Topic: wgpu-rs Goto Github
Some thing interesting about wgpu-rs
Some thing interesting about wgpu-rs
wgpu-rs,Real time audio visualisation using WGPU
User: 0xfourzerofour
wgpu-rs,An example of how to import a WGPU canvas to the svelte framework
User: 0xfourzerofour
wgpu-rs,Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
User: andrew-mccall
wgpu-rs,Simple shader ray tracing using wgpu.
User: batonius
Home Page: https://batonius.github.io/posts/ray-ten/
wgpu-rs,A very small example to show how to render allsky projections using wgpu-rs
User: bmatthieu3
wgpu-rs,Implementation of 'Raytracing ...' series by P. Shirley using wgpu-rs
User: damianopellegrini
wgpu-rs,Repos for misc graphics work and projects
User: dominicmaas
wgpu-rs,Experimental remake of Argentum Online
User: guidota
wgpu-rs,An abstraction over a `wgpu::Buffer` that supports allocating and freeing memory like standard library functions, but for memory on the GPU.
User: hugo4it
wgpu-rs,A barely functional terminal emulator written in Rust. For nothing but fun.
User: huytd
wgpu-rs,Samples for the hxwgpu library
User: ibilon
Home Page: https://github.com/ibilon/hxwgpu
wgpu-rs,Mandelbrot and Julia set plotter desktop app. Uses your GPU. Three views, including a side by side split.
User: jakubkoralewski
Home Page: https://jcubed.me/mandelbrot-wgpu-rs/
wgpu-rs,GPU accelerated cellular automata using the wgpu Rust library for compute
User: jawline
wgpu-rs,An awful engine and rendering learning project. Truly rotten.
User: joshuamegnauth54
wgpu-rs,Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
User: kdahir247
wgpu-rs,Backup GUI targeting Backblaze's B2 API. Written in Rust.
User: kongoudesu
wgpu-rs,3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
User: lelserslasers
Home Page: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust
wgpu-rs,I will try to learn the basics of WGPU and Rust.
User: lelserslasers
wgpu-rs,WGPU-based project for displaying pixel-based shaders.
User: linus-mussmaecher
wgpu-rs,Wgpu implementation of polynomial optics for lens flares
User: luksab
wgpu-rs,A minimal example of using Rust, wgpu, and egui without using eframe
User: matthewjberger
Home Page: http://matthewjberger.xyz/wgpu-example/
wgpu-rs,WaterDropEngine
Organization: mecanicascience
wgpu-rs,a macro for working with the wgpu-rs library. allows for declarative binding descriptors!
User: mobile-bungalow
wgpu-rs,NickAc's Minecraft Skin Renderer - Render Minecraft skins with true perspective
User: nickacpt
Home Page: https://nmsr.nickac.dev/
wgpu-rs,Non-Linear Ray Casting on the web, and on your desktop too
User: niklaskorz
Home Page: https://niklaskorz.github.io/linon/
wgpu-rs,CHIP-8 emulator in Rust with GUI
User: novoselov-ab
wgpu-rs,This project is my attempt at creating the ultimate voxel engine. Using path tracing to render a large amount of tiny voxels.
User: roeliefantje
wgpu-rs,An N-body WebAssembly simulation using Web GPU
User: simbleau
Home Page: https://simbleau.github.io/nbody-wasm-sim
wgpu-rs,Rust GUI library using wgpu-rs. Originated as research project examining declarative user interfaces.
User: swerdloj
wgpu-rs,Deprecated, see https://code.flowtr.dev/theoparis/blox
User: theoparis
Home Page: https://code.flowtr.dev/theoparis/blox
wgpu-rs,Minesweeper project to learn wgpu-rs.
User: theosirian
wgpu-rs,A WebGPU rendered Neovim GUI
User: tim-harding
wgpu-rs,Minimalistic example of drawing iced custom shader widget using a single fragment shader
User: w23
wgpu-rs,pixels-shadow-dom-example
User: zageron
Home Page: https://zageron.github.io/pixels-shadow-dom-example/
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