Topic: navmeshsurface Goto Github
Some thing interesting about navmeshsurface
Some thing interesting about navmeshsurface
navmeshsurface,Car Chase: Unity 3d Game
User: alienobserver
navmeshsurface,Full project of the end state of the AI Series Part 1 video
User: llamacademy
Home Page: https://youtu.be/aHFSDcEQuzQ&ref=github
navmeshsurface,Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
User: llamacademy
navmeshsurface,Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
User: llamacademy
Home Page: https://youtu.be/3hXkdARwREo&ref=github
navmeshsurface,Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
User: llamacademy
Home Page: https://youtu.be/BFT8Fa4ZsMk&ref=github
navmeshsurface,Project used in the AI Series Part 13 Unity Tutorial
User: llamacademy
Home Page: https://youtu.be/QPv_V4TCi8o&ref=github
navmeshsurface,Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
User: llamacademy
Home Page: https://www.youtube.com/watch?v=RuoK7w1OIT0
navmeshsurface,Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
User: llamacademy
Home Page: https://youtube.com/watch?v=bCC5pqNT000
navmeshsurface,Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.
User: llamacademy
Home Page: https://youtube.com/watch?v=0V99OBWmCHk
navmeshsurface,Project for the AI Series Part 16 tutorial where we link Pre-Baked NavMeshes on additively-loaded scenes. This is a common need when you have non-procedural worlds that are statically created, but you want to have a seamless experience as the player moves from one chapter to another that you've constructed via different scenes
User: llamacademy
Home Page: https://youtube.com/watch?v=ygr5YyTRsBY
navmeshsurface,In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
User: llamacademy
Home Page: https://youtu.be/PD6VFD1a21g
navmeshsurface,Project for the AI Series Part 18 tutorial that demonstrates how to burst spawn enemies, leveraging our existing EnemySpawner .
User: llamacademy
Home Page: https://youtu.be/UWeZ0js8UwE
navmeshsurface,Tutorial repo for AI Series Part 19, where you will learn how to do round-based spawning and scaling up enemies per round.
User: llamacademy
Home Page: https://www.youtube.com/watch?v=GXh06vFfhew
navmeshsurface,Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
User: llamacademy
Home Page: https://youtu.be/dpJUc_BpChw&ref=github
navmeshsurface,This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.
User: llamacademy
Home Page: https://youtube.com/watch?v=FCksj9ofUgI
navmeshsurface,Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack
User: llamacademy
Home Page: https://youtu.be/faNV-hWu07o
navmeshsurface,Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
User: llamacademy
Home Page: https://youtu.be/N0MxweZG88o
navmeshsurface,Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance
User: llamacademy
Home Page: https://youtu.be/F0vNZ6L94dM
navmeshsurface,Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas
User: llamacademy
Home Page: https://youtu.be/6ZrX6hfV094
navmeshsurface,In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
User: llamacademy
Home Page: https://www.youtube.com/watch?v=0T7AreIzIgI
navmeshsurface,In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
User: llamacademy
Home Page: https://youtu.be/foCpM6ApMfk
navmeshsurface,In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
User: llamacademy
Home Page: https://www.youtube.com/watch?v=qzkOslgzuzo
navmeshsurface,In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
User: llamacademy
Home Page: https://youtu.be/qLckTZ2E1JA
navmeshsurface,Learn how to make NavMeshAgents find valid cover spots from another target object.
User: llamacademy
Home Page: https://youtu.be/t9e2XBQY4Og
navmeshsurface,Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
User: llamacademy
Home Page: https://youtu.be/wLZPM46zgUo&ref=github
navmeshsurface,In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
User: llamacademy
Home Page: https://www.youtube.com/watch?v=bcIfaTHdW94
navmeshsurface,learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
User: llamacademy
Home Page: https://youtu.be/scaBHHFKLL0
navmeshsurface,Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh.
User: llamacademy
Home Page: https://youtu.be/PxudQmMTLkg
navmeshsurface,In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.
User: llamacademy
Home Page: https://youtu.be/5XxNHibLRlA
navmeshsurface,In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
User: llamacademy
Home Page: https://youtu.be/kFHvdI08Cus
navmeshsurface,In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
User: llamacademy
Home Page: https://youtu.be/fBu4_psgTXs
navmeshsurface,Full project of the end state of the AI Series Part 4 video where we spawn NavMeshAgents at runtime
User: llamacademy
Home Page: https://youtu.be/5uO0dXYbL-s&ref=github
navmeshsurface,Full project of the end state of the AI Series Part 5 video where we configure the NavMeshAgents with ScriptableObjects
User: llamacademy
Home Page: https://youtu.be/PoglGJoDcZg&ref=github
navmeshsurface,Full project of the end state of the AI Series Part 6 video where we add Attacking to NavMeshAgents
User: llamacademy
Home Page: https://youtu.be/Aee01YxQIsw&ref=github
navmeshsurface,Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics
User: llamacademy
Home Page: https://youtu.be/QzitQSLhfG0&ref=github
navmeshsurface,Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
User: llamacademy
Home Page: https://youtu.be/KobCxX7NZM4&ref=github
navmeshsurface,Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
User: llamacademy
Home Page: https://youtu.be/lRdetRvi8FA&ref=github
navmeshsurface,In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
User: llamacademy
navmeshsurface,NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.
User: sharlatany
navmeshsurface,ST2U2DNavMeshImporter is a Unity Package that provides a custom importer to automatically setting up 2D Navmeshes (Using NavMeshSurface2DBaker) when importing "Tiled" tilempas through SuperTiled2Unity.
User: sharlatany
navmeshsurface,A game about history of Temple of Artemis
User: yagizayer
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