slavniyteo / one-line Goto Github PK
View Code? Open in Web Editor NEWOne line property drawer for Unity3d
License: MIT License
One line property drawer for Unity3d
License: MIT License
Hi @slavniyteo,
Favo from OpenUPM - a platform collects open-source UPM packages. First of all, thanks for creating this awesome open-source package. I am writing to you because OpenUPM is preparing to comply with Unity's Terms of Services (TOS) Updates. Your package is available on our platform, and I need your help to make some changes.
According to the Unity Package Manager Naming Convention, the package name should use reverse domain name notation, at least 3 sections joined by a dot: tld.org-name.package-name
. For example com.littlebigfun.addressable-importer
.
tld
is the top-level domain, like com
, org
and so on. If you're not sure about what to use, please use com
.org-name
is your organization name. With tld
together it makes sure the organization name is globally unique to its registered owner. You should avoid using a tld
and org-name
combination that may be confusing to users, like com.unity
or com.github
.package-name
is your package name.Your package name is st.one-line
. I recommend you to update it to comply with the naming convention by,
package.json
.package.json
.Please reply to me if you've made the change, I will update the OpenUPM side to make it live.
If you do not respond to the issue, It will be closed by the end of Jan 2021, and your package will be removed from our platform. Please notice that Unity Package Guiding Principles & Guidelines do not apply to you when you host Packages on GitHub for Unity users to download and put the Packages in their projects, as long as the hosted Package does not, directly or indirectly, leverage the Unity Editor as a marketing or distribution platform. Thus, you don't have to change anything if you don't intend to publish the package on a scoped registry (like OpenUPM).
Sorry for the inconvenience, feel free to discuss with me if you have any questions.
BR
Favo
OneLine can not initialize Inspector Window Utility.
You may experience some performance issues.
Please create an issue on https://github.com/slavniyteo/one-line/ and we will repair it.
System.NullReferenceException: Object reference not set to an instance of an object
at OneLine.InspectorUtil.Initialize () [0x00010] in D:\Unity Games*****\Assets\3rd party\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:51
at OneLine.InspectorUtil..ctor () [0x00039] in D:\Unity Games******\Assets\3rd party\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:41
UnityEngine.Debug:LogError (object)
OneLine.InspectorUtil:.ctor () (at Assets/3rd party/OneLine/OneLine/Editor/Utils/InspectorUtil.cs:45)
OneLine.OneLinePropertyDrawer:.ctor () (at Assets/3rd party/OneLine/OneLine/Editor/OneLinePropertyDrawer.cs:36)
UnityEditor.ScriptAttributeUtility:GetHandler (UnityEditor.SerializedProperty)
UnityEditorInternal.ReorderableList:CacheIfNeeded ()
UnityEditorInternal.ReorderableList:GetListElementHeight ()
UnityEditorInternal.ReorderableList:GetHeight ()
UnityEditorInternal.ReorderableListWrapper:GetHeight ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Header's texts aren't been drown, but separators are.
Check if it is a bottleneck (I think, it is a very hot method especially after adding custom drawers to v0.3.0).
If it is, add any king of caching like Dictionary<propertyPath, Attribute[]> or something else.
Yesterday tried to set up locally OneLine project to search how #38 can be fixed. But spend few hours to this :(
Reasons:
Can you create something like CONTRIBUTING.MD (or just "How to build" paragraph in README.MD) and highlight this things there?
Try to expand nested UnityEngine.Object
references with custom attribute [Expandable]
to make something like: this
[Expandable]
is awesome.
Hello, I am getting this:
OneLine can not initialize Inspector Window Utility.
You may experience some performance issues.
Please create an issue on https://github.com/slavniyteo/one-line/ and we will repair it.
System.NullReferenceException: Object reference not set to an instance of an object
at OneLine.InspectorUtil.Initialize () [0x00010] in D:\Downloads\UnityVisualModelingFramework\Assets\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:51
at OneLine.InspectorUtil..ctor () [0x00039] in D:\Downloads\UnityVisualModelingFramework\Assets\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:41
UnityEngine.Debug:LogError (object)
OneLine.InspectorUtil:.ctor () (at Assets/OneLine/OneLine/Editor/Utils/InspectorUtil.cs:45)
OneLine.OneLinePropertyDrawer:.ctor () (at Assets/OneLine/OneLine/Editor/OneLinePropertyDrawer.cs:36)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
For example i have an abstract generic class A and inherited non-generic class B.
public abstract class A<TValue>
{
[OneLine]
public List<TValue> List;
}
public class B : A<ConreteValue>
{
}
This case cause Index out of range exception for SerializedPropertyExtension in 104 line. You will replace
type = type.GetGenericArguments()[0];
for
if (type.GetGenericArguments().Length == 0)
{
var baseType = type.BaseType;
type = baseType.GetGenericArguments()[0];
}
else
{
type = type.GetGenericArguments()[0];
}
for fix it.
General Info
OS: Windows 10
Unity Version: 2019.4.5f1 Personal
OneLine Version: v0.4.0
OneLine Installation: Assert Store
RectEx Version: # only if changed manually
When I select any of the example assets, the following error is printed to the console:
OneLine can not initialize Inspector Window Utility.
You may experience some performance issues.
Please create an issue on https://github.com/slavniyteo/one-line/ and we will repair it.System.NullReferenceException: Object reference not set to an instance of an object
at OneLine.InspectorUtil.Initialize () [0x00011] in C:\Users\Kevin\Documents\Unity\Editor Sandbox\Assets\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:51
at OneLine.InspectorUtil..ctor () [0x00045] in C:\Users\Kevin\Documents\Unity\Editor Sandbox\Assets\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:41
UnityEngine.Debug:LogError(Object)
OneLine.InspectorUtil:.ctor() (at Assets/OneLine/OneLine/Editor/Utils/InspectorUtil.cs:45)
OneLine.OneLinePropertyDrawer:.ctor() (at Assets/OneLine/OneLine/Editor/OneLinePropertyDrawer.cs:36)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I have just downloaded and installed OneLine for the first time, so I can't say for sure what impact this is having. However, the message told me to post it here, so that's what I am doing.
When you expand object reference whithin a popup, you can not change it's fields with keyboard (but can with mouse).
Associated with https://www.reddit.com/r/Unity3D/comments/42gvb0/no_keyboard_events_in_popup/
OneLine/OneLine/Example/Details/Scripts/CustomPropertyDrawerExample.cs(136,246): error CS1525: Unexpected symbol `end-of-file'
Incorrect defines when it is not unity editor - https://github.com/slavniyteo/one-line/blob/master/Assets/OneLine/OneLine/Example/Details/Scripts/CustomPropertyDrawerExample.cs#L153
After upgrading to 2019.2a OneLine initializer fails with "OneLine can not initialize Inspector Window Utility.
You may experience some performance issues.
Please create an issue on https://github.com/slavniyteo/one-line/ and we will repair it."
The problem is that on the Initialize() call the currentInspector window is trying to be reflected and stored in the "window" variable. Unity seems to have removed the "s_CurrentInspectorWindow" field from InspectorWindow.
OneLine still manages to work though so the only problem is performance wise probably.
Today i tried to add WidthAttribute
to my bool field in table created with OneLineWithHeader
and catch some strange result (image like example):
After this started ti research error and show
one-line/Editor/Scripts/Drawers/SimpleFieldDrawer.cs
Lines 26 to 30 in 7f0bf8b
Why?! :(
Здравствуйте! Спасибо замечательный плагин!
К сожалению в процессе использования столкнулся с проблемой, которую самому быстро не удалось решить.
Есть массив объектов ScenarioItemSpawnerHolder[]
Внутри каждого из ScenarioItemSpawnerHolder есть массив Waves[], на который повешен [OneLine]
В итоге все элементы этого массива обрабатываются как Element 0 и редактируются одновременно
public class MissionGeneratorSettings : ScriptableObject
{
public ScenarioItemSpawnerHolder[] ScenarioItemSpawners;
}
[Serializable]
public class ScenarioItemSpawnerHolder
{
public int Length;
public AnimationCurve Probability;
public AnimationCurve Multiplier;
[OneLine]
public MobWave[] Waves;
}
I'm interested in using your utility, but found one issue and now don't know can it be resolved in basics.
In my project unity3d-class-type-reference is used like this:
[Serializable]
public class LogNode {
[ClassImplements(typeof(ILogContext))]
public ClassTypeReference Context;
public bool Enabled;
}
...
public List<LogNode> Nodes = new List<LogNode>();
In standard cases ClassTypeReference instance is shown as drop-down, which allow you to select class with given constraints. ClassTypeReference used their own CustomPropertyDrawer to do it.
Problem is here: when [OneLine] attribute is used on Nodes it shown as just editable string, which is not properly usable.
It is any proposals how this issue can be resolved with/without changes in utility code?
Add an ability to customize the OneLine.
Settings to extract:
In case of using some global editor window with small child editors, OneLine flag in child objects can fall.
For example:
Some scriptable object
public class GlobalConfigContainer : ScriptableObject
{
public ConfigPart part;
}
public class ConfigPart
{
[SerializeField]
[OneLine.OneLine]
public SomeDatas[] dataArray;
}
Some editor window
public class GlobalConfigEditor : EditorWindow
{
private Editor _editor;
// ......
public override void OnInspectorGUI()
{
// here we creating and drawing some editor for our scriptable object
if (_editor == null)
_editor = CreateEditor(CreateInstance<GlobalConfigContainer>());
_editor.DrawDefaultInspector();
}
// ......
}
In this case we catch error because InspectorUtil can't find inspector window (in this case we using custom editor window)
OneLine can not initialize Inspector Window Utility.
You may experience some performance issues.
Please create an issue on https://github.com/slavniyteo/one-line/ and we will repair it.
System.Reflection.TargetException: Non-static field requires a target
at System.Reflection.MonoField.GetValue (System.Object obj) [0x0000b] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
at OneLine.InspectorUtil.get_ScrollPosition () [0x00001] in Assets\ThirdParty\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:63
at OneLine.InspectorUtil.Initialize () [0x0006c] in Assets\ThirdParty\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:60
at OneLine.InspectorUtil..ctor () [0x00045] in Assets\ThirdParty\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:41
The OneLine examples work as instruction. But when I copy one of the example code to another .cs file and change its name, the new class does not work. Do I miss something like setting or initialize?
I think, I will draw only drawers, which GetPropertyHeight()
returns <= 18. Or 20.
General Info
OS: Windows 10
Unity Version: 2020.2.0b2
OneLine Version: 0.5.1
OneLine Installation: Package Manager
RectEx Version: didnt change
Trying to use it on a list of custom struct. Im using Odin Serializer, maybe thats somehow affects it.
OneLine can not initialize Inspector Window Utility.
You may experience some performance issues.
Please create an issue on https://github.com/slavniyteo/one-line/ and we will repair it.
System.NullReferenceException: Object reference not set to an instance of an object
at OneLine.InspectorUtil.Initialize () [0x00010] in D:\Games\Unity\MyProjects\SkatePrototypeV2\Library\PackageCache\st.one-line@3211882\Editor\Scripts\Utils\InspectorUtil.cs:51
at OneLine.InspectorUtil..ctor () [0x00039] in D:\Games\Unity\MyProjects\SkatePrototypeV2\Library\PackageCache\st.one-line@3211882\Editor\Scripts\Utils\InspectorUtil.cs:41
UnityEngine.Debug:LogError (object)
OneLine.InspectorUtil:.ctor () (at Library/PackageCache/st.one-line@321188262e/Editor/Scripts/Utils/InspectorUtil.cs:45)
OneLine.OneLinePropertyDrawer:.ctor () (at Library/PackageCache/st.one-line@321188262e/Editor/Scripts/OneLinePropertyDrawer.cs:36)
UnityEditor.ScriptAttributeUtility:GetHandler (UnityEditor.SerializedProperty)
UnityEditorInternal.ReorderableList:CacheIfNeeded (bool)
UnityEditorInternal.ReorderableList:GetListElementHeight ()
UnityEditorInternal.ReorderableList:DoList (UnityEngine.Rect,UnityEngine.Rect)
UnityEditorInternal.ReorderableListWrapper:Draw (UnityEngine.Rect,UnityEngine.Rect)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
General Info
OS: Windows, Ubuntu
Unity Version: 2018.2.6f1 (ubuntu), 2018.4.0f1 (win), 2018.4.6f1 (win)
OneLine Version: latest master branch
OneLine Installation: Unity Package Manager
Describe the bug
STR:
{
"dependencies": {
"st.rect-ex": "https://github.com/slavniyteo/rect-ex.git#master",
"st.one-line": "https://github.com/slavniyteo/one-line.git#master"
},
"testables": [
"st.rect-ex",
"st.one-line"
]
}
Assembly has reference to non-existent assembly 'GUID:73c70a6eb6b6f444c878926f743350f6' (Packages/st.rect-ex/Tests/Editor/Unity.st.rect-ex.Editor.Tests.asmdef)
Assembly has reference to non-existent assembly 'GUID:7a0017bf928d9644fa38a04cabefce63' (Packages/st.one-line/Tests/Editor/OneLine.Tests.Editor.asmdef)
Assembly has reference to non-existent assembly 'GUID:48490628f29f5a745823c646508b1c74' (Packages/st.one-line/Documentation/Examples/OneLine.Examples.asmdef)
Assembly has reference to non-existent assembly 'GUID:73c70a6eb6b6f444c878926f743350f6' (Packages/st.one-line/Editor/OneLine.Editor.asmdef)
Assembly has reference to non-existent assembly 'GUID:73c70a6eb6b6f444c878926f743350f6' (Packages/st.one-line/Runtime/OneLine.Runtime.asmdef)
Expected:
Additional context
For me solution of this problem was manual updating links in *.asmdef files from GUIDs to relative paths. For example, for OneLine.Runtime.asmdef
change:
{
"name": "st.one-line.Runtime",
"references": [
"GUID:73c70a6eb6b6f444c878926f743350f6"
]
}
to
{
"name": "st.one-line.Runtime",
"references": [
"st.rect-ex.Runtime"
]
}
Can this fix be used for plugin? Will it be compatible with UPM on 2019+ version of Unity / Asset store installation?
Doesn't work at all
There are multiple reasons:
[Expandable]
without separate window (see task below);Culling optimizations doesn't work because of [Expandable] feature.
OneLine is very slow on large databases.
General Info
OS: Windows 10 pro version 1903 build 18362.418
Unity Version: 2019.2.4f1
OneLine Version: 0.5.0 according to package manager. Pretty sure I just pointed the manifest at the master git branch
OneLine Installation: Git pointing at master
RectEx Version: # only if changed manually ...no?
Describe the bug
Not sure what this error means, but Oneline isn't showing the full text of the headers, and the message said to report the error, so, here goes.
Code Example
[SerializeField, ReorderableList]
List<MyKVP> RulesTemplate = new List<MyKVP>();
[System.Serializable]
public struct MyKVP
{
[SerializeField, OneLine.OneLineWithHeader]
public Key key;
[SerializeField, OneLine.OneLineWithHeader]
public Value value;
} [System.Serializable]
public struct Key
{
public enum Use { GameState, Menu, GameState_And_Menu }
public Use use;
[ShowIf("SetIsGameState")]
public CustomGCOTypes.GameState gameState;
[ShowIf("SetIsMenu")]
public bool Menu;
public bool SetIsGameState() => use == Use.GameState || use == Use.GameState_And_Menu;
public bool SetIsMenu() => use == Use.Menu || use == Use.GameState_And_Menu;
//public bool SetIsGameStateAndMenu() => use == Use.GameState_And_Menu;
}
[System.Serializable]
public struct Value
{
public enum Set { Movement, EnableInput, Movement_And_EnableInput}
public Set toSet;
[HideIf("SetIsEnableInput")]
public CustomGCOTypes.MovementState movementState;
[HideIf("SetIsMovement")]
public bool EnableInputs;
bool SetIsMovement() => toSet == Set.Movement;
bool SetIsEnableInput() => toSet == Set.EnableInput;
bool SetIsMovementAndEnableInput() => toSet == Set.Movement_And_EnableInput;
}
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Also, as a minor detail, Oneline doesn't seem to care about the drawing conditions from the NaughtyAttributes pakage defining wether or not to show fields. Not sure if this is an issue with one line or with naughty attributes, but figured I would mention it. I tried removing the ShowIf()
HideIf()
and Reordorable
attributes though and got a similar error, so I don't think it is causing the message.
Full Error Msg
OneLine can not initialize Inspector Window Utility.
You may experience some performance issues.
Please create an issue on https://github.com/slavniyteo/one-line/ and we will repair it.
System.NullReferenceException: Object reference not set to an instance of an object
at OneLine.InspectorUtil.Initialize () [0x00011] in F:\WorkingDevelopment\Repositories\Rogue-Trial\Rogue-Trial\Rogue Trial\Library\PackageCache\st.one-line@c7e88cdd50f3662dc2632b3951afbd8c987e1f11\Editor\Scripts\Utils\InspectorUtil.cs:51
at OneLine.InspectorUtil..ctor () [0x00045] in F:\WorkingDevelopment\Repositories\Rogue-Trial\Rogue-Trial\Rogue Trial\Library\PackageCache\st.one-line@c7e88cdd50f3662dc2632b3951afbd8c987e1f11\Editor\Scripts\Utils\InspectorUtil.cs:41
UnityEngine.Debug:LogError(Object)
OneLine.InspectorUtil:.ctor() (at Library/PackageCache/st.one-line@c7e88cdd50f3662dc2632b3951afbd8c987e1f11/Editor/Scripts/Utils/InspectorUtil.cs:45)
OneLine.OneLinePropertyDrawer:.ctor() (at Library/PackageCache/st.one-line@c7e88cdd50f3662dc2632b3951afbd8c987e1f11/Editor/Scripts/OneLinePropertyDrawer.cs:36)
UnityEditor.EditorGUI:GetPropertyHeight(SerializedProperty)
NaughtyAttributes.Editor.<>c__DisplayClass2_0:<DrawProperty>b__2(Int32) (at Library/PackageCache/com.dbrizov.naughtyattributes@abf48092d8e608fb7340d6a447686ce0b4800709/Scripts/Editor/PropertyDrawers/ReorderableListPropertyDrawer.cs:47)
UnityEditorInternal.ReorderableList:GetElementYOffset(Int32, Int32) (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:342)
UnityEditorInternal.ReorderableList:GetElementYOffset(Int32) (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:330)
UnityEditorInternal.ReorderableList:GetListElementHeight() (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:439)
UnityEditorInternal.ReorderableList:DoLayoutList() (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:390)
NaughtyAttributes.Editor.ReorderableListPropertyDrawer:DrawProperty(SerializedProperty) (at Library/PackageCache/com.dbrizov.naughtyattributes@abf48092d8e608fb7340d6a447686ce0b4800709/Scripts/Editor/PropertyDrawers/ReorderableListPropertyDrawer.cs:54)
NaughtyAttributes.Editor.InspectorEditor:DrawField(FieldInfo) (at Library/PackageCache/com.dbrizov.naughtyattributes@abf48092d8e608fb7340d6a447686ce0b4800709/Scripts/Editor/Editors/InspectorEditor.cs:242)
NaughtyAttributes.Editor.InspectorEditor:ValidateAndDrawField(FieldInfo) (at Library/PackageCache/com.dbrizov.naughtyattributes@abf48092d8e608fb7340d6a447686ce0b4800709/Scripts/Editor/Editors/InspectorEditor.cs:196)
NaughtyAttributes.Editor.InspectorEditor:OnInspectorGUI() (at Library/PackageCache/com.dbrizov.naughtyattributes@abf48092d8e608fb7340d6a447686ce0b4800709/Scripts/Editor/Editors/InspectorEditor.cs:138)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
По всему проекту разбросано куча (порядка десятка) неправильных String.Format вида
String.Format("{1} {2}", value1, value2)
Правильно будет:
String.Format("{0} {1}", value1, value2)
Найти можно включив в решарпере отображение таких случаев как ошибок, либо прогнав через PVS Studio (так я на них собственно и наткнулся)
Expected: 5th element size is 4;
Actual: 5th element size is 5;
Really, 5th element size is 4, it is only visual bug.
Draw [Separator]
under [OneLine]
as vertical line with with separator text at tooltip bubble.
Don't know how but now two different classes inside line joined each other and confuses customer.
Look at StandartTypesOverview.cs
for examples.
I need to search about this field.
When I tried to use this field last time, it always was null.
Need to look inside UnityEditor.dll decompiled
So, it looks like something is broken in 2018.3 beta.
Everything is working great in Editor, but when you try to Play, initialize error occurs.
Seems like, something goes wrong in Initialize function in Assets\OneLine\OneLine\Editor\Utils\InspectorUtil.cs
So, in order to work around I found useful to check is s_CurrentInspectorWindow
really exist and in case of null return false.
So, there are some changes I've made:
public InspectorUtil() {
enabled = false;
if (EditorWindow.focusedWindow is PopupWindow) return; // Detect is it [Expandable] popup
try {
if (this.Initialize()) // Additional check
enabled = true;
}
catch (Exception ex){
Debug.LogError(INITIALIZATION_ERROR_MESSAGE + ex.ToString());
}
}
private bool Initialize(){
inspectorWindowType = Type.GetType(INSPECTOR_WINDOW_ASSEMBLY_QUALIFIED_NAME);
// If this field doesn't exist, return false
if (inspectorWindowType.GetField("s_CurrentInspectorWindow") != null) {
window = inspectorWindowType
.GetField("s_CurrentInspectorWindow", BindingFlags.Public | BindingFlags.Static)
.GetValue(null);
} else {
return false;
}
scrollPositionInfo = inspectorWindowType.GetField("m_ScrollPosition");
getWindowPositionInfo = inspectorWindowType.GetProperty("position", typeof(Rect))
.GetGetMethod();
var test = ScrollPosition;
return true;
}
I see that new version is coming, hope this issue would be helpful.
[Range] attribute is not drawed under [OneLine].
Need to repair it similary to [Tooltip].
General Info
OS: Windows 10
Unity Version: 2020.1.5 (and .1.6)
OneLine Version: Latest on Unity Store
OneLine Installation: Unity Package Manager
Describe the bug
When selecting Assets/Example/Overview/Overview.asset, this message fills the console.
OneLine can not initialize Inspector Window Utility.
You may experience some performance issues.
Please create an issue on https://github.com/slavniyteo/one-line/ and we will repair it.
System.NullReferenceException: Object reference not set to an instance of an object
at OneLine.InspectorUtil.Initialize () [0x00010] in C:\Users\noono\Documents\Unity Projects\Sulgeda\Assets\Plugins\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:51
at OneLine.InspectorUtil..ctor () [0x00039] in C:\Users\noono\Documents\Unity Projects\Sulgeda\Assets\Plugins\OneLine\OneLine\Editor\Utils\InspectorUtil.cs:41
UnityEngine.Debug:LogError(Object)
OneLine.InspectorUtil:.ctor() (at Assets/Plugins/OneLine/OneLine/Editor/Utils/InspectorUtil.cs:45)
OneLine.OneLinePropertyDrawer:.ctor() (at Assets/Plugins/OneLine/OneLine/Editor/OneLinePropertyDrawer.cs:36)
UnityEditor.Editor:DrawDefaultInspector()
EasyButtons.ObjectEditor:OnInspectorGUI() (at Assets/Plugins/EasyButtons/Assets/EasyButtons/Editor/ButtonEditor.cs:17)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Please change repository structure so this can be used as an actual UPM package from github URL. See this repo for an example:
https://github.com/xsduan/unity-hierarchy-folders
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