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Hello! I'm Hugo, I make programs and libraries to make Game Development easier and faster for others. I also occasionally make games myself, so feel free to check those out too :).

Hugo van de Kuilen's Projects

arena icon arena

A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices.

cheatcoder icon cheatcoder

Easily add cheat codes to your Godot project with a few simple clicks.

colorlink icon colorlink

A Godot plugin for managing color palettes.

coolchat icon coolchat

CoolChat is a chat application inspired by Discord, built with the ASP.NET framework and SolidJS for the frontend.

cpo icon cpo

Because HxD didn't allow me to do it

growser icon growser

A web browser made in Godot, just because I can.

hug icon hug

My own wacky programming language, written in Rust

hugo4it icon hugo4it

Config files for my GitHub profile.

hugo4os icon hugo4os

Me just experimenting with OS development in Rust

iconify icon iconify

Iconify offers an easily accessible Icon picker so you can focus on building a good editor UI without constantly switching tabs to assign them via script.

preonengine icon preonengine

A modular and extremely easy solution for creating user-interfaces with minimal effort.

pygameuilib icon pygameuilib

A simple, fast GUI solution for Pygame. [WORK-IN-PROGRESS] Please do not use yet, big changes are planned, so your code will probably not work in future versions. PygameUILib only has 1 dependency: pygame. Meaning that this library doesn't require any other library to function. This library also includes a CSS interpreter for styling, this interpreter has a big O notation of O(n) meaning that it is very fast and doesn't scale exponentially based on filesize!

rust_signals icon rust_signals

Tiny library to add signals to Rust, inspired by SolidJS

valence icon valence

A Rust framework for building Minecraft servers.

vide icon vide

Video editing and animation using programming languages!

wgpu_memory icon wgpu_memory

An abstraction over a `wgpu::Buffer` that supports allocating and freeing memory like standard library functions, but for memory on the GPU.

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