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Comments (19)

CodeF53 avatar CodeF53 commented on June 4, 2024

(only happens in 1.3.1, not 1.3)

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tr7zw avatar tr7zw commented on June 4, 2024

That's especially odd, because 1.3.1 does nothing to the culling, compared to 1.3.0. I'll look into it.

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tr7zw avatar tr7zw commented on June 4, 2024

grafik
I can't reproduce it with the 1.3.1 version. Can you try to more directly reproduce it? Also was that singleplayer or multiplayer?

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CodeF53 avatar CodeF53 commented on June 4, 2024

it was in singleplayer, with sodium and iris.

let me try reproducing it in a creative world.

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tr7zw avatar tr7zw commented on June 4, 2024

grafik
Hm same with iris + sodium.

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CodeF53 avatar CodeF53 commented on June 4, 2024

I recreated what I was doing at the time in my world, cant put my setup into words.

sodium 0.3.0 IRIS-rev.7491e3a
- https://modrinth.com/mod/iris/version/lQjKfhXZ
entityculling 0.3.1
Tweakaroo with gamma override on

seed: 2340225447661560456
coords: 850 -25 526

https://www.youtube.com/watch?v=xYoRO9Zywvs

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CodeF53 avatar CodeF53 commented on June 4, 2024

After further testing, I have found that:

  • This has nothing to do with negative coordinates
  • It 100% only happens in 1.3.1
  • It happens in vanilla, with no other mods loaded
  • It is brutally simple to replicate.

Here is a gif of me replicating the issue:
ezgif com-gif-maker

Here is the world download so you can replicate it yourself.
EntityCulling-Iss#31.zip

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tr7zw avatar tr7zw commented on June 4, 2024

Huh thanks, I'll give it a try with that world to figure out what the hell happens there.

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tr7zw avatar tr7zw commented on June 4, 2024

https://github.com/tr7zw/EntityCulling-Fabric/actions/runs/1015796246
This build should fix that, at least I wasn't able to reproduce it anymore.

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akasnowmaaan avatar akasnowmaaan commented on June 4, 2024

I think this may be the same issue, so I'm posting here instead of opening another one.

I am experiencing mobs disappearing right in front of me in the newest version. A tamed dog that disappears if I stand 7-8 blocks away, and it's reproducible at will. Once it disappears, I have to walk from 2-8 blocks from my initial position to make the dog reappear.

Here are screenshots to demonstrate.

  • First one is without EntityCulling running.
    2021-07-18_20 32 47

  • Second is the same situation with it running.
    2021-07-18_20 40 06

  • I can walk around and it's still invisible.
    2021-07-18_20 40 27

My setup:
1.17.1, Fabric. Happens with or without the newest Sodium running.

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tr7zw avatar tr7zw commented on June 4, 2024

Which version of the mod?

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akasnowmaaan avatar akasnowmaaan commented on June 4, 2024

Which version of the mod?

Latest on Github - 1.3.3 - downloaded and installed today

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DigitalWendigo avatar DigitalWendigo commented on June 4, 2024

I know it's been a while since this issue, but..
I'm having the same issue with the dog.
I'm also using optifine, which might be also responsible.
I'm using EntityCulling [1.5.1 - Forge(1.16)] on Minecraft 1.16.5
OptiFine version HD_U_G8
Also using Performant, latest update.

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tr7zw avatar tr7zw commented on June 4, 2024

Performant is not tested at all, pretty sure it's because of that. Not planning to add support for it, since it's just old forge versions.

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DigitalWendigo avatar DigitalWendigo commented on June 4, 2024

Got it, I'll ask them then. Thanks for the quick reply!

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tr7zw avatar tr7zw commented on June 4, 2024

Hm looks like they are working on 1.17/1.18 versions, issue then becomes that it's closed source. So yea, would have to reproduce this and then can't even look at what's going on.

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DigitalWendigo avatar DigitalWendigo commented on June 4, 2024

There is another entity culling mod made by meldexun, which strangely enough does not produce this issue.
I'm not entirely sure why, but they seem to be doing something different that causes issues like this to not occur.
Perhaps they might be able to help you with this issue in some way?
Just a thought.

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CodeF53 avatar CodeF53 commented on June 4, 2024

@DigitalWendigo

This issue was fixed ages ago. If you are having it now, please open a new issue, don't resurrect old ones.

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tr7zw avatar tr7zw commented on June 4, 2024

The comment is about a conflict with Performant, a closed source legacy forge mod. For now I think it's use one or the other(or filter out all affected mobs in the config file).

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