Comments (3)
I did notice that the culling thread seems to get stuck sometimes too. Not yet sure if its the ArrayIndexOutOfBoundsException(it shouldn't be, but maybe it has something to do with it?) It's a bit tricky to figure out as its not easy to reproduce.
from entityculling.
Ok can confirm that it's not caused by this. I assume some iterator gets bugged from the async and gets stuck for some time. Currently playing the game with a debugger attached so I can check it next time I see it.
from entityculling.
alright, thanks for your help :)
from entityculling.
Related Issues (20)
- 1.7.10 Incompatibility with Twilight Forest HOT 1
- Crashes on launch with modpack with Pollution of the Realms (adpother) [1.12.2] HOT 4
- Doesn't seem to be culling all invisible entities HOT 7
- (b1.7.3) Entities not rendering correctly HOT 1
- Mod entityculling provides a broken implementation of ModMenuApi - V 1.20.5 HOT 1
- k
- 1.20.5 version is incompatibel with 1.20.6
- Incompatibility with Distant Horizons HOT 3
- [compatibility] 1.20.6: Fabric Tailor HOT 1
- Question: Do I need to disable Sodium culling settings? HOT 3
- https://github.com/tr7zw/EntityCulling/issues
- Sodium's option with entity culling mod HOT 1
- 1.21 neoforge: Crashes on launch HOT 2
- Culling Display HOT 1
- Enable Glow effect? HOT 6
- Incompatible with 1.21.1 HOT 9
- Chisel and bits incompatibility HOT 5
- Axolotl swims sideways (and sometimes backwards) HOT 3
- Botania Magic Missile is invisible even though it's in the blacklist
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