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Stephen here! I'm building Mach engine so that anyone can create games, visualizations, and desktop/mobile apps in Zig. The goal is to be competitive in spirit with Godot/Unity/Unreal, but more composable, data-driven & tooling oriented.

I also work at a startup called Sourcegraph building developer tools for the last ~8 years. FOSS is in my roots, though, and I dream of creating games and being 100% beholden to individuals. :)

Besides living two lives (full-time startup job & working on Mach ~40h/week), I care for a small army of cats.

Links

Stephen Gutekanst's Projects

zig icon zig

General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

zig-doctest icon zig-doctest

A tool for testing snippets of code, useful for websites and books that talk about Zig.

zig-opengl icon zig-opengl

OpenGL binding generator based on the opengl registry

zigandroidtemplate icon zigandroidtemplate

This repository contains a example on how to create a minimal Android app in Zig.

zigimg icon zigimg

(TEMPORARY FORK) Zig library for reading and writing different image formats

ziglyph icon ziglyph

Unicode text processing and a UTF-8 string type for the Zig programming language.

zls icon zls

Zig LSP implementation + Zig Language Server

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