Comments (5)
Hmm try the non-optimized nametag version. I guess for now I'll not provide builds that have this, since it is probably too jank for some player. Can you report other things like issues with custom models (since I didn't test on servers like this) or how it impacts the fps compared to not using the mod?
from entityculling.
that did seem to fix the issue with the unoptimized nametag version, will check the FPS Differences with and without the mod (including the vanilla nametags also)
from entityculling.
Yea like I said, I'll probably bin the nametag stuff for now since making the culling as seamless as possible has priority over that for now.
from entityculling.
After Performing FPS Benchmarks with each variant it seemed that the Vanilla Tags Version got some improvement ~120FPS and the optimized version got around 140-150FPS. Without the mod i see around 110 FPS
also there doesn't seem to be any issues with custom models.
from entityculling.
Hm sounds good. They probably don't have much outside of the lobby, that's why the improvement is comparably smaller. Also kinda sad for the 20-30fps more in regards to the nametags, but I'll have to invest more time into them to get them to behave better. I'll publish a new release now that has some fixes in regards to beacons/spectator mode/less memory usage, showing how long the culling in the async thread takes, and I'll remove the nametag part for it.
from entityculling.
Related Issues (20)
- [BUG] Invisible players issue HOT 15
- If you use the F5 camera to hit the ceiling, then all entities disappear after 1 second HOT 1
- Quark Soul Bead never renders HOT 1
- Crashes with Chromaticcraft HOT 2
- Is the mod supposed to work with a shaderpack ? [1.12.2] HOT 6
- Beacon not properly whitelisted because config requires localized name [1.12.2] HOT 2
- 1.7.10 Crashing Seconds After Loading Into World HOT 5
- 1.7.10 Incompatibility between EntityCulling and Thaumcraft HOT 3
- 1.7.10 Incompatibility with Twilight Forest HOT 1
- Crashes on launch with modpack with Pollution of the Realms (adpother) [1.12.2] HOT 4
- Doesn't seem to be culling all invisible entities HOT 7
- (b1.7.3) Entities not rendering correctly HOT 1
- Mod entityculling provides a broken implementation of ModMenuApi - V 1.20.5 HOT 1
- k
- 1.20.5 version is incompatibel with 1.20.6
- Incompatibility with Distant Horizons HOT 3
- [compatibility] 1.20.6: Fabric Tailor HOT 1
- Question: Do I need to disable Sodium culling settings? HOT 3
- ArrayIndexOutOfBoundsException HOT 3
- https://github.com/tr7zw/EntityCulling/issues
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from entityculling.