Comments (1)
There is a problem with dynamic heights: we cull invisible (out of screen) properties at OnGUI method but we can not cull them on GetPropertyHeight
step. So any computation in GetPropertyHeight
reduces FPS (yes, FPS in editor window).
from one-line.
Related Issues (20)
- Culling optimization is broken
- Header on the last field when line doesn't fill whole available space (fixed widthes only)
- Broken modifying dynamic arrays via context menu (slices cache isn't been affected)
- InspectorUtil fails to load current Inspector window in Unity 2018 HOT 1
- One line does not work? HOT 3
- OneLine initializer cant find CurrentInspector in 2019.2a HOT 3
- OneLine doesn't work with root arrays in 2019.2 HOT 1
- UPM Support HOT 3
- InspectorUtil fall if use OneLine at editor window (not in inspector) HOT 8
- Add "how to build" to documentation HOT 3
- Why ignore bool type when uses WidthAttribute? HOT 6
- Unity can't link assembly definitions by GUIDs from startup HOT 5
- OneLine can't initialize Inspector Window Utility and Naughty Attributes Errors HOT 2
- can not initialize Inspector Window Utility HOT 1
- OneLine cannot initialize Inspector Window Utility HOT 1
- Error: OneLine can not initialize Inspector Window Utility. HOT 3
- Package renaming request
- Error When Click on the examples HOT 1
- OneLine can not initialize Inspector Window Utility HOT 1
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from one-line.