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Lua scripts and notes for modding the first Monolith Gauntlet battle in Secret Area 1 in Megaman Battle Network 3: Blue [US]. This effectively turns the game into a roguelite experience, where the core elements are folder building, customization and randomized battles and buffs. Requires BizHawk with the VBA-Next core to run the scripts.

License: MIT License

Lua 94.73% Python 2.55% C# 2.68% Batchfile 0.04%

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mmbn3-draft-gauntlet's Issues

Possible to modify starting HP values?

Hey, just stumbled on this project and honestly it looks pretty dang awesome. The only thing that frustrates me is that I really can't seem to get past the first few fights due to how easy it is to get a very disadvantageous starting custom screen with problematic enemy setups. I get that it's a randomizer, but when your starting HP is 150 it's very easy to get a bad setup that will kill you before you can deal with it. Is there a way to change starting HP values, or maybe allow the player to pick more than one starting buff?

Issue running gauntlet.lua - can't write outside memory size

image

I'm not entirely sure how to get around this, but I did follow the directions to the best of my understanding. I'm not trying to run it with the music mod, for reference.

When it is running while this happens, it can only advance a frame every 10 seconds, and it'll eventually crash.

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