0.0
  Application Timestamp:    4d439e4c
  Fault Module Name:    StackHash_e561
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Offset: 00000000
  Exception Code:   c0000005
  Exception Data:   00000008
  OS Version:   6.0.6001.2.1.0.768.2
  Locale ID:    1033
  Additional Information 1: e561
  Additional Information 2: f4fc2724efb11b936046e46954d21266
  Additional Information 3: 5d7c
  Additional Information 4: 44037eeb8ee0aaaab2af56689b243c3d

Original issue reported on code.google.com by [email protected] on 19 Feb 2011 at 9:38

Wrong encoding

I'm experiencing an encoding error in the battleship attack research message. 
There should be an apostrophe instead of the euro symbol and number.

http://img703.imageshack.us/img703/4338/wrongencoding.png

I'm using the 2.0 windows version.

Original issue reported on code.google.com by [email protected] on 14 Jun 2011 at 12:31

SG-I requires SG-I to get

While creating the wiki, I saw that SG-I requires SG-I to get, not SG-K.


Original issue reported on code.google.com by rlaurie on 5 Sep 2011 at 5:55

whats your email please ? id like to talk to you

regarding your project. please look at my portfolio :

http://www.youtube.com/watch?v=LgZFQsrwkuE
http://gameoblivion.blogspot.com/
http://www.myspace.com/paulosamoes
http://paulosamoes.blogspot.com/
http://cargocollective.com/radioactivebrain/
http://vimeo.com/12097398
http://vimeo.com/12096838
http://vimeo.com/12097245
http://vimeo.com/11963236
http://vimeo.com/12353767

thanks,
Paulo Samões



Original issue reported on code.google.com by [email protected] on 20 Aug 2010 at 4:22

AI Never uses explosives weapons

When playing, I've never seen the AI use an explosive weapon, even when they 
had secondary fire weapons and were aiming at a clump of space marines. 
Something off in the AI tuning?

Original issue reported on code.google.com by [email protected] on 17 Nov 2010 at 5:53

Auto-upgrade in inventory.

Lets say I have armor1 on, and I have armor2 in my inventory, if I click on 
armor2, it should not move it to the unit's inventory, it should auto "wear" 
the armor.

Same for weapons of the *same* type.

Original issue reported on code.google.com by [email protected] on 16 Sep 2011 at 7:37

Sometimes hard to see which trooper is selected

There are some situations when it's not easy to see which trooper is currently 
selected. The most obvious example is at the start of a mission when everyone 
is crammed in the ship. Also, when a soldier is out of movement points. Having 
an indicator on the ground looks good, but it can easily be obscured e.g. in a 
building.

How about some kind of glow, or outline effect, or possibly some kind of marker 
hovering above the trooper. Something animated catches the eye more easily.

It might sometimes be useful to have an indicator like the "enemy spotted" 
arrow, which shows the direction to the selected trooper when it's off screen.


Original issue reported on code.google.com by [email protected] on 24 Aug 2011 at 12:22

Can't start on remote desktop

Steps:
1. have a windows computer
2. connect to it with remote desktop
3. start the program

Program should start but instead you get "program stopped working".

Version 528 on 64bit Win7 (previous release did it too)

Stack trace is no good - there are no symbols and it runs on wow64.
Depwalker log says the last function loaded is:

GetProcAddress(0x6F8E0000 [OPENGL32.DLL], "wglGetPixelFormat") called from 
"GDI32.DLL" at address 0x763E5876 and returned 0x6F9255E8.
Second chance exception 0xC0000005 (Access Violation) occurred at address 
0x736AC9F1.

These are loads though, so it might only *help guess* where the crash happens. 
I'm sorry I can't give you anything more...

Overall the issue is not really important - who would play over remote desktop. 
But the part where the program fails to diagnose "hostile" environment could be 
worse?

Original issue reported on code.google.com by [email protected] on 28 Dec 2010 at 11:37

Tech

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


Please use labels and text to provide additional information.


Original issue reported on code.google.com by [email protected] on 16 Sep 2011 at 7:39

Movement indicators hidden by doodads

The little colorful circles indicating where your soldier can move and how much 
TU will be left are sometimes covered by rocks and similar things.

http://img59.imageshack.us/img59/1859/hiddencircle.png

Frostrums or higher Z levels for 2d indicators instead would be great.

Original issue reported on code.google.com by [email protected] on 14 Jun 2011 at 12:58

More intuitive zooming?

The camera pans to hit locations. Should it zoom out? Adjust angles? Is there a 
more intuitive behavior?

Original issue reported on code.google.com by [email protected] on 24 Jan 2011 at 9:13

Resize window breaks gui

Sometimes, when you resize window, right arrow (in right lower part of screen) 
is out of screen.

Latest r490 on windows.

Original issue reported on code.google.com by [email protected] on 20 Nov 2010 at 7:12

Android crash logs are in initial state

2 crash logs from the android 'inc' are in the 1st frame state. 
- is per-turn saving working?
- is the save file in the correct place?
- even better, is in on the SD card so it can be accessed?

Original issue reported on code.google.com by [email protected] on 21 Nov 2010 at 7:02

Tutorial wanted

Hi!
As many one around here, I wonder if you can give as some tips in buildings 
such types of game, maybe with a tutorial ? :D

Original issue reported on code.google.com by [email protected] on 14 Jul 2010 at 11:36

3rd base

Can't build anything in 3rd base.

Original issue reported on code.google.com by [email protected] on 11 Sep 2011 at 4:19

Selection indicator hard to see

What steps will reproduce the problem?
1. select a unit
2. white "unit selection" appears

What is the expected output? What do you see instead?
Currently hard to see; add a glow or animation effect?


Original issue reported on code.google.com by [email protected] on 24 Jan 2011 at 7:22

Improve selection model

1. Currently: Click on the soldier (not the feet), no selection.
2. With model selection: click on the soldier, selects, but click on tile to 
move and reselects.
3. With model selection: can't move to locations blocked by other soldiers.

Working as expected. But is it possible to do better with the select/move model?

Original issue reported on code.google.com by [email protected] on 24 Jan 2011 at 7:20

Cell weapons don't report charge correctly

For cell weapons, primary and secondary don't report charge used. The
secondary charge is always "0" on the inventory screen. Patch up, or switch
to primary (plasma) and secondary (something cool sounding) cell?

Original issue reported on code.google.com by [email protected] on 9 Jan 2010 at 6:31

Remember last resolution on computer

On PC I have to resize the game to whatever size every time I start the game.

Suggestion is to remember the size that the app was.

Original issue reported on code.google.com by rlaurie on 2 Sep 2011 at 11:42

ai can lock up

What steps will reproduce the problem?
In theory, the AI should never get in a logic death loop. but does, especially 
around inventory management. need to add a "max iteration" count and an assert. 

Original issue reported on code.google.com by [email protected] on 4 Dec 2010 at 11:32

Email offers to open Xenowar

There is a problem with the file type registration. When using email (not gmail 
account) it offers to open mail messages with Xenowar.

Original issue reported on code.google.com by [email protected] on 19 Sep 2011 at 10:58

Background and window title error

What steps will reproduce the problem?
1. Win a game

What is the expected output? What do you see instead?

I see black background instead of green one.
I notice also tile of window is SDL_app

What version of the product are you using? On what operating system?

UfoAttack_528 for Windows on XP sp3

Please provide any additional information below.

See image :D

Original issue reported on code.google.com by [email protected] on 29 Dec 2010 at 1:03

  • Merged into: #10

Attachments:

Android back key doesn't work

There are always onscreen buttons to go back from e.g. settings screens, but 
when using a phone, I'm very used to hitting the hardware back-key, which 
brings me to the android home screen instead. It would be much more intuitive 
if it just did the same thing as the onscreen "back"-key, where it makes sense 
(otherwise nothing..?)

Original issue reported on code.google.com by [email protected] on 18 Sep 2011 at 8:10

Only base destroyed

- still able to run tactical mission, but no equipment
- should that end the game?

Original issue reported on code.google.com by [email protected] on 12 Jul 2011 at 2:24

Color of dots for unarmed soldiers is wrong

An unarmed soldier can never shoot, regardless of his/her movement points. But 
the game displays all movement dots as green, while the soldier marker (square 
under soldier) is orange. The dots should probably be orange too.


Original issue reported on code.google.com by [email protected] on 14 Jul 2011 at 9:43

time delta, asserts, and particles

Running r578 in debug I hit an assert in BattleScene::ProcessAction, 
battlescene.cpp, line 1570:
GLASSERT( 0 );  // may be okay, but untested.

I continued passed the assert only to hit another assert in 
grinliz::BitArray::IsSet, glbitarray.h, line 64:
GLASSERT( x >= 0 && x < WIDTH );

This was happening because ParticleSystem::DrawQuadParticles was testing a 
particle against the fogOfWar that was outside of the map dimensions, see 
particle.cpp line 539.

I believe what happened was that the time delta became very large because the 
assert froze the game, which the large time delta caused a particle to be moved 
outside of the fogOfWar.

It may be useful to have a clamp on the time delta for when asserts or break 
points occur.

I'm not sure if it is necessary but it may not be a bad idea to either cull 
particles that leave the map or to avoiding checking the fogOfWar if they are 
outside of the map.

Original issue reported on code.google.com by [email protected] on 23 Jan 2011 at 5:53

Mod: High Res UI

The standard Xenowar UI, with high resolution UI. Nice if you are playing on 
the PC.

Original issue reported on code.google.com by [email protected] on 29 Aug 2011 at 2:42

Soldiers tend to shoot at their cover

When a soldier is positioned close to e.g. a tree or a corner, and is firing at 
a target positioned beyond the cover (but still visible) there is a high 
probability that they will hit the cover instead. I think the player expects 
the soldier to be able to automatically avoid accidentally hitting things that 
are very close compared to their target.

Original issue reported on code.google.com by [email protected] on 12 Jul 2011 at 9:32

Support for different resolutions

It would be great if this game could be run in any resolution, because on
pc resolution is quite small.

I understand, that it's because of small handheld devices, but keep in mind
that there are many android based tablets, which also have bigger screens:
http://en.wikipedia.org/wiki/List_of_Android_devices#Tablet_Computers

For tactical game, it should be easy to add bigger resolutions, you could
just make bigger field of view.

Original issue reported on code.google.com by [email protected] on 6 Jun 2010 at 8:03

580 crash on HTC Hero

What steps will reproduce the problem?
1. Download and install .apk

What is the expected output? What do you see instead?
"The application Xenowar (process com.grinninglizard.UFOAttack) has stopped 
unexpectedly. Please, try again."

What version of the product are you using? On what operating system?
Xenowar_580.apk

Original issue reported on code.google.com by [email protected] on 16 Feb 2011 at 1:12

Alien targets hard to see

What steps will reproduce the problem?
1. When aliens are selected (on screen) it can be hard to see sometime.

What is the expected output? What do you see instead?
Glow?
Target count indicator?


Original issue reported on code.google.com by [email protected] on 24 Jan 2011 at 7:24

Test mod

Puts up an alternate title screen. (Johan's work in progress, somewhat 
stretched by the import.)

Original issue reported on code.google.com by [email protected] on 18 Sep 2011 at 6:32

Attachments:

Destroyed obstacles still block line of sight (?)

Shooting straw bales removes them from the map. But they still block sight, 
until their (now cleared) area is stepped on.

Aliens certainly get reaction fire as soon as soldiers step into area where the 
straw was.

I'm not entirely sure but it could be that approaching the "invisible" area 
from another side fixes LOS.

r528, Windows XP/sp3

(Screenshot has reduced colours.)

Original issue reported on code.google.com by [email protected] on 7 Jan 2011 at 9:54

Attachments:

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