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GoogleCodeExporter avatar GoogleCodeExporter commented on August 12, 2024
Does the orbit button (v2.1) address your concern? I agree 2 z levels is 
nice...but that begins to look cluttered.

Original comment by [email protected] on 18 Jun 2011 at 2:52

  • Changed state: Accepted

from unflobtactical.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 12, 2024
Oh! Nono, you misunderstood me. :)

I was referring to the fact that the circles are hidden beneath or inside the 
doodads, not behind them. The tile right below the soldier does not display a 
movement circle although it is possible to cross it.

When I mentioned Z levels I intended to suggest changing the position of these 
movement circles, raising it a little.

Original comment by [email protected] on 18 Jun 2011 at 9:42

from unflobtactical.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 12, 2024
I've considered this in the past:

[http://unflobtactical.googlecode.com/svn/wiki/images/cap05.jpg]

thoughts?

Original comment by [email protected] on 19 Jun 2011 at 12:09

from unflobtactical.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 12, 2024
But I'm torn between showing more information, and it becoming confusing.

Original comment by [email protected] on 19 Jun 2011 at 12:17

from unflobtactical.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 12, 2024
Well doesn't look awesomely beautiful, but sure helps! I guess it's the best 
way to solve the problem.

Original comment by [email protected] on 19 Jun 2011 at 1:44

from unflobtactical.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 12, 2024
I made it optional - I needed a settings scene for the coming UI changes, so I 
added this as well. (It was very easy.) Will be in v2.2.

Original comment by [email protected] on 19 Jun 2011 at 5:49

  • Changed state: Fixed

from unflobtactical.

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