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Silvris avatar Silvris commented on June 12, 2024

What all files did you include with the edit? It's possible that some header information changed from the export (likely so, since I don't remember when I fixed all of that), so you have to remember to include both the proper pck (streaming/Sound/WWise) and the nonstream pck (Sound/WWise).

from ringingbloom.

Karitama avatar Karitama commented on June 12, 2024

Thanks for the reply. I have edited STM\streaming\Sound\Wwise\pl_voice_f_14_media.pck.3.X64.Ja with this tool. I moved the pck file to my desktop, edited it, and placed the two output files in the designated locations in my own mod folder. I placed the .pck file in STM\streaming\Sound\Wwise. The .notstream file, of course, I erased the .notstream at the end of the file and placed it in STM\Sound\Wwise.

from ringingbloom.

Karitama avatar Karitama commented on June 12, 2024

I still can't succeed. I have followed the steps, but the voice is not playing. Is there another file that I need to edit? Or am I using the tool incorrectly? Is this tool not available for the PC version?

from ringingbloom.

srwseki avatar srwseki commented on June 12, 2024

What all files did you include with the edit? It's possible that some header information changed from the export (likely so, since I don't remember when I fixed all of that), so you have to remember to include both the proper pck (streaming/Sound/WWise) and the nonstream pck (Sound/WWise).

Hi Silvris, thanks for your tool, it's very helpful. I'm using RingingBloom to mod 'The King of Fighter XV' music, it works perfectly to extract wem from pck file, but when it replaces wem files in pck, it drops all the bnk files in pck, and then the game doesn't play music in the modified pck. Would you please add support to keep bnk files inside pck? my email is [email protected]

from ringingbloom.

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