sinai-dev / unityexplorer Goto Github PK
View Code? Open in Web Editor NEWAn in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
License: GNU General Public License v3.0
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
License: GNU General Public License v3.0
Hello again
I'm using CppExplorer for make mods for VRChat and default hotkey F7 used in VRChat gesture expressions from Desktop mode
When i use expression on F7 i see CppExplorer Window ;)
Can you add Hotkey change feature? Or add public static variable where we can override due from custom VRCExplorerMouseControl for CppExplorer.
You makes updates faster than light and this very impressive and hard work.
logs are here:
[08:48:25.007] Registered mono type MelonLoader.Support.MelonLoaderComponent in il2cpp domain
[08:48:25.027] Registered mono type UnhollowerRuntimeLib.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[08:48:25.043] ------------------------------
[08:48:25.044] Unity 2019.4.1
[08:48:25.045] OS: Microsoft Windows NT 10.0.18363.0
[08:48:25.046] ------------------------------
[08:48:25.047] Name: GTFO
[08:48:25.047] Developer: 10 Chambers Collective
[08:48:25.048] Type: Il2Cpp
[08:48:25.049] ------------------------------
[08:48:25.050] Using v0.2.7.2 Open-Beta
[08:48:25.050] ------------------------------
[08:48:25.393] No Plugins Loaded!
[08:48:25.395] ------------------------------
[08:48:25.397] Explorer v2.0.7 by Sinai
[08:48:25.397] Game Compatibility: Universal
[08:48:25.398] ------------------------------
[08:48:26.227] [Explorer] Initializing Legacy Input support...
[08:48:26.235] [Explorer] [Error] System.MissingMethodException: bool UnityEngine.Cursor.get_visible()
at Explorer.ExplorerCore..ctor () [0x00041] in :0
at Explorer.ExplorerMelonMod.OnApplicationStart () [0x00007] in :0
at MelonLoader.MelonHandler.OnApplicationStart () [0x0015d] in <0b18a86417cb47c8b3fed3a346dfca50>:0
Anything wrong?
I'm trying to use CppExplorer but I'm getting this error which seems to be related to the unhollower:
Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.MissingMethodException: void UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIStyle)
at (wrapper dynamic-method) UnhollowerRuntimeLib.DelegateSupport.(il2cpp delegate trampoline) System.Void_System.Int32(intptr,int,UnhollowerBaseLib.Runtime.Il2CppMethodInfo*)
I Derp has uploaded the dependencies i needed now, now im getting these errors
MelonLoader_20-09-29_11-54-14.449.log
I get the UI popup, but its just an empty box.
Game: Orcs Civil War x64
Unity Version: 2019.3.12
Using Latest Release v2.71 MelonLoader
Type: IL2CPP
Explorer: Latest release
Expected Result: Open game, press F7 to show menu.
Cannot open Explorer. MelonLoader console/log fills with 'Missing Method Exception'. (Log truncated for easy reading)
Game: Audica
Unity: 2018.4.6
Partial Log(full log included below as an attachment
MelonLoader_20-08-17_10-04-52.716.log
The exceptions result in the rest of the UI not getting created. The only thing that's functional is getting the game object under the cursor.
I am unable to build due to missing dependencies/references for textmeshpro.
I understand this is in its early stage but I want to use this for testing a 32-bit version of melonloader on Among us (currently, the original explorer does not work).
Can you please update the building section or release a built version here?
(Melonloader/il2cpp/32-bit)
Thank you
I noticed that, while starting VRChat using this mod, there are arrow buttons to select between the scenes you can explore. However, as soon as a world loads, the scene selection becomes locked. I suspect this is because CppExplorer isn't looking at the DontDestroyOnLoad scenes, and only looks at the actually active scenes.
Something's off about the referenced assemblies, the unity explorer assembly is referencing both 2.0 and 4.0 runtimes.
Am using the il2cpp version for Melonloader (v0.2.7.4), none of the toggle's work except for hiding the menu with F7 and no errors are given in the console.
For games like VRChat, multiple parts of the game are loaded in different scenes. For instance, the UI is in a separate scene from the world, but they are loaded and active together. Being able to pick the scene you are inspecting and modifying would allow for a lot more editing and research potential!
Pressing F7 in game does nothing, no UI. The force mouse enable works.
[Message: BepInEx] BepInEx 5.4.5.0 - Outward [Info : BepInEx] Running under Unity v2018.4.8.10209753 [Info : BepInEx] CLR runtime version: 4.0.30319.17020 [Info : BepInEx] Supports SRE: False [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 16 plugins to load [Info : BepInEx] Loading [FailedRecipes 1.3] [Info : BepInEx] Loading [InstantTakeItems 1.3] [Info : BepInEx] Loading [AlchemyCookingRecipeDisplay 1.3] [Info : BepInEx] Loading [Better Targeting 1.6.0] [Info : BepInEx] Loading [SideLoader 3.0.4] [Message:SideLoader] Version 3.0.4 starting... [Info : BepInEx] Loading [Blacksmith's Toolbox 2.1] [Info : BepInEx] Loading [SharedModConfig 2.0] [Info : BepInEx] Loading [Combat HUD 4.5] [Message:Combat HUD] Combat HUD started, version 4.5 [Info : BepInEx] Loading [Combat Overhaul 2.3] [Info : BepInEx] Loading [Custom Weight 2.2] [Info : BepInEx] Loading [Dismantler 1.1] [Info : BepInEx] Loading [Extended Quickslots 3.0] [Info : BepInEx] Loading [More Map Details 1.3] [Info : BepInEx] Loading [Necromancer Skills 2.91] [Info : BepInEx] Loading [UnityExplorer 3.1.3] [Message:UnityExplorer] Initializing Legacy Input support... [Message:UnityExplorer] UnityExplorer 3.1.3 initialized. [Message: BepInEx] Chainloader startup complete [Message:SideLoader] Set up custom keybinding 'Toggle Target', actionID: 138 [Message:SideLoader] Set up custom keybinding 'SideLoader Menu', actionID: 139 [Message:SideLoader] Set up custom keybinding 'Shared Mod Config Menu', actionID: 140 [Message:SideLoader] Set up custom keybinding 'QS_Instant12', actionID: 141 [Message:SideLoader] Set up custom keybinding 'QS_Instant13', actionID: 142 [Message:SideLoader] Set up custom keybinding 'QS_Instant14', actionID: 143 [Message:SideLoader] Set up custom keybinding 'QS_Instant15', actionID: 144 [Message:SideLoader] Set up custom keybinding 'QS_Instant16', actionID: 145 [Message:SideLoader] Set up custom keybinding 'QS_Instant17', actionID: 146 [Message:SideLoader] Set up custom keybinding 'QS_Instant18', actionID: 147 [Message:SideLoader] Set up custom keybinding 'QS_Instant19', actionID: 148 [Message:SideLoader] Set up custom keybinding 'QS_Instant20', actionID: 149 [Message:SideLoader] Set up custom keybinding 'QS_Instant21', actionID: 150 [Info : Console] Searching for compatible XInput library... [Info : Console] Found Xinput1_4.dll. [Message:UnityExplorer] Loaded UI bundle [Warning:UnityExplorer] Error setting up console! Message: Operation is not supported on this platform. [Message:UnityExplorer] Initialized UnityExplorer UI. [Message:SideLoader] Registered SideLoader RPCManager with view ID 899 [Message:SideLoader] Reading SLPack BlacksmithsToolbox [Message:SideLoader] Reading SLPack CombatHUD [Message:SideLoader] Loaded assetbundle combathud [Message:SideLoader] Reading SLPack Necromancy [Message:SideLoader] Reading SLPack SharedModConfig [Message:SideLoader] Loaded assetbundle sharedmodconfig [Message:SideLoader] Applying custom Items, count: 11 [Message:SideLoader] Applying Item Template. ID: 5850750, Name: Blacksmith's Toolbox [Message:SideLoader] Applying Item Template. ID: 8999050, Name: Activated Plague Aura [Message:SideLoader] Applying Item Template. ID: 8890108, Name: Army of Death [Message:SideLoader] Applying Item Template. ID: 8890106, Name: Death Ritual [Message:SideLoader] Applying Item Template. ID: 8890105, Name: Life Ritual [Message:SideLoader] Applying Item Template. ID: 8890100, Name: Noxious Tendrils [Message:SideLoader] Applying Item Template. ID: 8890107, Name: Plague Aura [Message:SideLoader] Applying Item Template. ID: 2598500, Name: Skeleton Blade [Message:SideLoader] Reading folder mat_itm_crystalbladerunicbladelight [Message:SideLoader] Set texture _MainTex on mat_itm_crystalbladerunicbladelight [Message:SideLoader] Applying Item Template. ID: 8890103, Name: Summon [Message:SideLoader] Applying Item Template. ID: 8890104, Name: Transcendence [Message:SideLoader] Applying Item Template. ID: 8890101, Name: Vital Attunement [Message:SideLoader] SideLoader Setup Finished [Message:SideLoader] ------------------------- [Message:Combat HUD] Combat HUD finished setting up [Message:SideLoader] Finished invoking OnPacksLoaded.
Game issue occurs on: Cozy Grove, 1.5.2
UnityExplorer version: UnityExplorer.MelonLoader.Il2Cpp, 3.3.10
Description of issue: exception on startup, seems to break all input on main menu.
Unity log link: https://gist.github.com/gibbed/a4007e9c20c0fe929a77a06760be8549
Mod Loader log link: https://gist.github.com/gibbed/cf130789538f3a7ef6670973f2ba5f4a
UnityExplorer/src/Core/Input/InputSystem.cs
Line 171 in 3628f3d
Don't know enough about MelonLoader internals to know what the heck is happening here. Possibly asset
needs an explicit cast to the assetType
type?
Hi, I'm unsure exactly what the issue appears to be since I see nothing that stands out in the console to me, however UnityExplorer appears to be in a broken/non working state with the game GTFO. Is it possible to look into this issue?
Sorry for lack of information, I have set Log_Unity_Debug = True
however the log file is never created. The bep console logs are as follows:
[Message: Preloader] BLEEDING EDGE Build #325 from 3d75179e8684953739fa32ce7d4c7e02879cea07 at master
[Info : BepInEx] System platform: Bits64, Windows
[Info : Preloader] Running under Unity v2019.4.1.15122501
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message: BepInEx] Chainloader initialized
[Info :Unhollower] Registered mono type UnhollowerRuntimeLib.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [UnityExplorer 3.1.5]
[Info :Unhollower] Registered mono type UnityExplorer.ExplorerBepInPlugin+ExplorerBehaviour in il2cpp domain
[Message:UnityExplorer] ExplorerBehaviour.Awake
[Message:UnityExplorer] Initializing Legacy Input support...
[Message:UnityExplorer] UnityExplorer 3.1.5 initialized.
[Message: BepInEx] Chainloader startup complete
[Message: Unity] WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
[Message: Unity] Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
[Message: Unity] WwiseUnity: Sound engine initialized.
[Message: Unity] InControl (version 1.6.17 build 9143)
[Message: Unity] <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
[Message: Unity] > GLOBAL SetupManagers, State : Dev HasNetwork: True
[Message: Unity] GameDataInit.Initialize
[Message: Unity] ------------------------------------------------------------ MusicManager. Loading soundbank for music! ------------------------------------------------------------
[Message: Unity] GuiManager.UpdateResolution w: 1920 h: 1080
[Warning: Unity] The referenced script on this Behaviour (Game Object '<null>') is missing!
[Message: Unity] CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
[Message: Unity] PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
[Message: Unity] Setting watermark revision to 21989
[Message: Unity] EnemyCostManager : Costs for Normal difficulty loaded
[Message: Unity] <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
[Message: Unity] Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
[Message: Unity] DEFAULTING TO MICROPHONE: Headset Microphone (CORSAIR HS70 PRO Wireless Gaming Headset)
[Message: Unity] <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
[Message: Unity] GuiManager.UpdateResolution w: 1920 h: 1080
[Message: Unity] Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
[Message: Unity] GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
Setting breakpad minidump AppID = 493520
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198018984325 [API loaded no]
[Message: Unity] Steamworks.NET initilized
[Message: Unity] <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
[Message: Unity] <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
[Message: Unity] DropServerManager: Idle
[Message: Unity] SNET is Online, Woop!
[Message: Unity] Waiting for network.. DONE!
[Message: Unity] PlayFabManager.OnSteamInitialized
[Warning: Unity] Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
[Message:UnityExplorer] Loaded UI bundle
[Warning:UnityExplorer] Exception setting up UI: System.MissingMethodException: Method not found: void UnityEngine.Canvas.set_pixelPerfect(bool)
at UnityExplorer.UI.UIManager.Init () [0x00007] in <eda1e31723544933943831fedf8d2864>:0
at UnityExplorer.ExplorerCore.CheckUIInit () [0x00029] in <eda1e31723544933943831fedf8d2864>:0
[Message: Unity] [163 - GetAuthSessionTicketResponse] - 13 -- k_EResultOK
[Message: Unity] PlayFabManager.OnLoginSuccess. NewlyCreated: False
[Message: Unity] PlayFabManager.RefreshGlobalTitleData
[Message: Unity] <color=purple>PlayFab.OnGetCurrentTime Wednesday, 13 January 2021</color>
[Message: Unity] UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
[Message: Unity] TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
[Warning: Unity] The character used for Ellipsis is not available in font asset [Perfect DOS VGA 437 Win SDF].
[Message: Unity] RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
[Message: Unity] PlayFabMatchMakingManager: Requesting list of QoS servers...
[Message: Unity] DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
[Message: Unity] DropServerManager: Woke up
[Message: Unity] DropServerManager: Making rundown progression request...
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Warning: Unity] Failed to create agent because there is no valid NavMesh
[Message: Unity] DropServerManager: Rundown progression request completed successfully
[Message: Unity] DropServerManager: Sleeping for 2 seconds...
[Message: Unity] RundownManager: Got rundown progression from drop server
[Message: Unity] CM_PageRundown_New.OnRundownProgressionFileUpdated
[Message: Unity] tier: TierA index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierA index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierA index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierD index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierD index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierE index: 0 EXPEDITION LOCKED
[Message: Unity] CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
[Message: Unity] DropServerManager: Idle
[Message: Unity] CM_PageIntro.OnSkip!
[Message: Unity] GS_Offline.OnLocalPlayerPressStart!
[Message: Unity] <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
[Message: Unity] <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
[Message: Unity] tier: TierA index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierA index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierA index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierD index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierD index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierE index: 0 EXPEDITION LOCKED
[Message: Unity] CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
[Message: Unity] tier: TierA index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierA index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierA index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierB index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierC index: 2 EXPEDITION UNLOCKED
[Message: Unity] tier: TierD index: 0 EXPEDITION UNLOCKED
[Message: Unity] tier: TierD index: 1 EXPEDITION UNLOCKED
[Message: Unity] tier: TierE index: 0 EXPEDITION LOCKED
[Message: Unity] CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
[Message: Unity] Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0```
When using CppExplorer with VRChat, although I'm sure this applies to others as well, the cursor still functions both within the game, as well as the CppExplorer window. This makes navigation in the menus a lot harder, especially if the game likes to steal your cursor and lock it to the center of the view. A feature to lock the game's ability to lock or utilize the mouse cursor and buttons would be really helpful
[Message: Preloader] BepInEx 6.0.0.0 - Among Us
[Info : Preloader] Running under Unity v2019.4.9.5308042
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [Explorer 2.0.8] - D:\Among Us Mods\Tools\depotdownloader-2.3.6\depots\945361\5720078\BepInEx\plugins\Explorer.dll
[Error : BepInEx] Error loading [Explorer] : Base class UnityEngine.MonoBehaviour is value type and can't be inherited from
[Message: BepInEx] Chainloader startup complete
Hi,
Among Us v2021.3.5s crashes with the latest UnityExplorer version.
I`m trying to use Unity Explorer in Among Us for mod dev.
I installed BepInEx folowing this guide: https://docs.reactor.gg/docs/
I wasn`t sure which version to use so I tried all, the only one that does anything is the BepInEx 6.x IL1CPP verison which crashes the game upon launch.
Even on the current latest version of Explorer
You can consistently crash in VRChat when opening the menu by
When trying to inspect RigidBody2D component, game crashes instantly
MelonLoader_20-09-13_00-21-54.918.log
like say theirs something you consistently edit or a location you constantly go to should add the ability to like favorite it and just go there instantly. or like a value you edit regularly can favorite that change and just click apply from you favorites list and it apply that change again without having to find that value and enter the numbers again every time. this would be usfull for alot of things especially if bug testing something were your consistently editing certain values or disabling certain things repeatedly.
Hello.
I downloaded the release version (also tried to compile myself to see if anything is different) and plugin loaded.
But, I only get a "black" screen: https://i.imgur.com/ziAoOIt.png
While on the CppExplorer Wiki there are tons of options. Whatever I click, nothing happens and nothing shows up.
My game is Unity 2019.4.2 with latest MelonLoader.
There are no errors during Melon\Game startup and CppExplorer shows, but only what you see in that picture.
Can this be solved in any way?
Thanks.
Heres the log:
MelonLoader_20-09-27_06-21-48.931.log
I have a feeling its because melonloader doesnt have the 2018.4.24 dependencies, but i cant open an issue on that repo and it also might not be an issue with melonloader. So to be safe Ill open the issue here.
i can open but the mods doens't work
Apologies to spring this on you so soon after the last issue but someone else has mentioned
Ever since this commit
Considerable frames drops can be noticed when looking at GameObjects with Several Monobehaviours. Leading me to believe that the caching mechanism may not be functioning as intended.
If you want an example use VRChat and in the "World Scene" look for VRCPlayer[Local] and watch your frames die when you try inspect it
Currently, phasmophobia has no actual inputkeys but it seems you guys have the "waspressedthisframe" and thats the only way that you can use the inputkeys. Im having trouble fixing the files to work with phasmophobia. I dont know if you guys might fix it in the future or ill just keep trying.
I tried running UE 3.1.7 under the latest BIE version (#343 - 3b64e9).
I've also tried using the same BIE build and UE version as in #32, but to no avail:
[Message: Preloader] BepInEx 6.0.0-be.329 - GTFO
[Message: Preloader] BLEEDING EDGE Build #325 from 3d75179e8684953739fa32ce7d4c7e02879cea07 at master
[Info : BepInEx] System platform: Bits64, Windows
[Info : Preloader] Running under Unity v2019.4.1.15122501
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message: BepInEx] Chainloader initialized
[Info :Unhollower] Registered mono type UnhollowerRuntimeLib.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [UnityExplorer 3.1.6]
[Info :Unhollower] Registered mono type UnityExplorer.ExplorerBepInPlugin+ExplorerBehaviour in il2cpp domain
[Message:UnityExplorer] ExplorerBehaviour.Awake
[Message:UnityExplorer] Initializing Legacy Input support...
[Error : BepInEx] Error loading [UnityExplorer 3.1.6] : Method not found: void UnityEngine.SceneManagement.SceneManager.add_activeSceneChanged(UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>)
[Message: BepInEx] Chainloader startup complete
[Message:UnityExplorer] Loaded UI bundle
[Warning:UnityExplorer] Exception setting up UI: System.MissingMethodException: Method not found: bool UnityEngine.SceneManagement.Scene.op_Equality(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene)
at UnityExplorer.Inspectors.SceneExplorer.Init () [0x00001] in <4cfa252ff5484d859db2e1f7557dd2f0>:0
at UnityExplorer.UI.Modules.HomePage.Init () [0x0001b] in <4cfa252ff5484d859db2e1f7557dd2f0>:0
at UnityExplorer.UI.MainMenu..ctor () [0x000f3] in <4cfa252ff5484d859db2e1f7557dd2f0>:0
at UnityExplorer.UI.UIManager.Init () [0x0000d] in <4cfa252ff5484d859db2e1f7557dd2f0>:0
at UnityExplorer.ExplorerCore.CheckUIInit () [0x00029] in <4cfa252ff5484d859db2e1f7557dd2f0>:0
Any idea what could be causing this?
I am getting this error, followed by a bunch of subsequent errors,
Error loading [UnityExplorer 3.2.7] : Method not found: void UnityEngine.Application.add_logMessageReceived(UnityEngine.Application/LogCallback)
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [UnityExplorer 3.2.7]
[Info :Unhollower] Registered mono type UnityExplorer.ExplorerBepInPlugin+ExplorerBehaviour in il2cpp domain
[Message:UnityExplorer] ExplorerBehaviour.Awake
[Error : BepInEx] Error loading [UnityExplorer 3.2.7] : Method not found: void UnityEngine.Application.add_logMessageReceived(UnityEngine.Application/LogCallback)
[Message: BepInEx] Chainloader startup complete
[Error :Unhollower] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.NullReferenceException: Object reference not set to an instance of an object
at UnityExplorer.UI.UIManager.Update () [0x00001] in <5d1ee40d327745d590652c1f96b7953b>:0
at UnityExplorer.ExplorerCore.Update () [0x00018] in <5d1ee40d327745d590652c1f96b7953b>:0
at UnityExplorer.ExplorerBepInPlugin+ExplorerBehaviour.Update () [0x00001] in <5d1ee40d327745d590652c1f96b7953b>:0
at (wrapper dynamic-method) UnityExplorer.ExplorerBepInPlugin+ExplorerBehaviour.Trampoline_VoidThisUnityExplorer.ExplorerBepInPlugin+ExplorerBehaviourUpdate(intptr,UnhollowerBaseLib.Runtime.Il2CppMethodInfo*)
Game: Humankind - OpenDev LUCY
Explorer Version: 3.1.2
Game Type: IL2CPP
Loader: MelonLoader
This is the first time I've used your tool, so forgive me if I'm incorrect or even if this is simple!
In Humankind (it's an OpenDev but you need to have pre-ordered the game or watched 3hrs of streamers and get a Twitch drop to access), using Explorer toggles off Amplitude.Mercury.Application and thus the game stays on a black screen. If you enable it, the game begins to load and then hangs before needing to be forcefully closed.
Log file:
(It hangs on AssetDatabase.Load UIData)
https://gist.github.com/Scott-Crawley/09c35bfc67239031ce22e129851ed0e7
Part of me wonders if a delayed start for Explorer would fix this? An option in the config for that would be useful if that's the issue.
Title explains it all, without UIExpansionKit, I can click GUI's, Buttons, etc. With I can not.
I Use it to tweak anchored position coords, but even a small value is applied as big in the component, same for all the others values that have a Transform, the Old explorer had a option to set based on those values, not on the current displayed ones.
Can we have an option to have the GUI hidden on startup for VR users who leave this installed?
I'm trying to use this with melon loader, but it is not working.
Melon Console says that the mod it universal and its working without error.
But when i press F7, nothing happens. But, when the game loads, my cursor is not locked, so
i know its working. Ive also tried changing the keybind in the ini file, but still does not show.
Ive tried It with two games now. And cannot get either to work.
~Phasmophobia (with bypass)
~Operator (just mono)
I am trying to use Reflection Explorer, but it gives me error: [CppExplorer] [Warning] Exception drawing ReflectionWindow: System.MissingMethodException, void UnityEngine.RectOffset..ctor(int,int,int,int)
. How can i fix it?
Hi,
found this sweet little tool randomly when looking around what modding frameworks exist out there. Really great job!
Now I wondered whether I could use this without having to use BepInEx or MelonLoader as these seemed to be mostly used for just getting the initial instance creation and Unity update hook up and running.
So I came up with a few very small changes to the solution, adding a build configuration STANDALONE and using that in a few places and everything seems to be fine.
Maybe you want to merge these changes into mainline? Would be appreciated :)
No experience with GitHub pull requests and stuff, so I will attach the unified diffs for the two existing files and the new source file to this message. PS: Actually attached it as a zip containing these, as it's not even allowed to upload .cs or .patch files here :D
Cheers,
Chris
Unity 2019.2.21t
OS: WIndows 7, MelonLoader detects it as Microsoft Windows NT 6.1.7601.65536 Service Pack 1
Game: Event Horizon by ZipasGames
MelonLoader v0.2.6 Open-Beta
Excpetion results in non-functioning UI
Error:
[Error] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.MissingMethodException: Il2CppSystem.Type Il2CppSystem.Type.GetTypeFromHandle(System.RuntimeTypeHandle)
at UnityEngine.GUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, UnityEngine.GUIStyle style, UnhollowerBaseLib.Il2CppReferenceArray`1[T] options) [0x00056] in <9ca34594992948f6b73aae206f97c87c>:0
at UnityEngine.GUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, UnityEngine.GUIStyle style) [0x00003] in <9ca34594992948f6b73aae206f97c87c>:0
at Explorer.MainMenu.MainWindow (System.Int32 id) [0x000d1] in <24375ce37d934bff87a091e6c793b62e>:0
at (wrapper dynamic-method) UnhollowerRuntimeLib.DelegateSupport.(il2cpp delegate trampoline)
Full log:
MelonLoader_20-08-24_15-16-42.822.log
Log of installing CppExplorer on fresh instalation of the game:
MelonLoader_20-08-24_15-12-50.644.log
Game issue occurs on: Risk of Rain 2
UnityExplorer version: BIE5.Mono v3.3.3
Description of issue: Mouse clicks double register in the UnityExplorer window. Also if the window is ever closed, the mouse cursor won't show up again.
Unity log link: https://gist.github.com/3483e45f860724f4ee1bb8d9650fbd8c
Mod Loader log link: https://gist.github.com/34a163a25470fbd0f3b1131cfe56e839
Hey, it sometimes happens to me that my explorer window gets stuck too high
causing it to not be able to unmove until I Restart the game and change the melonconfig.
Could it be possible to be able to move the window on the "Debug Console | Show| |Clear| Log Unity Debug?" footer of the explorer window or where it says "Inspector Mouse Inspect (UI) | Mouse Inspect (3D)"?
If a support for MelonLoader deobfuscation maps gets added that would be nice.
Ok, I tried with BepInEx also (Even with the BepInEx 6.0 Preview) and same thing. Missing method. Also tried with 'Among Us x86'. Nothing. Can't find Unity.Input. At least with BepInEx it loads MCS, it just can't load UnityEngine.Input
Originally posted by @wh0am15533 in #16 (comment)
Hello again!
build: IL2CPP MelonLoader
Game: VRChat
I found some bug:
In some moments when GameObject is destroyed, explorer crashes game without any messages in logs.
its looks like as NullReferenceException and game crashes.
Can you check this?
[Error : BepInEx] Error loading [UnityExplorer 3.2.0] : Method not found: void UnityEngine.Cursor.set_lockState(UnityEngine.CursorLockMode)
Object inspector having good features but he cant edit vectors(Vector2,Vector3(most commonly used structures)), Quaternion rotations, and Unity Color struct. This is can help explore some game elements and writing mods for this.
Please add this structures in near release.
Thanks you.
Latest vrchat update switched obfuscation that now has made UnityExplorer fail to get component types, they now show as UnityEngine.Component if they are VRC made components, switch to ML 3.0 and see if you can fix it? /shrug
Lacking this feature has been making development much slower.
Version used: 3.2.2
It used to work before, I'm not exactly sure which, might've been 3.1.6 or earlier.
[Error : Unity Log] TypeLoadException: Could not load type 'Microsoft.CodeAnalysis.EmbeddedAttribute' from assembly 'UnityExplorer.BIE5.Mono, Version=3.2.2.0, Culture=neutral, PublicKeyToken=null'.
Stack trace:
Mono.CSharp.Namespace.AddType (Mono.CSharp.ModuleContainer module, Mono.CSharp.TypeSpec ts)
Mono.CSharp.MetadataImporter.ImportTypes (System.Type[] types, Mono.CSharp.Namespace targetNamespace, Boolean importExtensionTypes)
Mono.CSharp.ReflectionImporter.ImportAssembly (System.Reflection.Assembly assembly, Mono.CSharp.RootNamespace targetNamespace)
ScriptLoader.MonoCompiler+<>c__DisplayClass2_0.<Compile>b__1 (System.Reflection.Assembly a)
ScriptLoader.MonoCompiler.ImportAppdomainAssemblies (System.Action`1 import)
ScriptLoader.MonoCompiler.Compile (System.Collections.Generic.Dictionary`2 sources, System.IO.TextWriter logger)
ScriptLoader.ScriptLoader.CompileScripts ()
ScriptLoader.ScriptLoader.Awake ()
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
XLogHandler:Register()
XLogHandler:Register()
GlobalObject:Initialize()
When trying to open Unity Explorer 3.2.2 in The Battle of Polytopia: Moonrise, the game crashes with the following error:
InvalidCastException: Unable to cast object of type 'StandaloneInputModule' to type 'PolytopiaInputModule'.
It looks like Polytopia is trying to convert the buttons in UnityExplorer to their proprietary buttons. If possible, how can I get around this?
Version: UnityExplorer v3.1.6 for Melonloader Mono
Game: Muse Dash x86
Melonloader version: v0.3.0 ALPHA Pre-Release
Issue: Fails to load mod and crashes on init. Could be an issue with Melonloader with the new release, no idea tbh
Latest.log
Edit:
Game Uses .NET Framework 3.5
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