silvris / ringingbloom Goto Github PK
View Code? Open in Web Editor NEWC#-based set of tools for WWise audio editing (generally for Capcom games).
C#-based set of tools for WWise audio editing (generally for Capcom games).
I used this tool to edit the MHRise type14 voices, but not all the voices played in the game. I tried importing the pck with this tool and outputting it without editing, but the voices still did not play. Is there any way to solve this problem? I wrote this using DeepL, so there may be some oddities.
In RE8 mode or MHRise mode, BNKs will not be properly shortened if you replace a WEM with a new, smaller file. All values are properly updated, but any remaining size is just left as junk data at the end of the file, causing malfunctions.
Solution to fix: Open .bnk in a hex editor, locate the last bits of the old file, and remove everything that comes after them, if you're messing with a sound that is not the last one on the file.
Is it possible to make files in bik not change their names when they are replaced? You have to change 400-500 files manually =(
I unzip it but couldn't fine any application only cs files and windows markup file where u click it, it will tried to download the same one again
At some point Wwise must have added the ability to add bnk's inside of pck files, and it seems like none of the gui-tools have updated to support the ability for extraction with them. (wwiseutil and RingingBloom) Ravioli game tools is able to view and extract to the correct filepath structure inside the pck, with all bnk's present, but it's unable to do any modifications to the pck file itself. Was wondering if this kind of pck extraction/editing would ever become available with this tool?
Thank you in advance for any help you can provide!
Tried opening an audio pck for the above game but it wouldn't list the files under any of the modes available. Would you be kind enough to cast your eye over this @Silvris ? I've uploaded said file to dropbox: https://www.dropbox.com/s/qcmmondkvi1ld9y/DCroftCommentary_VO.pck?dl=0
My suspicion is that RingingBloom doesn't recognise this version of wwise...
I have found that this program is able to decompile the audio in mario kart tour much better than the program I had been using before, but the problem is, I want to automate the process. I know there's a dll file, as well as the source code, so I know it's possible. The game that I'm specifically extracting the audio from is Mario Kart Tour.
I'm wondering if there's anyone who can explain how the dll api works, and if it's possible to use it from the command line.
when asked if i wanted to download net core, pressing yes does nothing, and when i googled it, and installed both net 7 and net 6, neither seem to have affected ringing bloom, and i still can't launch it
.NET Desktop Runtime 3.1.32 Installed
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