It would be a sure time saver if this remembered the last selections on the setup screen (player & deck)...its a bit of a chore to set that up each time. But thanks for the great work!
Suggested solution
Bonus addition (of much less importance): Give an option to discard the used cards.
Alternative
No response
Additional context
No response
Validations
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Currently the module only offers the players the option to dismiss the window and "quit" after revealing cards. It would be nice if there was an option to 'continue' selecting and revealing cards with the same deck settings instead of quitting and setting up everything from scratch.
This is especially relevant if the module is used for Blade Runner's chase mechanics, which (usually) go on for several rounds.
Suggested solution
A simple solution would be to provide a 'Continue' button alongside the 'Quit' button which would just cleanup the revealed cards and continue to another round of selections.
Alternative
The module sort-of provides an alternative in calling the macros directly as described in the Readme for quicker setup but this is still more cumbersome than just being able to continue straight after cards have been revealed.
Additional context
The context for the feature request is the usage of the module within the Blade Runner RPG chase scene mechanics.
Validations
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Currently, there is no way of triggering post-reveal functionality in the module (as far as I am aware). It would be nice to be able to trigger some sort of effect after the cards have been revealed through a dedicated scripting trigger or some sort of setting. E.g. roll on a table.
Suggested solution
As described above this could be handled by a setting within the module, a scriptable event that would be fired after revealing cards or maybe a configurable button in the post-reveal dialog.
Alternative
No response
Additional context
This would be especially useful in Blade Runner RPG chase scenes where you have to generate a randomized (context-sensitive) obstacle for each round of the chase.
Validations
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I was hoping there was a way in Simultaneous Cards to have the players/GM randomly pull face down cards from the deck, then reveal them for the final win?
Suggested solution
An option within the card deck, or the icon to allow players and GM to select from shuffled face down cards.
Alternative
No response
Additional context
No response
Validations
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