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tr7zw avatar tr7zw commented on June 4, 2024

Hmm try the non-optimized nametag version. I guess for now I'll not provide builds that have this, since it is probably too jank for some player. Can you report other things like issues with custom models (since I didn't test on servers like this) or how it impacts the fps compared to not using the mod?

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Blobanium avatar Blobanium commented on June 4, 2024

that did seem to fix the issue with the unoptimized nametag version, will check the FPS Differences with and without the mod (including the vanilla nametags also)

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tr7zw avatar tr7zw commented on June 4, 2024

Yea like I said, I'll probably bin the nametag stuff for now since making the culling as seamless as possible has priority over that for now.

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Blobanium avatar Blobanium commented on June 4, 2024

After Performing FPS Benchmarks with each variant it seemed that the Vanilla Tags Version got some improvement ~120FPS and the optimized version got around 140-150FPS. Without the mod i see around 110 FPS

also there doesn't seem to be any issues with custom models.

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tr7zw avatar tr7zw commented on June 4, 2024

Hm sounds good. They probably don't have much outside of the lobby, that's why the improvement is comparably smaller. Also kinda sad for the 20-30fps more in regards to the nametags, but I'll have to invest more time into them to get them to behave better. I'll publish a new release now that has some fixes in regards to beacons/spectator mode/less memory usage, showing how long the culling in the async thread takes, and I'll remove the nametag part for it.

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