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spite avatar spite commented on May 11, 2024

I'd definitely say using Array.forEach in the array you're modifying by removing items might yield some counterintuitive (but correct) results. Try with an old and tried while():

`while( scene.children.length ) scene.remove( scene.children[ 0 ] )``

Also, remember that this would remove everything added to the scene: meshes, lights, helpers... You'd better keep an array of elements you want to remove at some point.

from three.meshline.

dhritzkiv avatar dhritzkiv commented on May 11, 2024

using Array.forEach in the array you're modifying by removing items…

duh, of course!

this would remove everything added to the scene

yep. my plan was to use an if statement to only remove MeshLines.

Anyway, I ultimately achieved it using filter (to create a copy) and forEach to then remove the objects:

scene.children
.filter(child => child.type === "Mesh")
.forEach(scene.remove, scene);

from three.meshline.

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