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lazynethack's Issues

Add a thumbnail in settings pane

The appereance of the screensaver in the macos settings pane is quite sad at the moment.

screen shot 2018-10-05 at 20 07 27

We may need a screensaver icon and a preview in the settings pane. For the preview it might be enough to remove if isPreview { return } in LazyNethackView.swift (combined with extensive testing).

The webpage-part does not work with old IE versions

yup.. becasue we use modern js -- and we want to continue to use modern js :)
But people may get this screensaver on windows by using webpages as a screensaver-screensavers. These often use the System.Windows.Forms.WebBrowser Control, which in turn uses some legacy IE version (even on windows 10).

This we might need to go the route of every larger JS project, and add webpacker to transpile things for IE. ๐Ÿ™ˆ

People in this reddit thread might want to help debugging/trying a solution.

The screensaver should stop on keyboard input

We currently catch all keyboard input to not let users accidentally access the browser window. this, however, prevents the screensaver from stoping on keypress.

We need to find a way to stop the screensaver on keypress without letting the keypress through to the web view.

Sometimes weird characters appear on screen

screen shot 2018-10-03 at 15 33 21

This is due to charset striping being in a different setting from what the player streams. The screensaver should detect weird characters and press the s key while within the game to toggle charset stripping between DEC/IBM/none.

Add option to change the font

soneone on reddit asked for it

It would be interesting to know which fonts users want. But maybe it's enough to provide a setting for the user to select locally installed fonts (defaulting to the font we provide with the screensaver). This way, everyone can have their favourite font if they have it installed.

Center console on the screen

soneone on reddit asked for it

The screensaver should fill up most of the screen. This might be hard, since nethack renders differently depending on the screen size of the person playing nethack -- and that screensize is almost always different than our screensize.
We need to find the middle ground between zooming in and not zooming in too much to not loose content.

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