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Stephen here! I'm building Mach engine so that anyone can create games, visualizations, and desktop/mobile apps in Zig. The goal is to be competitive in spirit with Godot/Unity/Unreal, but more composable, data-driven & tooling oriented.

I also work at a startup called Sourcegraph building developer tools for the last ~8 years. FOSS is in my roots, though, and I dream of creating games and being 100% beholden to individuals. :)

Besides living two lives (full-time startup job & working on Mach ~40h/week), I care for a small army of cats.

Links

Stephen Gutekanst's Projects

wasmserve icon wasmserve

An HTTP server for testing Wasm like `gopherjs serve`

webassembly-webgl-2 icon webassembly-webgl-2

A simple port of the "Getting started with GLFW3" code to valid code for Emscripten compilation

website icon website

Kubernetes website and documentation repo:

win32metadata icon win32metadata

Tooling to generate metadata for Win32 APIs in the Windows SDK.

x11-rs icon x11-rs

Rust bindings for X11 libraries

xorfilter icon xorfilter

Go library implementing binary fuse and xor filters

yayunicode icon yayunicode

Unicode special case characters test repository

zig icon zig

General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

zig-doctest icon zig-doctest

A tool for testing snippets of code, useful for websites and books that talk about Zig.

zig-opengl icon zig-opengl

OpenGL binding generator based on the opengl registry

zigimg icon zigimg

(TEMPORARY FORK) Zig library for reading and writing different image formats

ziglyph icon ziglyph

Unicode text processing and a UTF-8 string type for the Zig programming language.

zls icon zls

Zig LSP implementation + Zig Language Server

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