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Thomas Neff's Projects

adanerf icon adanerf

AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields

awesome-nerf icon awesome-nerf

A curated list of awesome neural radiance fields papers

dbz_lsw_randomizer_mods icon dbz_lsw_randomizer_mods

Some randomizer mod scripts and modding notes for Dragon Ball Z: Legendary Super Warriors [GBC]. Allows for story and battle mode randomization when using Bizhawk.

donerf icon donerf

Code for "DONeRF Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks"

fbx2gltf icon fbx2gltf

A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. This fork also contains the ORCA_Conversion branch, which can be used to convert ORCA (https://developer.nvidia.com/orca) scenes with their PBR materials correctly to glTF.

livesplit icon livesplit

A sleek, highly-customizable timer for speedrunners

livesplit.crash4loadremover icon livesplit.crash4loadremover

Vision-Based load screen detector for "Crash Bandicoot 4: It's About Time". Works as a plugin for the LiveSplit timer.

mmbn3-draft-gauntlet icon mmbn3-draft-gauntlet

Lua scripts and notes for modding the first Monolith Gauntlet battle in Secret Area 1 in Megaman Battle Network 3: Blue [US]. This effectively turns the game into a roguelite experience, where the core elements are folder building, customization and randomized battles and buffs. Requires BizHawk with the VBA-Next core to run the scripts.

ygolotdpatchdraft icon ygolotdpatchdraft

Patching Tool for Yu-Gi-Oh: Legacy of the Duelist to automatically change the Battle Pack 1 draft pool and AI decks.

ygoprodraft icon ygoprodraft

Simple Draft Client/Server Application for the YGOPRO dueling simulator.

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