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Comments (2)

Blakeinstein avatar Blakeinstein commented on May 25, 2024 5

A simple workaround, for the users currently is to add the following code to their js files.

MeshLine.prototype.setGeometry = function(g, c) {
	// as the input geometry are mutated we store them
	// for later retreival when necessary (declaritive architectures)
	this._geometry = g;
	if (g instanceof THREE.BufferGeometry) {
		this.setPoints(g.getAttribute("position").array, c);
	} else {
		this.setPoints(g, c);
	}
}

from three.meshline.

milewski avatar milewski commented on May 25, 2024 4

Another way to go around this issue is to use setPoints instead of setGeometry

const line = new MeshLine();
line.setPoints(new Float32Array(positions));

from three.meshline.

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