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widescreenfixespack's Introduction

wfp

GitHub Workflow Status AppVeyor Azure DevOps builds

GitHub license GitHub stars Commits GitHub last commit

Platforms WINDOWS PCSX2F PPSSPP CXBXR DOLPHIN

Downloads

https://thirteenag.github.io/wfp

Plugins to make or improve widescreen resolutions support in PC games, add more features and fix bugs.






Building and Installing

Requirements:

Run the following command in the root of this directory to generate the project files (or simply launch premake5.bat):

premake5 vs2022

The usage is as simple as inserting the files into game's root directory. Uninstalling is as easy as that too, delete the files and you are done.

Important notes

  • Not compatible with Windows XP (without recompiling with _xp toolset and /Zc:threadSafeInit-).
  • For using with WINE, follow this guide.

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widescreenfixespack's Issues

Installing the THPS 3 widescreen fix

Hey there,

first of all I'd like to thank you for all these great Widescreen Fixes, ThirteenAG. Keep up the great work - your fixes are amazing!

I couldn't get the Tony Hawk's Pro Skater 3 Widescreen Fix to work.

This is what I did so far:

  1. Copied the content of the archive to the THPS folder (where the skate3.exe is located).
  2. Since my native resolution is 1440x900, I've created a 1440x1080 (4:3) resolution manually. Because I'm using a Radeon HD 7850, I used a tool by the name of Custom Resolution Utility (CRU) to create that custom resolution. As you can see on the following screenshot, that worked:

1440x1080

  1. I edited the TonyHawksProSkater3_widescreen_fix.ini as follows:

[MAIN]
X = 1440
Y = 1080
HUD_PATCH = 1

Now the game looks like this:

thps3

And this is what I actually see on the screen (same screenshot):

img_20141209_183404

I am using the following skate3.exe:

http://www.gamefileforums.com/gbw/dl.php?file=TonyHawksProSkater3.v1.01NoCDFixedexeEng.rar

What am I doing wrong?

[GTA:SA] IVRadarScaling

Would it be possible to add the IVRadarScaling option to the GTA: San Andreas fix like in the Vice City and GTA 3 fixes?

[GTASA] Heat waves broken

Apparently they are broken. I completely forgot they exist. Courtesy of Wesser's WS fix I assume.

NFSMW widescreen fix issue.

Hello. Thanks for the NFS contribution.

I edited all the values of the file ("nfsmw_res") , but I can't get it to fit the screen. Even I slowed the resolution of my monitor. It works, but you did the previous update of the mod.

This makes me think that it works above 1080* resolution, mine is 1440x900. Thank you, I hope it has repair.
issue

[GTA3] Menu

Can you fix menu in GTA 3, text and logo in not centered. Thanks

[VC] Font shadows bug

Hi, i have problem with shadows for font, sometimes they are bigger, sometimes they are smaller. Option in ini doesn't do anything.

[GTA1] Screwed up menu and crash on exit

The menu is just tiny rectangle in top left corner which isn't really ideal. It'd be ideal to make the fix work only ingame.
Also the game crashes on exit when using your fix. Sometimes you need to use task manager and kill the process.
BTW the fixed London 69/61 works with your fix too so good job.

[GTA SA] Windowed Mode/Secondary Monitor and Game "Focus"

Is it possible to add a nice function to this "patch"?
When you ALT+TAB GTA:SA the window always get minimized, "SA Window" (http://www.gtagarage...how.php?id=4404) prevents the game from minimizing when it's run as "Windowed" but it doesn't prevents the game from pausing/freezing when the window is not on "focus".
Is there any flag in the RenderWare engine to set the game to be always active?
So for example... You can have the game running under another monitor and browsing the internet on another. (Useful for SA-MP)

Widescreen Fixes Pack for Vice City not working

I have GTA VC Im not sure which version it is but I know it is 3.1MB. Anyways I installed the Widescreen Fix by placing it in my root file however nothing happened and my FOV is still the same. Does anyone know how to fix this issue.

Pandora Tomorrow Fix crashes the game @start

  1. Crash @start using your fix (Pandora Tomorrow 1.3.1 with some custom tweaks in D3D ini section)

Problem Event Name: APPCRASH
Application Name: SplinterCell2.exe
Application Version: 0.0.0.0
Application Timestamp: 403ee803
Fault Module Name: SplinterCell2.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 403ee803
Exception Code: c000001d
Exception Offset: 0005406d
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1040
Additional Information 1: ef4a
Additional Information 2: ef4a9d4a5d3679d96fb84d092dfafe27
Additional Information 3: 4933
Additional Information 4: 4933147ecb8d9c2d477f3ef9df480d4b

Without the fix the game starts with no problems.

  1. you can remove shadowbuffer forcing option, there's already a fix and it is already good: http://www.jiri-dvorak.cz/scellpt/index.html

P.S.: Shadowbuffer forcing option in Splinter Cell 1 is deprecated too (see your other fix), 'cause no today GPU with today drivers can handle the old technique used in Splinter Cell 1. Best solution is forcing PROJECTOR MODE, waiting for a fix like the Pandora Tomorrow's one linked before.

Need for Speed Underground 2

This is a patch for 4,788,224 bytes version

31,34c31,34
<   CPatch::SetInt(0x5BF62F, res_x);
<   CPatch::SetInt(0x5BF64C, res_x);
<   CPatch::SetInt(0x5BF674, res_x);
<   CPatch::SetInt(0x5BF691, res_x);

---
>   CPatch::SetInt(0x5BF63F, res_x);
>   CPatch::SetInt(0x5BF65C, res_x);
>   CPatch::SetInt(0x5BF684, res_x);
>   CPatch::SetInt(0x5BF6A1, res_x);
36,39c36,39
<   CPatch::SetInt(0x5BF635, res_y);
<   CPatch::SetInt(0x5BF65D, res_y);
<   CPatch::SetInt(0x5BF67A, res_y);
<   CPatch::SetInt(0x5BF6A2, res_y);

---
>   CPatch::SetInt(0x5BF645, res_y);
>   CPatch::SetInt(0x5BF66D, res_y);
>   CPatch::SetInt(0x5BF68A, res_y);
>   CPatch::SetInt(0x5BF6B2, res_y);

Sniper Elite 2005 HUD fix + Project Snowblind Request

Any hope to see the HUD fix in the next months/years? Resolution Fix rocks! ๐Ÿ’ƒ

Here's a humble request for your godlike gamefixing intervention!

Do you remember the neverborn third chapter of Deus Ex, waaaaay before Human Revolution was in work? Yes, DX Clan Wars....better known (and released) to humans as "Project Snowblind" :D

http://en.wikipedia.org/wiki/Project_Snowblind

I hope you remember this PS2-to-PC port.....cause - like every PS2 brutal port - it doesn't support resolutions other than 4:3 ones.....and it's just a pity cause the game is actually very gameplay wise: it's a hidden gem, buried behind the worst port ever :D
So.....here's the request(s) :v

*Enable 16:9 resolutions (hacking the engine - yes it's an early version of Crystal Dymanic Engine!) and maybe the relative correct FOV and other
*enable proper HUD scaling
*texture override possibility for community texture pack

All the Deus Ex fans will rejoice if you do your magic with PS and will be eternally thankful to you !
Thanks in advance for reading this mail!

[GTAIII/VC] Crosshair is misaligned in surround aspect ratios

This fix also mostly works for surround resolutions. I'm playing at 6048x1080 and the crosshair is located much farther to the right than normal, the hitpoint is where the crosshair should be. I have not tested it with San Andreas.

Here are two images to compare with.
This is the proper placement of the cross-hair that occurs when I play the game at 1920x1080:
2015-07-14 02 40 09
This is the improper placement when I play at my native resolution:
2015-07-14 02 38 57

Other than this, the fix is flawless for me on GTA III. Thanks for your hard work!

edited to be more accurate.

[Suggestion] Visual Studio 2012/2013 compatibility

This is just a small issue that I'd consider low priority, but it'd be cool.
2013 is W8 only I think and 2012 stuff usually works in 2013 so just 2012 would be good enough.
Oh right I mean the old stuff so you don't have to upgrade all of them in VS manually.

[GTAVC] No text shadows

Both
ReplaceTextShadowWithOutline = 0
ReplaceTextShadowWithOutline = 1
have this issue. Some subtitle text has no shadow anymore making it very hard to read on light surfaces.
2015-04-11_00006

[WFP] To-do List

  • LA Rush
  • OutRun 2006: Coast 2 Coast
  • The Godfather
  • Just Cause 1
  • The Matrix - Path Of Neo
  • Enter the Matrix
  • Ultimate Spider-Man
  • Driv3r
  • The Suffering
  • Driver Parallel Lines
  • Onimusha 3
  • Silent Hill 2
  • Silent Hill 3
  • Silent Hill 4
  • Cold Fear
  • Sniper Elite

[GTA:Vice City] map player position bug

When viewing the map from the menu, if the IVRadarScaling option is enabled, the player position ('You are here') marker becomes huge and slightly inaccurate.

[Manhunt] Broken Skybox

The scope displays incorrect skybox FoV and adjusting scope zoom on it zooms in/out skybox ie.moon in both cases.

[NFSC] Crashes and third way to scale radar

Hi,

I'm experiencing many crashes before cutscenes and loading saves, using 1.4 version with correct crack. Also, Picture in Picture is broken, "video" goes out of bounds. Also, would it be possible to make HUD like the Xbox version? Thanks man, never would have thought that someone would truly try to fix these old awesome games! Keep up.
need-for-speed-carbon-2

NFS U2 Widescreen Fix

Thank you for this Fix, but it only works with US version. The EU version has other EXE file (and other patch 1.2).

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