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PoeHud

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poehud's Issues

Lagging/Stuttering

Something is causing lag/stuttering. Seems to be at its worst when killing mobs. Could be related to entity collection (newly added items) or monster components. A timer for each render function to see which are taking a long time should help narrow this down.

Certain aspects not appearing or erroring

Hello sir I love your work and it is probably the most useful addition to my poe setup yet!

I was wondering if it needs to be updated every time GGG releases a new patch or not because a couple days ago it was working flawlessly after i logged to the login screen and then back into the game.

now a couple day later I am getting several errors and when it doesn't error out it does not show the item location, map enemies, dps, what masters are in the map, etc. am i doing something wrong or do i just need to wait for an update? I'll include pictures and the error logs.

error ss
first error
other error.txt

About memory address of PoE

Hello,
I'm wonder that if there's any tutorial or tool to get the specified function memory address without triggering anti-cheat system. I have some coding experience in C# but I'm still want to learn about addressing the software memory. How do you get those memory address like catching the attack damange and hook it as a DPS counter?
It would be a big ask maybe, but still want to know if there's any keyword or any tool to learn the basic, and further.

Thanks!

Adding sounds

I'd like to add a sound effect to a preload alert of strongboxes, can you please explain how to do that?

Update 2.4.0f

The hud worked until the 2.4.0f patch released a few minutes ago. Now not displaying at all.

Tooltips aren't working properly

Mousing over items doesn't always list the proper mods. DPS Tooltip seems to also be affected by this, not always showing the proper dps.

Some sort of error I'm getting

Here's the error I'm getting, maybe you can help me out?

3/17/2016 8:22 PM Program exited with message:
System.Exception: Error when loading alert.wav| Please be sure a sound file exists at the specified location.: ---> System.IO.FileNotFoundException: Please be sure a sound file exists at the specified location.
at System.Media.SoundPlayer.Load()
at PoeHUD.Hud.Sounds.AddSound(String name)
--- End of inner exception stack trace ---
at PoeHUD.Hud.Sounds.AddSound(String name)
at PoeHUD.Hud.Sounds.LoadSounds()

at PoeHUD.Program.Main(String[] args)

3/17/2016 8:22 PM Program exited with message:
System.Exception: Error when loading alert.wav| Please be sure a sound file exists at the specified location.: ---> System.IO.FileNotFoundException: Please be sure a sound file exists at the specified location.
at System.Media.SoundPlayer.Load()
at PoeHUD.Hud.Sounds.AddSound(String name)
--- End of inner exception stack trace ---
at PoeHUD.Hud.Sounds.AddSound(String name)
at PoeHUD.Hud.Sounds.LoadSounds()

at PoeHUD.Program.Main(String[] args)

Doesnt works with 21:9

Hey, hud is nor working with 21:9 resolution, is it possible to adjust it somehow to 2560 x 1080 or 3440 x 1440 ?

DPS and Monster kill counter

Because of the way we are hiding preload alerts in town, the DPS and kill counter items get pushed down by each hidden preload alert. This needs fixed.

2.4.3 is broken

First off, TehCheat, Thank you for a great tool. New to the game and this has helped me to get established.

After the patch last night, the program does not seem to work. Is this due to changes in code with the game and PoEHUD requires an update as well to work with the new update? If so, is this something I should expect when there are patches in the future?

Again, thank you for your awesome program! I will be sending some Holiday cheer your way soon. ;)

Perandus chest,Cadiro,Corrupted area

I play 5 times Weaver chambers Act2 Mercilles,all 5 times i get Perandus chest,two time Cadiro,but POE HUD dont show nothing,its same like to play default,wihout POE HUD.

Issue with 2.5

Program says that "Path of Exile is not running" tried both non steam and steamed version both doesn't work. :(

Missing advanced tooltips

Ground and chat items don't have itemlevels or other tooltip information displayed on them when you hover over them.

Labelinfo offset is incorrect

The labelInfo offset (inside of ItemsOnGroundLabelElement.cs) is incorrect which prevents HUD from determining if an item is allocated to the user or a party member. It also prevents maps from being displayed properly.

PoeHud Crashes my path of exile, also gives weird message

Poe hud was working fine, updated to the new one now both poehuds that i have the old version and new are not working. It gives me a message saying that I have to choose an instance to attach to. I've tried yes and no and cancel does nothing. the yes crashes path of exile though. Not sure what the problem is.

Argus

Can add "Argus" boss from Labyrinth to Monster Alert? Like Exiles and other important monsters.

Needs help

Thanks for the great job for us
I used master and GarenaTW well
but the Tencent server is coming up
this server has better network for us . the client will be realise October 18
So we hope your HUD support Tencent version
You can download the client here http://poe.qq.com/download.shtml

BTW i want to donate for ur hard work but i can not use ur Donation's link well
Can you give more ways for donations?
Thanks a lot

Items in list on the right?

Hi there

I wonder, what do I have to do to show certain items in that item list on the right with the direction indicator?

2.3.2 broke the program

Couldn't find the file in memory: Data/BaseItemTypes.dat Try to restart the game.

I would bet it has to be the new currency 'Stacked Deck'.

An error after update the client

13.07.2016 6:10 Program exited with message:
System.DivideByZeroException: Попытка деления на нуль.
в PoeHUD.Poe.FileInMemory.d__9.MoveNext()
в PoeHUD.Poe.FilesInMemory.BaseItemTypes.LoadItemTypes()
в PoeHUD.Controllers.FsController..ctor(Memory mem)
в PoeHUD.Controllers.GameController..ctor(Memory memory)

в PoeHUD.Program.Main(String[] args)

Is it still detected?

I mean, there was no clear info about detection methods... are they looking for injects or for writes to memory? Any info on this?

Preload not always showing perandus chests

Spawning at location do not show any chests but after clearing location they eventually show up on the list. Most of the time get this issue with high reward chests (Locker, Safe, Jewellery)

Program exited with message ~

Searched the Issues so far, nothing showed up. Getting this error as soon as i try to launch the executable or batch. Playing on steam. Will try normal game when its done updating. Maybe its something else though, so i will leave this here. Any help is greatly appreciated!

---------------------------

---------------------------
Program exited with message:
 System.BadImageFormatException: Could not load file or assembly 'System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The module was expected to contain an assembly manifest.

File name: 'System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'

   at Newtonsoft.Json.Converters.BinaryConverter.CanConvert(Type objectType)

   at Newtonsoft.Json.JsonSerializer.GetMatchingConverter(IList`1 converters, Type objectType)

   at Newtonsoft.Json.Serialization.DefaultContractResolver.InitializeContract(JsonContract contract)

   at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateObjectContract(Type objectType)

   at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateContract(Type objectType)

   at Newtonsoft.Json.Serialization.DefaultContractResolver.ResolveContract(Type type)

   at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize(JsonWriter jsonWriter, Object value, Type objectType)

   at Newtonsoft.Json.JsonSerializer.SerializeInternal(JsonWriter jsonWriter, Object value, Type objectType)

   at Newtonsoft.Json.JsonConvert.SerializeObjectInternal(Object value, Type type, JsonSerializer jsonSerializer)

   at PoeHUD.Hud.Settings.SettingsHub.Save(SettingsHub settings)

   at PoeHUD.Hud.Settings.SettingsHub.Load()

   at PoeHUD.Hud.ExternalOverlay..ctor(GameController gameController, Func`1 gameEnded)

   at PoeHUD.Program.Main(String[] args)

---------------------------
OK   
---------------------------

Latest release doesn't work for me.

Downloaded latest release for the recent patch, and doesn't load at all. It's in my task bar but that's about it. Not sure if a log is created anywere I can attach or not.

Add prices to uniques at tooltip

There's such a nice stie: poe.ninja.
What do you think of grabbing its data daily or so to provide estimate prices of different items (currency, maps, uniques) in a tooltip?

Crash with Hallowed Mana Flask on the ground

As the title states, PoEHUD crashes when entering an area with a Hallowed Mana Flask on the ground, or if a Hallowed Mana Flask is dropped.

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at PoeHUD.Hud.Loot.PoeFilterVisitor.VisitMain(MainContext context)
   at PoeFilterParser.Model.PoeFilterParser.MainContext.Accept[TResult](IParseTreeVisitor`1 visitor)
   at Antlr4.Runtime.Tree.AbstractParseTreeVisitor`1.Visit(IParseTree tree)
   at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
   at System.Action`1.Invoke(T obj)
   at PoeHUD.Models.EntityListWrapper.RefreshState()
   at PoeHUD.Controllers.GameController.RefreshState()
   at PoeHUD.Hud.ExternalOverlay.OnRender()
   at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
   at PoeHUD.Hud.UI.Graphics.RenderLoop()
   at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
SharpDX.Desktop
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
    Assembly Version: 4.4.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 7.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
SharpDX.Mathematics
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
SharpDX.Direct3D9
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Threading
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
----------------------------------------
System.Collections
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
----------------------------------------
System.Runtime.InteropServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
----------------------------------------
PoeFilterParser
    Assembly Version: 1.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
Antlr4.Runtime
    Assembly Version: 4.5.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Globalization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Globalization/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Globalization.dll
----------------------------------------
System.Reflection
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Reflection/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Reflection.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

initItem crash

In ItemAlertPlugin, line 356:
string name = GameController.Files.BaseItemTypes.Translate(item.Path).BaseName;
The Translate function can return a null, in which case the code above throws a NullPointerException and crashes the hud.

When I debugged one of the crashes, the item.Path passed into the Translate function was an empty string, which to me seems like there's another bug somewhere else as well.

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