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navmeshsurface2dbaker's Issues

Doesn't support rotated colliders

This tools helps a ton. Thank you! It didn't take much rewriting to get it running on Unity 2017.4 LTS (hardest part was figuring out the older way of baking).

Anyhow, first thing I noticed is that it doesn't observe the rotation value of the colliders (at least, not in my version, and I haven't checked the code to see if it should be there). I don't need this at the moment so just noting that it would be nice to have. CapsuleCollider2D might also be nice to have but I go back and forth as to whether or not I might ever use it for walls.

Complex polygon support, thankfully, works wonderfully! That's something that Navigation2D can't seem to do. I'm not even sure A* Pathfinding Project Pro can do it properly.

Navmesh Agent rotation

The navmeshagent ends up rotated -90 degrees. Is there any way to correct this? I'm rotating a child object +90 deg to correct it for now.

Many thanks for your awesome work on this btw

Possible to invert?

Is it possible to invert the generator so the collider is the walkable area?

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