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gameaisdk's Issues

运行天天酷跑的例子出错

报错代码:
start service test_node failed, process GameReg.exe cfgpath D:/github/GameAISDK-master/tools/SDKTool/project/TTKP/TTKP.prj start failed, service_name: test_node error: []
控制台一直弹这些信息:
[2021-06-26 22:39:21,275][./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:173][DEBUG] : >-- heart beat <--: header {
sequenceId: 9527
timestamp: 1624718358771
command: CLOUDSCREEN_HEARTBEAT_RES
}

麻烦大佬帮忙看一下
已加群麻烦通过一下QQ号码:2387301977

想问一下,缺少tbus,这个tbus是什么 我在百度上也没找到,尝试用pip安装也没有找到

PS C:\Users\zhangyu> python -u "g:\AIgameTest\GameAISDK\tools\SDKTool\main.py"
Traceback (most recent call last):
File "g:\AIgameTest\GameAISDK\tools\SDKTool\main.py", line 21, in
from src.ui.main_window.tool_main_window import SDKMainWindow
File "g:\AIgameTest\GameAISDK\tools\SDKTool\src\ui\main_window\tool_main_window.py", line 20, in
from ...ui.debug.debug_factory import DebugFactory
from .game_reg_debug import GameRegDebug
File "g:\AIgameTest\GameAISDK\tools\SDKTool\src\ui\debug\game_reg_debug.py", line 22, in
from ...communicate.agent_api_mgr import AgentAPIMgr, MSG_SEND_GROUP_ID, GAME_RESULT_INFO
File "g:\AIgameTest\GameAISDK\tools\SDKTool\src\communicate\agent_api_mgr.py", line 15, in
from .agent_msg_mgr import MsgMgr, MSG_SEND_TASK_CONF, MSG_SEND_GROUP_ID, MSG_SEND_TASK_FLAG, MSG_SEND_ADD_TASK,
File "g:\AIgameTest\GameAISDK\tools\SDKTool\src\communicate\agent_msg_mgr.py", line 27, in
import tbus
ModuleNotFoundError: No module named 'tbus'
PS C:\Users\zhangyu> pip install tbus
Defaulting to user installation because normal site-packages is not writeable
ERROR: Could not find a version that satisfies the requirement tbus (from versions: none)
ERROR: No matching distribution found for tbus

使用中的一些问题

作为一个初学者,希望得到大佬们的指点,非常感谢。
使用windows docker的方式安装好了,在新建项目的过程中有点疑问。
scene场景是什么意思?我看教学视频里面在天天快跑中建了一个zanting的task,只是捕捉了暂停的按钮。
ai的action必须要选择scene,这两个的关系是什么?
ai的action里面的动作有down,up,swipe等操作,我现在有个人物在界面,我界面上任意地方上下左右滑动人物会同步滑动,这个动作应该怎么设置?没有固定的按钮位置

感谢开源,Windows下执行requirements.txt安装依赖环境会报错

依赖环境通过pip安装,如opencv-python和tensorflow这些会提示找不到对应版本,安装其他版本后会提示需要其他附带组件的对应版本,在这完成之后,执行会报错,如下:
Using cached pyasn1-0.4.8-py2.py3-none-any.whl (77 kB)
Using legacy 'setup.py install' for cffi, since package 'wheel' is not installed.
Using legacy 'setup.py install' for psutil, since package 'wheel' is not installed.
Using legacy 'setup.py install' for pyzmq, since package 'wheel' is not installed.
Installing collected packages: cffi, chardet, gast, grpcio, numpy, h5py, idna, Markdown, msgpack, msgpack-numpy, opencv-python, protobuf, psutil, pyzmq, urllib3, requests, wheel, Werkzeug, oauthlib, requests-oauthlib, pyasn1, rsa, pyasn1-modules, cachetools, google-auth, google-auth-oauthlib, tensorboard, opt-einsum, wrapt, google-pasta, termcolor, scipy, astunparse, tensorflow-estimator, keras-preprocessing, tensorflow, zmq
Running setup.py install for cffi ... error
ERROR: Command errored out with exit status 1:
command: 'c:\users\lm\appdata\local\programs\python\python38\python.exe' -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'C:\Users\lm\AppData\Local\Temp\pip-install-us63pxs_\cffi\setup.py'"'"'; file='"'"'C:\Users\lm\AppData\Local\Temp\pip-install-us63pxs_\cffi\setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record 'C:\Users\lm\AppData\Local\Temp\pip-record-yih5nfmq\install-record.txt' --single-version-externally-managed --compile --install-headers 'c:\users\lm\appdata\local\programs\python\python38\Include\cffi'
cwd: C:\Users\lm\AppData\Local\Temp\pip-install-us63pxs_\cffi
Complete output (37 lines):
configtest.c
running install
running build
running build_py
creating build
creating build\lib.win-amd64-3.8
creating build\lib.win-amd64-3.8\cffi
copying cffi\api.py -> build\lib.win-amd64-3.8\cffi
copying cffi\backend_ctypes.py -> build\lib.win-amd64-3.8\cffi
copying cffi\cffi_opcode.py -> build\lib.win-amd64-3.8\cffi
copying cffi\commontypes.py -> build\lib.win-amd64-3.8\cffi
copying cffi\cparser.py -> build\lib.win-amd64-3.8\cffi
copying cffi\error.py -> build\lib.win-amd64-3.8\cffi
copying cffi\ffiplatform.py -> build\lib.win-amd64-3.8\cffi
copying cffi\lock.py -> build\lib.win-amd64-3.8\cffi
copying cffi\model.py -> build\lib.win-amd64-3.8\cffi
copying cffi\pkgconfig.py -> build\lib.win-amd64-3.8\cffi
copying cffi\recompiler.py -> build\lib.win-amd64-3.8\cffi
copying cffi\setuptools_ext.py -> build\lib.win-amd64-3.8\cffi
copying cffi\vengine_cpy.py -> build\lib.win-amd64-3.8\cffi
copying cffi\vengine_gen.py -> build\lib.win-amd64-3.8\cffi
copying cffi\verifier.py -> build\lib.win-amd64-3.8\cffi
copying cffi_init
.py -> build\lib.win-amd64-3.8\cffi
copying cffi_cffi_include.h -> build\lib.win-amd64-3.8\cffi
copying cffi\parse_c_type.h -> build\lib.win-amd64-3.8\cffi
copying cffi_embedding.h -> build\lib.win-amd64-3.8\cffi
copying cffi_cffi_errors.h -> build\lib.win-amd64-3.8\cffi
running build_ext
building '_cffi_backend' extension
creating build\temp.win-amd64-3.8
creating build\temp.win-amd64-3.8\Release
creating build\temp.win-amd64-3.8\Release\c
creating build\temp.win-amd64-3.8\Release\c\libffi_msvc
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX86\x64\cl.exe /c /nologo /Ox /W3 /GL /DNDEBUG /MD -Ic/libffi_msvc -Ic:\users\lm\appdata\local\programs\python\python38\include -Ic:\users\lm\appdata\local\programs\python\python38\include "-IC:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\include" /Tcc/_cffi_backend.c /Fobuild\temp.win-amd64-3.8\Release\c/cffi_backend.obj
cffi_backend.c
c:\users\lm\appdata\local\programs\python\python38\include\pyconfig.h(59): fatal error C1083: 无法打开包括文件: “io.h”: No such file or directory
error: command 'C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX86\x64\cl.exe' failed with exit status 2
----------------------------------------
ERROR: Command errored out with exit status 1: 'c:\users\lm\appdata\local\programs\python\python38\python.exe' -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'C:\Users\lm\AppData\Local\Temp\pip-install-us63pxs
\cffi\setup.py'"'"'; file='"'"'C:\Users\lm\AppData\Local\Temp\pip-install-us63pxs
\cffi\setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record 'C:\Users\lm\AppData\Local\Temp\pip-record-yih5nfmq\install-record.txt' --single-version-externally-managed --compile --install-headers 'c:\users\lm\appdata\local\programs\python\python38\Include\cffi' Check the logs for full command output.

出现报错 报错如下

2>正在生成代码...
2>jsoncpp.lib(json_value.obj) : 找到 MSIL .netmodule 或使用 /GL 编译的模块;正在使用 /LTCG 重新启动链接;将 /LTCG 添加到链接命令行以改进链接器性能
2>正在生成代码
2>已完成代码的生成
2>jsoncpp.lib(json_value.obj) : warning LNK4099: 未找到 PDB“lib_json.pdb”(使用“jsoncpp.lib(json_value.obj)”或在“C:\Users\Administrator\Desktop\aitest\GameAISDK\src\ImgProc\GameRecognize\Windows\Release\lib_json.pdb”中寻找);正在链接对象,如同没有调试信息一样
2>jsoncpp.lib(json_reader.obj) : warning LNK4099: 未找到 PDB“lib_json.pdb”(使用“jsoncpp.lib(json_reader.obj)”或在“C:\Users\Administrator\Desktop\aitest\GameAISDK\src\ImgProc\GameRecognize\Windows\Release\lib_json.pdb”中寻找);正在链接对象,如同没有调试信息一样
2>jsoncpp.lib(json_writer.obj) : warning LNK4099: 未找到 PDB“lib_json.pdb”(使用“jsoncpp.lib(json_writer.obj)”或在“C:\Users\Administrator\Desktop\aitest\GameAISDK\src\ImgProc\GameRecognize\Windows\Release\lib_json.pdb”中寻找);正在链接对象,如同没有调试信息一样
2>GameReg.vcxproj -> C:\Users\Administrator\Desktop\aitest\GameAISDK\src\ImgProc\GameRecognize\Windows\Release\GameReg.exe
2>已完成生成项目“GameReg.vcxproj”的操作。
========== 全部重新生成: 成功 2 个,失败 0 个,跳过 0 个 ==========
已复制 1 个文件。
------------------------------------- build cpp programe end -------------------
已复制 1 个文件。
已复制 1 个文件。
已复制 1 个文件。
已复制 1 个文件。
已复制 1 个文件。

C:\Users\Administrator\Desktop\aitest\GameAISDK\build>if exist ..\src\ImgProc (

)
已复制 1 个文件。
已复制 1 个文件。
已复制 1 个文件。
已复制 1 个文件。

pip install -r requirements.txt安装依赖报错

ERROR: Could not find a version that satisfies the requirement torch==1.3.0+cpu
ERROR: No matching distribution found for torch==1.3.0+cpu

pip 21.0.1
python 3.6.2

请问下如何解决呢?感谢

已连接到手机,但一直报错[./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:190][ERROR] : read packet exception

[2023-06-13 16:05:37,233][./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:190][ERROR] : read packet exception
Traceback (most recent call last):
File "./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py", line 160, in run
File "./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py", line 325, in read_packet
File "./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py", line 73, in read_packet_bytes
File "./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py", line 59, in __read_bytes
ConnectionResetError: [WinError 10054] 远程主机强迫关闭了一个现有的连接。
[2023-06-13 16:05:37,233][./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:195][INFO] : reader: put packet MSG_CLOSE_SOCKET
[2023-06-13 16:05:37,234][./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:155][DEBUG] : ---wait here
[2023-06-13 16:05:37,234][./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:118][INFO] : close socket, clear event
[2023-06-13 16:05:37,234][./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:286][INFO] : ############### break here, not flag=True
[2023-06-13 16:05:37,242][./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:219][INFO] : set heartEvent
[2023-06-13 16:05:37,243][./phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\plugin\Platform_plugin\PlatformWeTest\demo\TcpSocketHandler.py:173][DEBUG] : >-- heart beat <--: header {
sequenceId: 9527
timestamp: 1686643669379
command: CLOUDSCREEN_HEARTBEAT_RES
}

getBuiltInDisplay()在Android Q上已经去除

cloudscreen中会使用到getBuiltInDisplay()这支api,但是在android q上已经没有这支api了。
想请教一下什么时候会有支持sdk 29的版本?或者cloudscreen的部分是否会开源?
感谢

编译ImgProc项目的时候报错

大佬,您好,我从"https://git.code.tencent.com/Tencent_Open_Source/GameAISDK/tree/master"上下载了代码,然后在编译ImgProc项目时报了很多错误,
我的环境版本是vs2019,但是我下载了10.0.17134.0的sdk和vs2017的工具集
大佬,有时间麻烦你看下,谢谢!!
1>------ 已启动全部重新生成: 项目: UIRecognize, 配置: Debug_cpu x64 ------
1>activations.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>activation_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>art.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>avgpool_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>batchnorm_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\batchnorm_layer.c(139): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\batchnorm_layer.c(140): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\batchnorm_layer.c(141): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\batchnorm_layer.c(142): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\batchnorm_layer.c(154): warning C4028: 形参 1 与声明不同
1>blas.c
1>box.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(139): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(140): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(141): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(142): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(144): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(161): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(162): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(163): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(164): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(166): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(186): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(187): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(188): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(189): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\box.c(191): warning C4305: “初始化”: 从“double”到“float”截断
1>captcha.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>cifar.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\cifar.c(81): warning C4305: “初始化”: 从“double”到“float”截断
1>classifier.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\classifier.c(631): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\classifier.c(632): warning C4305: “初始化”: 从“double”到“float”截断
1>coco.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\coco.c(175): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\coco.c(264): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\coco.c(329): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\coco.c(374): warning C4305: “函数”: 从“double”到“float”截断
1>col2im.c
1>compare.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\compare.c(70): warning C4305: “*=”: 从“double”到“float”截断
1>connected_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\connected_layer.c(144): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\connected_layer.c(145): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\connected_layer.c(146): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\connected_layer.c(147): warning C4305: “函数”: 从“double”到“float”截断
1>convolutional_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\convolutional_layer.c(538): warning C4028: 形参 1 与声明不同
1>cost_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\cost_layer.c(74): warning C4028: 形参 1 与声明不同
1>cpu_gemm.c
1>crnn_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>crop_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>cuda.c
1>正在生成代码...
1>正在编译...
1>darknet.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>data.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\data.c(1065): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\data.c(1095): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\data.c(1132): warning C4305: “函数”: 从“double”到“float”截断
1>deconvolutional_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\deconvolutional_layer.c(85): warning C4113: “void (__cdecl *)(deconvolutional_layer,float,float,float)”和“void (__cdecl )(layer,int,float,float,float)”的参数列表不同
1>demo.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>detection_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>detector.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(428): warning C4477: “fprintf”: 格式字符串“%f”需要类型“double”的参数,但可变参数 1 拥有了类型“time_t”
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(358): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(359): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(454): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(456): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(447): warning C4101: “l”: 未引用的局部变量
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(569): warning C4305: “初始化”: 从“double”到“const float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(570): warning C4305: “初始化”: 从“double”到“const float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(534): warning C4101: “j”: 未引用的局部变量
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\detector.c(1072): warning C4305: “初始化”: 从“double”到“float”截断
1>dice.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\dice.c(38): warning C4305: “
=”: 从“double”到“float”截断
1>dropout_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>gemm.c
1>getopt.c
1>gettimeofday.c
1>go.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\go.c(537): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\go.c(800): warning C4305: “函数”: 从“double”到“float”截断
1>gru_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>im2col.c
1>image.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\image.c(1444): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\image.c(1649): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\image.c(1650): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\image.c(1651): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\image.c(1652): warning C4305: “函数”: 从“double”到“float”截断
1>layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>list.c
1>local_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>matrix.c
1>maxpool_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>正在生成代码...
1>正在编译...
1>network.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\network.c(418): warning C4013: “resize_upsample_layer”未定义;假设外部返回 int
1>nightmare.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\nightmare.c(201): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\nightmare.c(204): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\nightmare.c(205): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\nightmare.c(249): warning C4305: “函数”: 从“double”到“float”截断
1>normalization_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>option_list.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\option_list.c(46): warning C4013: “get_labels”未定义;假设外部返回 int
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\option_list.c(46): warning C4047: “=”:“char **”与“int”的间接级别不同
1>parser.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(276): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(319): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(373): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(488): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(603): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(604): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(605): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(614): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(615): warning C4305: “函数”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\parser.c(616): warning C4305: “函数”: 从“double”到“float”截断
1>region_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\region_layer.c(289): warning C4305: “函数”: 从“double”到“float”截断
1>reorg_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>reorg_old_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>rnn.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\rnn.c(478): warning C4305: “函数”: 从“double”到“float”截断
1>rnn_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>rnn_vid.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>route_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>shortcut_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>softmax_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>super.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>swag.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>tag.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>tree.c
1>upsample_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>utils.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\utils.c(291): warning C4477: “printf”: 格式字符串“%ld”需要类型“long”的参数,但可变参数 1 拥有了类型“size_t”
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\utils.c(291): note: 请考虑在格式字符串中使用“%zd”
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\utils.c(661): warning C4013: “rand_s”未定义;假设外部返回 int
1>正在生成代码...
1>正在编译...
1>voxel.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>writing.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>yolo.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\yolo.c(150): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\yolo.c(236): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\yolo.c(304): warning C4305: “初始化”: 从“double”到“float”截断
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\yolo.c(347): warning C4305: “函数”: 从“double”到“float”截断
1>yolo_layer.c
1>d:\documents\downloads\gameaisdk\modules\darknetv3-win\src\activations.h(59): warning C4305: “return”: 从“double”到“float”截断
1>正在生成代码...
1>http_stream.cpp
1>CColorMatch.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(50): error C2065: “_au”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): note: 编译 类 模板 成员函数 "T *TSingleton::getInstance(void)" 时
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\imgreg\imgprocess\ccolormatch.cpp(42): note: 参见对正在编译的函数 模板 实例化“T *TSingleton::getInstance(void)”的引用
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\log.h(18): note: 参见对正在编译的 类 模板 实例化 "TSingleton" 的引用
1>CObjDet.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(50): error C2065: “_au”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): note: 编译 类 模板 成员函数 "T *TSingleton::getInstance(void)" 时
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\imgreg\imgprocess\cobjdet.cpp(24): note: 参见对正在编译的函数 模板 实例化“T *TSingleton::getInstance(void)”的引用
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\log.h(18): note: 参见对正在编译的 类 模板 实例化 "TSingleton" 的引用
1>CORBMatch.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(50): error C2065: “_au”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): note: 编译 类 模板 成员函数 "T *TSingleton::getInstance(void)" 时
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\imgreg\imgprocess\corbmatch.cpp(41): note: 参见对正在编译的函数 模板 实例化“T *TSingleton::getInstance(void)”的引用
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\log.h(18): note: 参见对正在编译的 类 模板 实例化 "TSingleton" 的引用
1>ImgComn.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(50): error C2065: “_au”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): note: 编译 类 模板 成员函数 "T *TSingleton::getInstance(void)" 时
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\imgreg\imgprocess\imgcomn.cpp(14): note: 参见对正在编译的函数 模板 实例化“T *TSingleton::getInstance(void)”的引用
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\log.h(18): note: 参见对正在编译的 类 模板 实例化 "TSingleton" 的引用
1>CLocationReg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(50): error C2065: “_au”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): note: 编译 类 模板 成员函数 "T *TSingleton::getInstance(void)" 时
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\imgreg\recognizer\clocationreg.cpp(41): note: 参见对正在编译的函数 模板 实例化“T *TSingleton::getInstance(void)”的引用
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\log.h(18): note: 参见对正在编译的 类 模板 实例化 "TSingleton" 的引用
1>TqcWindowsOS.cpp
1>GameUtils.cpp
1>IniConfig.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): error C3254: “CIniConfig”: 类包含显式重写“getInstance”,但并不从包含函数声明的接口派生
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): error C2838: “getInstance”: 成员声明中的限定名称非法
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tqclog.h(47): error C2071: “CIniConfig::g_logLevel”: 非法的存储类
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(16): error C2535: “CIniConfig::CIniConfig(void)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(21): note: 参见“CIniConfig::CIniConfig”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(19): error C2535: “CIniConfig::~CIniConfig(void)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(22): note: 参见“CIniConfig::~CIniConfig”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(22): error C2535: “int CIniConfig::loadFile(const char *)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(30): note: 参见“CIniConfig::loadFile”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(46): error C2535: “void CIniConfig::closeFile(void)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(34): note: 参见“CIniConfig::closeFile”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(55): error C2535: “int CIniConfig::getPrivateStr(const char *,const char *,const char *,char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(40): note: 参见“CIniConfig::getPrivateStr”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(64): error C2535: “int CIniConfig::getPrivateAllSection(char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(46): note: 参见“CIniConfig::getPrivateAllSection”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(73): error C2535: “int CIniConfig::getPrivateAllKey(const char *,char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(51): note: 参见“CIniConfig::getPrivateAllKey”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(82): error C2535: “int CIniConfig::getPrivateInt(const char *,const char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(54): note: 参见“CIniConfig::getPrivateInt”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(97): error C2535: “bool CIniConfig::getPrivateBool(const char *,const char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(58): note: 参见“CIniConfig::getPrivateBool”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(185): error C2535: “int CIniConfig::ProcessOperateOne(const char *,char *,const int,char *,int,char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(66): note: 参见“CIniConfig::ProcessOperateOne”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(232): error C2535: “int CIniConfig::ProcessOperateTwo(const char *,char *,const int,char *,int,char *,const int,bool,const char *)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(68): note: 参见“CIniConfig::ProcessOperateTwo”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(308): error C2535: “int CIniConfig::ProcessOperateThree(const char *,char *,const int,char *,int,char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(70): note: 参见“CIniConfig::ProcessOperateThree”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(372): error C2535: “int CIniConfig::ProcessOperateFour(const char *,const char *,const char *,char *,const int,char *,int,char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(72): note: 参见“CIniConfig::ProcessOperateFour”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.cpp(477): error C2535: “int CIniConfig::getPrivateProfileString(const char *,const char *,const char *,char *,const int)”: 已经定义或声明成员函数
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(63): note: 参见“CIniConfig::getPrivateProfileString”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\iniconfig.h(19): fatal error C1075: “{”: 未找到匹配令牌
1>JsonConfig.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(50): error C2065: “_au”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): note: 编译 类 模板 成员函数 "T *TSingleton::getInstance(void)" 时
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\jsonconfig.cpp(29): note: 参见对正在编译的函数 模板 实例化“T *TSingleton::getInstance(void)”的引用
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\log.h(18): note: 参见对正在编译的 类 模板 实例化 "TSingleton" 的引用
1>Log.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(50): error C2065: “_au”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\tsingleton.h(40): note: 编译 类 模板 成员函数 "T *TSingleton::getInstance(void)" 时
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\log.cpp(123): note: 参见对正在编译的函数 模板 实例化“T *TSingleton::getInstance(void)”的引用
1> with
1> [
1> T=CLog
1> ]
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\log.h(18): note: 参见对正在编译的 类 模板 实例化 "TSingleton" 的引用
1>TqcCommon.cpp
1>TqcLock.cpp
1>TqcString.cpp
1>common.pb.cc
1>c1xx : fatal error C1083: 无法打开源文件: “......\Protobuf\common.pb.cc”: No such file or directory
1>gameregProtoc.pb.cc
1>c1xx : fatal error C1083: 无法打开源文件: “......\Protobuf\gameregProtoc.pb.cc”: No such file or directory
1>Action.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\comm\utils\base64.h(31): warning C4101: “char_array_4”: 未引用的局部变量
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\action\action.h(10): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>SendAction.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\action\sendaction.h(10): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>DataManager.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\communicate\datamanager.cpp(10): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>PBMsgManager.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\communicate\pbmsgmanager.cpp(10): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>正在生成代码...
1>正在编译...
1>GameOverState.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\action\action.h(10): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>GameRunState.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\action\action.h(10): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>GameStartState.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\action\action.h(10): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>HallState.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\action\action.h(10): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>main.cpp
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvdef.h(58): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvdef.h(58): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\mmintrin.h(29): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\mmintrin.h(29): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\xmmintrin.h(188): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\xmmintrin.h(188): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\emmintrin.h(69): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\emmintrin.h(69): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\setjmp.h(21): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\setjmp.h(21): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\pmmintrin.h(58): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\pmmintrin.h(58): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\tmmintrin.h(35): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\tmmintrin.h(35): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\smmintrin.h(83): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\smmintrin.h(83): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\nmmintrin.h(36): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\nmmintrin.h(36): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\wmmintrin.h(35): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\wmmintrin.h(35): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\immintrin.h(31): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\immintrin.h(31): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\zmmintrin.h(69): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\zmmintrin.h(69): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\ammintrin.h(32): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\ammintrin.h(32): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\intrin.h(49): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\intrin.h(49): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\algorithm(16): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\algorithm(16): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\algorithm(23): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\algorithm(23): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\iterator(16): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\iterator(16): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\iterator(282): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\iterator(282): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\array(17): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\array(17): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvdef.h(497): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvdef.h(497): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\cctype(33): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\cctype(33): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvstd.hpp(64): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvstd.hpp(65): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvstd.hpp(81): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvstd.hpp(81): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvstd.hpp(1033): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvstd.hpp(1034): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\ptr.inl.hpp(49): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\ptr.inl.hpp(49): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\base.hpp(60): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\base.hpp(61): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\windows kits\10\include\10.0.17134.0\ucrt\assert.h(14): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\windows kits\10\include\10.0.17134.0\ucrt\assert.h(14): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\check.hpp(10): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\check.hpp(10): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\traits.hpp(49): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\traits.hpp(50): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\saturate.hpp(51): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\saturate.hpp(52): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\matx.hpp(60): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\matx.hpp(61): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\vector(20): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\vector(20): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types.hpp(60): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types.hpp(61): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\bufferpool.hpp(15): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\bufferpool.hpp(16): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\mat.hpp(60): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\mat.hpp(61): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\mat.inl.hpp(57): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\mat.inl.hpp(58): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\persistence.hpp(107): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\persistence.hpp(107): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core.hpp(98): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core.hpp(98): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\operations.hpp(56): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\operations.hpp(57): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\sstream(14): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\sstream(14): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\complex(40): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\complex(40): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvstd.inl.hpp(57): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\cvstd.inl.hpp(58): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\functional(23): error C2059: 语法错误:“namespace”
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\functional(23): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\utility.hpp(63): error C2059: 语法错误:“namespace”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\utility.hpp(64): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>c:\program files (x86)\windows kits\10\include\10.0.17134.0\ucrt\assert.h(14): error C2059: 语法错误:“字符串”
1>c:\program files (x86)\windows kits\10\include\10.0.17134.0\ucrt\assert.h(14): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(335): error C2653: “cv”: 不是类或命名空间名称
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(335): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(335): error C2143: 语法错误: 缺少“,”(在“&”的前面)
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(423): error C2371: “CIniConfig::CvMat”: 重定义;不同的基类型
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\persistence.hpp(99): note: 参见“CIniConfig::CvMat”的声明
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(462): error C2653: “cv”: 不是类或命名空间名称
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(462): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(462): error C2143: 语法错误: 缺少“,”(在“&”的前面)
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(466): error C2371: “CIniConfig::CvMat”: 重定义;不同的基类型
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\persistence.hpp(99): note: 参见“CIniConfig::CvMat”的声明
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(527): error C2027: 使用了未定义类型“CvMat”
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\persistence.hpp(99): note: 参见“CvMat”的声明
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(527): error C2653: “cv”: 不是类或命名空间名称
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(527): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(527): error C2143: 语法错误: 缺少“,”(在“&”的前面)
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(528): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(626): error C2371: “CIniConfig::CvMatND”: 重定义;不同的基类型
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\persistence.hpp(100): note: 参见“CIniConfig::CvMatND”的声明
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(652): error C2653: “cv”: 不是类或命名空间名称
1>d:\documents\downloads\gameaisdk\modules\opencv-3.4.2\include\opencv2\core\types_c.h(652): fatal error C1003: 错误计数超过 100;正在停止编译
1>GameOverCfg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>GameStartCfg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\gamestartcfg.cpp(37): error C2065: “oVecState”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\gamestartcfg.cpp(39): error C2065: “nVecStartID”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\gamestartcfg.cpp(49): error C2065: “oVecState”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\gamestartcfg.cpp(54): error C2065: “nVecStartID”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\gamestartcfg.cpp(56): error C2065: “nVecStartID”: 未声明的标识符
1>CommUICfg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>HallCfg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\hallcfg.cpp(47): error C2065: “nVecStartID”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\hallcfg.cpp(63): error C2065: “nVecStartID”: 未声明的标识符
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\hallcfg.cpp(63): error C2672: “std::find”: 未找到匹配的重载函数
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\hallcfg.cpp(63): error C2780: “_InIt std::find(_InIt,const _InIt,const _Ty &)”: 应输入 3 个参数,却提供了 2 个
1>c:\program files (x86)\microsoft visual studio\2019\enterprise\vc\tools\msvc\14.16.27023\include\xutility(3538): note: 参见“std::find”的声明
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uicfg\hallcfg.cpp(70): error C2181: 没有匹配 if 的非法 else
1>POPUICfg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>UIFrameWork.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uiframework.cpp(13): fatal error C1083: 无法打开包括文件: “Protobuf/common.pb.h”: No such file or directory
1>CommonUIReg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>GameOverReg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>GameStartReg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>HallReg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>POPUIReg.cpp
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2059: 语法错误:“{”
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(202): error C2334: “{”的前面有意外标记;跳过明显的函数体
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uireg\popuireg.cpp(123): error C2039: “nFrameCount”: 不是“tagFrameContext”的成员
1>d:\documents\downloads\gameaisdk\src\imgproc\ui\src\uitypes.h(198): note: 参见“tagFrameContext”的声明
1>正在生成代码...
1>已完成生成项目“UIRecognize.vcxproj”的操作 - 失败。
========== 全部重新生成: 成功 0 个,失败 1 个,跳过 0 个 ==========

连接手机出错,双击序列号直接退出界面

报错如下:
Traceback (most recent call last):
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/WrappedDeviceAPI/deviceAdapter.py", line 36, in init
from .deviceAPI.mobileDevice.android.androidDevice import AndroidDevice
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/WrappedDeviceAPI/deviceAPI/mobileDevice/android/androidDevice.py", line 18, in
from .androidDeviceAPI import AndroidDeviceAPI
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/WrappedDeviceAPI/deviceAPI/mobileDevice/android/androidDeviceAPI.py", line 12, in
from .devicePlatform.WrappedPlatform import PlatformWrapper
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/WrappedDeviceAPI/deviceAPI/mobileDevice/android/devicePlatform/WrappedPlatform.py", line 18, in
from ..plugin.Platform_plugin.PlatformWeTest import AdbTool
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/WrappedDeviceAPI/deviceAPI/mobileDevice/android/plugin/Platform_plugin/PlatformWeTest/init.py", line 18, in
from .demo_ubuntu16.PlatformWeTest import PlatformWeTest
ImportError: bad magic number in 'src.WrappedDeviceAPI.deviceAPI.mobileDevice.android.plugin.Platform_plugin.PlatformWeTest.demo_ubuntu16': b'\x16\r\r\n'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/ui/op_tree.py", line 293, in double_click_right_tree
ProjectNode().update_right_tree()
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/ui/tree/project_node.py", line 334, in update_right_tree
self.select_phone()
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/ui/tree/project_node.py", line 381, in select_phone
self._init_phone(item, serial)
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/ui/tree/project_node.py", line 850, in _init_phone
long_edge=self.__media_source.long_edge)
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/ui/canvas/data_source.py", line 77, in init_phone
self.__phone = DeviceAdapter(device_type, platform=platform)
File "/home/hiqos/Data/work/GameAISDK/tools/SDKTool/src/WrappedDeviceAPI/deviceAdapter.py", line 47, in init
raise Exception(err)
Exception: bad magic number in 'src.WrappedDeviceAPI.deviceAPI.mobileDevice.android.plugin.Platform_plugin.PlatformWeTest.demo_ubuntu16': b'\x16\r\r\n'

是因为编译python 版本问题吗?可是版本用的3.6.2阿

调试GameReg过程中显示TBus Send To GameReg Addr return code[-3]

感谢开源~
使用过程中我照着https://github.com/Tencent/GameAISDK/blob/master/doc/SDKTool/TaskConf.md 第五小节配置了手机调试相关参数(SDKTool.ini里),调试过程中在收到第一帧图像后就再也无法收到手机传来的图片,求问是什么原因?

以下为调试过程中SDKTool的log

2020-08-28 15:52:03,658][F:/GameAISDK/GameAISDK/tools/SDKTool/main.py:1232][WARNING] : parent of currentItem is None
[2020-08-28 15:52:03,680][F:/GameAISDK/GameAISDK/tools/SDKTool/main.py:1164][WARNING] : CurrentItemChange failed, currentItem is None
[INFO   ] AgentMsgMgr:Initialize:91 - gamereg addr is 16908545, self addr is 17105153
[2020-08-28 15:52:11,583][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\AgentAPI\AgentMsgMgr.py:91][INFO] : gamereg addr is 16908545, self addr is 17105153
2020-08-28 15:52:11.1730|f:\gameaisdk\gameaisdk\src\imgproc\gamerecognize\src\main.cpp|ParseArg:65|INFO|Run SDKTool Test Model
2020-08-28 15:52:11.1970|f:\gameaisdk\gameaisdk\src\imgproc\gamerecognize\src\gameregframework.cpp|CGameRegFrameWork::RunForSDKTool:258|INFO|recv image from sdktool width 2160, height 1080
2020-08-28 15:52:11.1970|f:\gameaisdk\gameaisdk\src\imgproc\gamerecognize\src\gameregframework.cpp|CGameRegFrameWork::RunForSDKTool:258|INFO|recv image from sdktool width 0, height 0
2020-08-28 15:52:11.2470|f:\gameaisdk\gameaisdk\src\imgproc\gamerecognize\src\gameregframework.cpp|CGameRegFrameWork::RunForSDKTool:258|INFO|recv image from sdktool width 0, height 0
[2020-08-28 15:52:13,996][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\AgentAPI\AgentMsgMgr.py:259][ERROR] : TBus Send To  GameReg Addr return code[-3]
[2020-08-28 15:52:13,997][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\Debug\GameRegDebug.py:49][ERROR] : send frame failed
[2020-08-28 15:52:13,998][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\Debug\AbstractDebug.py:163][DEBUG] : frame is None
[2020-08-28 15:52:13,998][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\Debug\AbstractDebug.py:163][DEBUG] : frame is None
[ERROR  ] AgentMsgMgr:_Send:259 - TBus Send To  GameReg Addr return code[-3]
[ERROR  ] AgentMsgMgr:_Send:259 - TBus Send To  GameReg Addr return code[-3]
[2020-08-28 15:52:14,027][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\AgentAPI\AgentMsgMgr.py:259][ERROR] : TBus Send To  GameReg Addr return code[-3]
[2020-08-28 15:52:14,029][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\Debug\GameRegDebug.py:49][ERROR] : send frame failed
[2020-08-28 15:52:14,029][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\Debug\AbstractDebug.py:163][DEBUG] : frame is None
[2020-08-28 15:52:14,029][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\Debug\AbstractDebug.py:163][DEBUG] : frame is None
[2020-08-28 15:52:14,046][F:\GameAISDK\GameAISDK\tools\SDKTool\libs\AgentAPI\AgentMsgMgr.py:259][ERROR] : TBus Send To  GameReg Addr return code[-3]

SDKTool界面也只显示了第一帧图像后就再也不动了

image

这个项目还在维护吗?

请问该项目还在维护吗?是否有更新?按照部署文档操作无法完成本地部署,docker镜像也无法下载

Unable to build docker 'pull access denied for base_aisdktoolclt_ubt16'

When I run the script in the folder tools/docker/start_mac_docker.sh in linux(gentoo)
I get an error message
docker: Error response from daemon: pull access denied for base_aisdktoolclt_ubt16, repository does not exist or may require 'docker login': denied: requested access to the resource is denied
Maybe base_aisdktoolclt_ubt16 has been removed in docker hub?

感谢开源,请问项目原理上可否更改输入和输出模块?

各位前辈好!

小弟想在现有框架上做一些更改,不知在原理上会不会影响框架的其它模块。
例如对于天天酷跑这个游戏,AI client收到的图像可否改为由外部摄像头传入的实时图像?
输出指令是否可以不用ADB,而是输出一些离散的指令(如0和1),然后将指令发送给一些外部的控制器,而不是直接传给手机。这样就能达到机器人玩游戏的感觉。
请问这种想法原理上能否基于此框架开发?

谢谢!

没法正常运行

这个环境挺难搭建的,c语言解析有报错,目前还在维护吗?有没有新版SKD。

运行demo时,报错 “Exception: get image error”

详细信息:
['D:\platform-tools_r30.0.4-windows\platform-tools\adb.exe', '-s', '74f0b57f', 'shell', 'LD_LIBRARY_PATH=/data/local/tmp /data/local/tmp/cloudscreen']
[2020-08-30 23:02:10,366][phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\devicePlatform\WrappedPlatform.py:52][ERROR] : Get frame failed, error code:-2
[2020-08-30 23:02:10,367][phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\androidDevice.py:100][ERROR] : get image error [get image error]
[2020-08-30 23:02:10,369][phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\androidDevice.py:101][ERROR] : Traceback (most recent call last):
File "phone_aiclientapi\WrappedDeviceAPI\deviceAPI\mobileDevice\android\androidDevice.py", line 93, in getScreen
Exception: get image error

GameReg.exe显示如下:
2020-08-30 22:52:10.8810|e:\gameaisdk\src\imgproc\gamerecognize\src\main.cpp|ParseArg:58|INFO|Run SDK Model
2020-08-30 22:52:10.8830|e:\gameaisdk\src\imgproc\gamerecognize\src\taskmgr\taskmanager.cpp|CTaskManager::UpdateOneMsg:450|INFO|process refer task msg
2020-08-30 22:52:10.8880|e:\gameaisdk\src\imgproc\gamerecognize\src\taskmgr\taskmanager.cpp|CTaskManager::UpdateOneMsg:391|INFO|process group msg
2020-08-30 22:52:10.8880|e:\gameaisdk\src\imgproc\gamerecognize\src\taskmgr\taskcontext.cpp|TaskContext::CreateRecognizer:71|INFO|create fixObj reg
libpng warning: sBIT: invalid

请问是什么原因呢,谢谢!

成功跑完demo,有需要的过来看一下

花了1天时间跑上demo了。

首先是windows环境(mac环境还行还不支持本地,Ubuntu又要去装一个系统麻烦);
操作系统是win10;

第一步骤:
在window下,使用git下载GameAISDK源码(避免与linux下的文件格式不一致导致编译问题),例如拉下来保存到D:\GameAISDK.

第二步骤:
安装VS2017 专业版(并激活),并配置到windows系统运行环境

第三步骤:
安装python 3.6.2(勾选pip,勾选for all user) ,并配置到windows系统运行环境
更新pip到最新(python -m pip install --upgrade pip)
安装 pip install PyQt5
安装 pip install opencv-python
安装 pip install QtPy(注意大小写)
安装 pip install psutil
安装 pip install msgpack
安装 pip install msgpack_numpy
安装 pip install protobuf
安装 pip install matplotlib
安装 pip install networkx
安装 pip install zmq
安装 pip install pypiwin32

第四步骤
下载android adb工具,并解压,例如D:\android_adb,并配置到windows系统环境

第五步骤
去D:\GameAISDK\src\ImgProc\Projects\Windows\UIRecognize
下用VS2017打开SDK.h,找到工程里面的GameReg 和UIrecognize
右键点击属性,匹配SDK版本为你当前VS2017带的SDK版本,直接下拉保存即可。

第六步骤:
命令行进入D:\GameAISDK\build,执行bulid.sh完成编译,要编译成功2个文件,不能有失败
出现问题直接看FQA
https://github.com/Tencent/GameAISDK/blob/master/doc/opt/FAQ.md

第七步骤
命令行进入D:\GameAISDK\tools\SDKTool
执行python main.py,基本上就能看见SDKtool窗口了。
手机安装好TTPK和打开开发者模式,并授权链接计算机。
SDKtool窗口下加载demo TTPK工程,点击有变动手机序列号就能正常获取手机上的屏幕数据。

其他按照教程上的就可以操作了。

UI配置文件说明:配置求教

UI配置文件说明:
Linux下配置环境变量,在命令窗口中输入:“export AI_SDK_PATH=配置文件路径”,例如:export AI_SDK_PATH=/home/SDK/PVP_test
这里的PVP_test原来是什么数据,项目里各种cfg和data太多了,应该参照哪个来配置,还是直接复制SDKTool路径下的cfg那三个文件就够了吗(bus.ini、log.ini、SDKTool.ini),还有data里只是图片吗[刚刚阅读到UI配置这里,还没到AI配置]
配置好就可以直接关联到调试,有什么指令吗,可否指点一下

DQN本地训练不能持续

TTKP 项目DQN训练时根据教程操作,双击start test能够进入游戏但游戏不能持续训练,mc,io等模块自动退出,
并且没有显示result游戏界面(和教程中双击start test弹出result界面存在差异),且运行agent.py有以下报错:
[2021-07-01 16:16:17,156][agentai.py:135][ERROR] : exception: 'ROI' msg: Traceback (most recent call last):
File "agentai.py", line 131, in Main
RunFrameWork(args.mode)
File "agentai.py", line 94, in RunFrameWork
aiFramework.Run(True)
File "../src/AgentAI/aiframework/AIFrameWork.py", line 116, in Run
self._DefaultRun(isTestMode)
File "../src/AgentAI/aiframework/AIFrameWork.py", line 142, in _DefaultRun
self._WaitEpisode()
File "../src/AgentAI/aiframework/AIFrameWork.py", line 161, in _WaitEpisode
if self.__agentEnv.IsEpisodeStart() is True:
File "../src/AgentAI/agentenv/DQNEnv.py", line 171, in IsEpisodeStart
self._GetGameInfo()
File "../src/AgentAI/agentenv/DQNEnv.py", line 224, in _GetGameInfo
self.update_scene_task(result, self.__actionController.get_action_dict(), self.__agentAPI)
File "../src/AgentAI/agentenv/GameEnv.py", line 136, in update_scene_task
flag, px, py = self._get_position(result_dict, scene_task_id)
File "../src/AgentAI/agentenv/GameEnv.py", line 160, in _get_position
x = result['ROI']['x']
KeyError: 'ROI'

请问是哪里的问题
操作系统是Ubuntu16.04

求助,启动报错(windows环境)

[2021-11-27 16:01:08,729][../src/AgentAI/aimodel\ImitationLearning\Network.py:306][INFO] : input shape:(50, 50, 3)
[2021-11-27 16:01:08,738][../src/AgentAI/aimodel\ImitationLearning\Network.py:310][INFO] : use small net(50), KerasModelSmallNet50
[2021-11-27 16:01:08,817][../src/AgentAI/aimodel\ImitationLearning\Network.py:320][INFO] : task list:[0]
[2021-11-27 16:01:08,859][agentai.py:134][ERROR] : exception: You are trying to load a weight file containing 129 layers into a model with 9 layers. msg: Traceback (most recent call last):
File "agentai.py", line 130, in Main
RunFrameWork(args.mode)
File "agentai.py", line 92, in RunFrameWork
if aiFramework.Init() is True:
File "../src/AgentAI/aiframework\AIFrameWork.py", line 59, in Init
if self._InitAIObject() is True:
File "../src/AgentAI/aiframework\AIFrameWork.py", line 74, in _InitAIObject
self.__aiModel = self.__aiPlugin.CreateAIModelObj()
File "../src/AgentAI/aiframework\AIPlugin.py", line 260, in CreateAIModelObj
aiModel = aiModelClass()
File "../src/AgentAI/aimodel\ImitationLearning\ImitationAI.py", line 34, in init
self.network.LoadWeights()
File "../src/AgentAI/aimodel\ImitationLearning\Network.py", line 535, in LoadWeights
self.kerasModel.load_weights(self.modelPath + 'my_model_weights.h5')
File "D:\Program Files\Python3\lib\site-packages\tensorflow\python\keras\engine\network.py", line 1448, in load_weights
saving.load_weights_from_hdf5_group(f, self.layers)
File "D:\Program Files\Python3\lib\site-packages\tensorflow\python\keras\engine\saving.py", line 780, in load_weights_from_hdf5_group
' layers.')
ValueError: You are trying to load a weight file containing 129 layers into a model with 9 layers.

你好,运行天天酷跑Demo的启动顺序是什么样的呢?

我安装好了依赖环境,依次启动了:
./start_ui_ai.sh
配置了phone_aiclient
但是启动demo.py后 ,游戏并没有反应,此时游戏界面是在天天酷跑准备可以开启游戏的那个界面上
看pycharm的控制台,demo.py貌似也没有报错,
但不知为何游戏没有自动开起来

远程主机关闭了一个已经建立的链接

你好 我在跑demo的过程中当运行sdkTool python main.py的时候不断报错关闭了建立的连接
我是使用mac安装的win环境运行的项目

(py3) python main.py
libpng warning: iCCP: known incorrect sRGB profile
 [37m[INFO] [0m Android deviceID is None ( [1mAndroidGameDevice.py [0m:37)
[2020-12-25 15:34:35,186][C:\Users\Desktop\GameAISDK-KPXYX\GameAISDK\GameAISDK\tools\SDKTool\libs\WrappedDeviceAPI\gamedevice\AndroidGameDevice.py:37][ [37m[INFO] [0m] : Android deviceID is None
[2020-12-25 15:34:35,186][C:\Users\Desktop\GameAISDK-KPXYX\GameAISDK\GameAISDK\tools\SDKTool\libs\WrappedDeviceAPI\gamedevice\AndroidGameDevice.py:37][ [37m[INFO] [0m] : Android deviceID is None
 [37m[INFO] [0m platform getinstance ( [1mWrappedPlatform.py [0m:29)
[2020-12-25 15:34:35,186][C:\Users\Desktop\GameAISDK-KPXYX\GameAISDK\GameAISDK\tools\SDKTool\libs\WrappedDeviceAPI\devicePlatform\WrappedPlatform.py:29][ [37m[INFO] [0m] : platform getinstance
[2020-12-25 15:34:35,186][C:\Users\Desktop\GameAISDK-KPXYX\GameAISDK\GameAISDK\tools\SDKTool\libs\WrappedDeviceAPI\devicePlatform\WrappedPlatform.py:29][ [37m[INFO] [0m] : platform getinstance
 [37m[INFO] [0m platform init ( [1mWrappedPlatform.py [0m:34)
[2020-12-25 15:34:35,217][C:\Users\Desktop\GameAISDK-KPXYX\GameAISDK\GameAISDK\tools\SDKTool\libs\WrappedDeviceAPI\devicePlatform\WrappedPlatform.py:34][ [37m[INFO] [0m] : platform init
[2020-12-25 15:34:35,217][C:\Users\Desktop\GameAISDK-KPXYX\GameAISDK\GameAISDK\tools\SDKTool\libs\WrappedDeviceAPI\devicePlatform\WrappedPlatform.py:34][ [37m[INFO] [0m] : platform init
 [37m[INFO] [0m adi=arm64-v8a, sdk=29 ( [1mInitializer.py [0m:39)
[2020-12-25 15:34:35,436][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:39][ [37m[INFO] [0m] : adi=arm64-v8a, sdk=29
 [37m[INFO] [0m standalone:1 ( [1mPlatformWeTest.py [0m:80)
[2020-12-25 15:34:35,482][D:\workspace\github\modify\PlatformWeTest\demo\PlatformWeTest.py:80][ [37m[INFO] [0m] : standalone:1
 [37m[INFO] [0m Install touch server... ( [1mInitializer.py [0m:44)
[2020-12-25 15:34:35,592][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:44][ [37m[INFO] [0m] : Install touch server...
 [37m[INFO] [0m adi=arm64-v8a, sdk=29 ( [1mInitializer.py [0m:39)
[2020-12-25 15:34:35,592][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:39][ [37m[INFO] [0m] : adi=arm64-v8a, sdk=29
 [37m[INFO] [0m Push touch server to device ( [1mInitializer.py [0m:51)
[2020-12-25 15:34:35,592][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:51][ [37m[INFO] [0m] : Push touch server to device
 [37m[INFO] [0m Install touch server complete ( [1mInitializer.py [0m:55)
[2020-12-25 15:34:35,827][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:55][ [37m[INFO] [0m] : Install touch server complete
 [37m[INFO] [0m Install cloud screen... ( [1mInitializer.py [0m:62)
[2020-12-25 15:34:35,842][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:62][ [37m[INFO] [0m] : Install cloud screen...
 [37m[INFO] [0m adi=arm64-v8a, sdk=29 ( [1mInitializer.py [0m:39)
[2020-12-25 15:34:35,842][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:39][ [37m[INFO] [0m] : adi=arm64-v8a, sdk=29
 [37m[INFO] [0m Push cloudscreen to device ( [1mInitializer.py [0m:73)
[2020-12-25 15:34:35,905][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:73][ [37m[INFO] [0m] : Push cloudscreen to device
 [37m[INFO] [0m Install cloud screen complete ( [1mInitializer.py [0m:77)
[2020-12-25 15:34:36,170][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:77][ [37m[INFO] [0m] : Install cloud screen complete
 [37m[INFO] [0m Install input server... ( [1mInitializer.py [0m:84)
[2020-12-25 15:34:36,170][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:84][ [37m[INFO] [0m] : Install input server...
 [37m[INFO] [0m Install input server complete ( [1mInitializer.py [0m:96)
[2020-12-25 15:34:36,420][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:96][ [37m[INFO] [0m] : Install input server complete
 [37m[INFO] [0m inputserver run begin... ( [1mInitializer.py [0m:125)
[2020-12-25 15:34:36,623][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:125][ [37m[INFO] [0m] : inputserver run begin...
 [37m[INFO] [0m cloudscreen run begin... ( [1mInitializer.py [0m:142)
[2020-12-25 15:34:36,623][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:142][ [37m[INFO] [0m] : cloudscreen run begin...
 [31m[ERROR] [0m cloudscreen run over, return value:255 ( [1mInitializer.py [0m:149)
 [31m[ERROR] [0m inputserver run over, return value:1 ( [1mInitializer.py [0m:132)
[2020-12-25 15:34:37,655][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:149][ [31m[ERROR] [0m] : cloudscreen run over, return value:255
[2020-12-25 15:34:37,655][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:132][ [31m[ERROR] [0m] : inputserver run over, return value:1
 [37m[INFO] [0m cloudscreen run begin... ( [1mInitializer.py [0m:142)
 [37m[INFO] [0m inputserver run begin... ( [1mInitializer.py [0m:125)
[2020-12-25 15:34:38,686][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:142][ [37m[INFO] [0m] : cloudscreen run begin...
[2020-12-25 15:34:38,686][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:125][ [37m[INFO] [0m] : inputserver run begin...
 [31m[ERROR] [0m inputserver run over, return value:1 ( [1mInitializer.py [0m:132)
 [31m[ERROR] [0m cloudscreen run over, return value:255 ( [1mInitializer.py [0m:149)
[2020-12-25 15:34:39,718][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:132][ [31m[ERROR] [0m] : inputserver run over, return value:1
[2020-12-25 15:34:39,718][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:149][ [31m[ERROR] [0m] : cloudscreen run over, return value:255
 [37m[INFO] [0m cloudscreen run begin... ( [1mInitializer.py [0m:142)
 [37m[INFO] [0m inputserver run begin... ( [1mInitializer.py [0m:125)
[2020-12-25 15:34:40,748][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:142][ [37m[INFO] [0m] : cloudscreen run begin...
[2020-12-25 15:34:40,748][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:125][ [37m[INFO] [0m] : inputserver run begin...
 [37m[INFO] [0m input thread started ( [1mPlatformWeTest.py [0m:97)
[2020-12-25 15:34:40,764][D:\workspace\github\modify\PlatformWeTest\demo\PlatformWeTest.py:97][ [37m[INFO] [0m] : input thread started
 [37m[INFO] [0m cloudscreen thread started ( [1mPlatformWeTest.py [0m:105)
[2020-12-25 15:34:40,764][D:\workspace\github\modify\PlatformWeTest\demo\PlatformWeTest.py:105][ [37m[INFO] [0m] : cloudscreen thread started
 [37m[INFO] [0m connect 127.0.0.1:1111 ( [1mTcpSocketHandler.py [0m:231)
[2020-12-25 15:34:40,779][D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py:231][ [37m[INFO] [0m] : connect 127.0.0.1:1111
 [37m[INFO] [0m connect 127.0.0.1:1113 ( [1mTcpSocketHandler.py [0m:231)
[2020-12-25 15:34:40,795][D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py:231][ [37m[INFO] [0m] : connect 127.0.0.1:1113
 [37m[INFO] [0m set socket option ( [1mTcpSocketHandler.py [0m:235)
 [37m[INFO] [0m set socket option ( [1mTcpSocketHandler.py [0m:235)
[2020-12-25 15:34:40,811][D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py:235][ [37m[INFO] [0m] : set socket option
[2020-12-25 15:34:40,811][D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py:235][ [37m[INFO] [0m] : set socket option
 [37m[INFO] [0m set event ( [1mTcpSocketHandler.py [0m:260)
 [37m[INFO] [0m set event ( [1mTcpSocketHandler.py [0m:260)
[2020-12-25 15:34:40,826][D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py:260][ [37m[INFO] [0m] : set event
[2020-12-25 15:34:40,826][D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py:260][ [37m[INFO] [0m] : set event
 [31m[ERROR] [0m cloudscreen run over, return value:255 ( [1mInitializer.py [0m:149)
[2020-12-25 15:34:41,779][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:149][ [31m[ERROR] [0m] : cloudscreen run over, return value:255
 [31m[ERROR] [0m inputserver run over, return value:1 ( [1mInitializer.py [0m:132)
[2020-12-25 15:34:41,779][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:132][ [31m[ERROR] [0m] : inputserver run over, return value:1
 [37m[INFO] [0m get_device_info: timeout=60 ( [1mPlatformWeTest.py [0m:149)
 [37m[INFO] [0m cloudscreen run begin... ( [1mInitializer.py [0m:142)
[2020-12-25 15:34:42,795][D:\workspace\github\modify\PlatformWeTest\demo\PlatformWeTest.py:149][ [37m[INFO] [0m] : get_device_info: timeout=60
[2020-12-25 15:34:42,795][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:142][ [37m[INFO] [0m] : cloudscreen run begin...
 [31m[ERROR] [0m get_display_info: err=0, packet=None ( [1mPlatformWeTest.py [0m:319)
[2020-12-25 15:34:42,795][D:\workspace\github\modify\PlatformWeTest\demo\PlatformWeTest.py:319][ [31m[ERROR] [0m] : get_display_info: err=0, packet=None
 [37m[INFO] [0m inputserver run begin... ( [1mInitializer.py [0m:125)
[2020-12-25 15:34:42,795][D:\workspace\github\modify\PlatformWeTest\demo\Initializer.py:125][ [37m[INFO] [0m] : inputserver run begin...
 [31m[ERROR] [0m read packet exception ( [1mTcpSocketHandler.py [0m:188)
Traceback (most recent call last):
  File "D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py", line 159, in run
  File "D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py", line 350, in read_packet
  File "D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py", line 72, in read_packet_bytes
  File "D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py", line 58, in __read_bytes
ConnectionResetError: [WinError 10054] 远程主机强迫关闭了一个现有的连接。
[2020-12-25 15:34:42,795][D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py:188][ [31m[ERROR] [0m] : read packet exception
Traceback (most recent call last):
  File "D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py", line 159, in run
  File "D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py", line 350, in read_packet
  File "D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py", line 72, in read_packet_bytes
  File "D:\workspace\github\modify\PlatformWeTest\demo\TcpSocketHandler.py", line 58, in __read_bytes
ConnectionResetError: [WinError 10054] 远程主机强迫关闭了一个现有的连接。

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