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op_hammerfall's Issues

Remove Mil Obj from TOAR OPF_3

TAOR OPF_3 is throwing an error that there are no placement locations found for Mil Objectives. This error is thrown because the map has no military structures within this 5km x 5km area.

Will fix by removing Mil Obj module from that TAOR.

UAV Addition

Add Drones to be used by ISR units to the mission and test that they work with the ISR TOC.

Bad AI Spawns - Index issue?

Enemies & Civilians seem to spawn under archways, possibly due to an indexing issue in the static data for the CQB module.

Class name example:

Land_bigwall1_arch

Optimise Enemy Objectives

14:47:24 There are 205 objectives for this ["UK3CB_TKM_O"] OPCOM instance! Please lower the objective count for performance reasons, suggested is below 80!

Look into the current MIL & CIV objectives within the TAOR. Implement proper testing to ensure that performance optimisation goals are met.

PJ + Marine Raider Maps

Add maps to PJ + Marine raider units as well as their crates.
Double check everyone else's crates

Remove Fiberscope from crates

Causes frame drop for user after use. Don't have in crates otherwise will cause issues for people and they will think it's mission frames,

Restructure 2-82 Slots

Currently 2-82 slots are named as if they're a platoon sized element. Need to collapse this into a squad size element.

Furthermore, lets split off 1-82 & 2-82 in to different Battalions within 75th RR.

@LewisSO I've set the milestone to Dev Release.

TOC Broken Biometrics

Need to investigate the TOC biometrics. On entry to the TOC, biometrics aren't linking correctly with the door and as a result are not opening.

Biometrics on the door linked to the secured room appear to open for any unit. Need to confirm that the condition for open is set correctly.

Modlist & Use cases

Audit the current mod list and provide a use case for each mod:

Current mod list as per mission:

3den_objects_Mod
ace
ALiVE_main
awm
cba
cTab
CUP_Terrains
MilGearPack
MRHMilsimTools
MRHMilsimToolsOPT_RHS_CBPS
MRHSatellite
Niarms_HK416
RHS_AFRF
RHS_GREF
RHS_SAF
RHS_USAF
RHSAFRF
RHSAFRFDEV
RHSGREF
RHSGREFDEV
RHSSAF
RHSSAFDEV
RHSUSAF
RHSUSAFDEV
RKSL_Attachments
tfar
UK3CB_BAF_Equipment
UK3CB_BAF_Vehicles
UK3CB_BAF_Weapons
UK3CB_BAF_Weapons_Static
USP_FlagsMarkers
USP_PatchesInsignias

HTML file may be different so will need to cross reference.

Investigate Insurgent HQ log

14:52:52 There is no suitable building for an insurgents HQ!

Research into the root cause and overall fix for the above log message. See this around once 30 seconds on ALiVE init.

Ammo crates for HQ & CCT units

Need to add Ammo crates for the HQ & CCT units that spawn at the HQ firehouse. Need to design the gear within the arsenal.

ALiVE IEDs

Reading the ALiVE documentation shows the below:

By default, only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs.

Any unit with the text EOD in its name can also detect or disarm IEDs

We need to ensure that all EOD teams have been correctly set as EOD. Furthermore, @LewisSO I presume we only want a demo from each team to be able to disable any remainders?

Implement PRAE Multispawn

Once complete, Implement the PRAE Module mod which includes the PRAE multispawn to enable easy per faction respawn.

Not till later stable releases.

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